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https://github.com/logsol/chuck.js.git
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changed function XXX( to function XXX (
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parent
7e5eeb0a27
commit
76daceb2e7
22 changed files with 22 additions and 22 deletions
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@ -5,7 +5,7 @@ define([
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function (Box2D, Parent) {
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function Detector(me) {
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function Detector (me) {
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Parent.call(this);
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this.me = me;
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}
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@ -1,6 +1,6 @@
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define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"], function (InputController, KeyboardInput){
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function KeyboardController(me, gameController) {
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function KeyboardController (me, gameController) {
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this.gameController = gameController;
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this.inputController = new InputController(me);
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@ -5,7 +5,7 @@ define([
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function (ProtocolHelper, GameController) {
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function Networker(socketLink) {
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function Networker (socketLink) {
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this.socketLink = socketLink;
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this.gameController = null;
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@ -1,6 +1,6 @@
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define(['Lib/Vendor/Three', 'Game/Config/Settings'], function (Three, Settings) {
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function CameraController(isOrthographic) {
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function CameraController (isOrthographic) {
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isOrthographic = typeof isOrthographic == 'undefined'
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? true
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@ -7,7 +7,7 @@ var requires = [
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define(requires, function (DomController, Three, Settings, CameraController){
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function ViewController(){
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function ViewController (){
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this.mesh = null;
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this.scene = null;
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@ -5,7 +5,7 @@ define([
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function (Box2D, Parent) {
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function Detector() {
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function Detector () {
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this.listener = new Box2D.Dynamics.b2ContactListener();
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this.listener.chuckDetector = this;
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this.listener.BeginContact = this.BeginContact;
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@ -1,6 +1,6 @@
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define(function (){
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function InputController(player) {
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function InputController (player) {
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this.player = player;
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@ -6,7 +6,7 @@ define([
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function (Engine, Level, Player) {
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function GameController(physicsEngine) {
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function GameController (physicsEngine) {
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this.players = {};
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if (! physicsEngine instanceof Engine) {
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@ -1,7 +1,7 @@
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define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detector"], function (Settings, Box2D, CollisionDetector) {
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// Public
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function Level(path, engine) {
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function Level (path, engine) {
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this.path = path;
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this.engine = engine;
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this.levelObject = null;
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@ -3,7 +3,7 @@ define([
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function () {
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function NotificationCenter() {
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function NotificationCenter () {
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this.topics = {};
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this.subUid = -1;
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}
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@ -1,6 +1,6 @@
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define(function () {
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function User(id) {
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function User (id) {
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this.id = id;
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}
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@ -5,7 +5,7 @@
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function (GameController, NotificationCenter) {
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function Channel(coordinatorLink) {
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function Channel (coordinatorLink) {
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var self = this;
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this.coordinatorLink = coordinatorLink;
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@ -5,7 +5,7 @@ define([
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function (Box2D, Parent) {
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function Detector() {
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function Detector () {
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Parent.call(this);
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}
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@ -3,7 +3,7 @@ define([
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function () {
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function CoordinatorLink(process) {
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function CoordinatorLink (process) {
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this.process = process;
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}
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@ -6,7 +6,7 @@ define([
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function (Parent, ProtocolHelper, NotificationCenter) {
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function User(id, coordinator) {
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function User (id, coordinator) {
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Parent.call(this, id);
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this.id = socketLink.id;
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this.socketLink = socketLink;
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