mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
changed function( to function (
This commit is contained in:
parent
26f3d22db7
commit
7e5eeb0a27
36 changed files with 209 additions and 209 deletions
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@ -3,14 +3,14 @@ define([
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"Game/Server/CoordinatorLink"
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],
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function(Channel, CoordinatorLink) {
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function (Channel, CoordinatorLink) {
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function ChannelBootstrap(process) {
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var coordinatorLink = new CoordinatorLink(process);
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var channel = null;
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process.on('message', function(message) {
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process.on('message', function (message) {
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switch(message){
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case 'CREATE':
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@ -3,7 +3,7 @@ define([
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"Lib/Vendor/SocketIO"
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],
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function(Networker, SocketIO) {
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function (Networker, SocketIO) {
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function Client(location, options) {
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this.socket = SocketIO.connect(location, options);
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@ -3,7 +3,7 @@ define([
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'node-static'
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],
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function(http, nodeStatic) {
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function (http, nodeStatic) {
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function HttpServer(options) {
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options.port = options.port || 1234;
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@ -15,13 +15,13 @@ function(http, nodeStatic) {
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this.init(options);
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}
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HttpServer.prototype.init = function(options) {
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HttpServer.prototype.init = function (options) {
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var self = this;
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var fileServer = new nodeStatic.Server(options.rootDirectory, { cache: options.caching });
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this.server = http.createServer(
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function(req, res){
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function (req, res){
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req.addListener('end', function () {
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switch(true) {
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case req.url == '/':
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@ -37,13 +37,13 @@ function(http, nodeStatic) {
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break;
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case new RegExp(/^\/app/).test(req.url):
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fileServer.serve(req, res, function(){
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fileServer.serve(req, res, function (){
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self.handleFileError(res)
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});
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break;
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case new RegExp(/^\/static/).test(req.url):
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fileServer.serve(req, res, function(){
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fileServer.serve(req, res, function (){
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self.handleFileError(res)
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});
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break;
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@ -58,7 +58,7 @@ function(http, nodeStatic) {
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this.server.listen(options.port);
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}
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HttpServer.prototype.getServer = function(){
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HttpServer.prototype.getServer = function (){
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return this.server;
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}
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@ -4,7 +4,7 @@ define([
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"Lobby/Coordinator"
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],
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function(HttpServer, Socket, Coordinator) {
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function (HttpServer, Socket, Coordinator) {
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function Server(options) {
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coordinator = new Coordinator();
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@ -2,7 +2,7 @@ define([
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'socket.io'
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],
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function(io) {
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function (io) {
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function Socket(server, options, coordinator) {
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options.logLevel = typeof options.logLevel != 'undefined'
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@ -15,19 +15,19 @@ function(io) {
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this.init(options);
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}
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Socket.prototype.init = function(options){
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Socket.prototype.init = function (options){
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var self = this;
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this.socket.configure('development', function(){
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this.socket.configure('development', function (){
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this.set('log level', options.logLevel);
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});
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this.socket.on('connection', function(user){
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this.socket.on('connection', function (user){
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self.onConnection(user);
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});
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}
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Socket.prototype.onConnection = function(socketLink){
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Socket.prototype.onConnection = function (socketLink){
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this.coordinator.createUser(socketLink);
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}
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@ -3,7 +3,7 @@ define([
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"Game/Core/Collision/Detector"
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],
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function(Box2D, Parent) {
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function (Box2D, Parent) {
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function Detector(me) {
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Parent.call(this);
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@ -12,7 +12,7 @@ function(Box2D, Parent) {
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Detector.prototype = Object.create(Parent.prototype);
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Detector.prototype.handleStand = function(point, isColliding) {
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Detector.prototype.handleStand = function (point, isColliding) {
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if (point.GetFixtureA().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR
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|| point.GetFixtureB().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR) {
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@ -1,4 +1,4 @@
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define(function(){
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define(function (){
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function Key () {
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this._active = false;
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@ -9,51 +9,51 @@ define(function(){
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this._keyFrameFunction = null;
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}
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Key.prototype.setActivityUpdateStatus = function(active) {
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Key.prototype.setActivityUpdateStatus = function (active) {
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this._activityUpdateStatus = active;
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}
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Key.prototype.getActivityUpdateStatus = function() {
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Key.prototype.getActivityUpdateStatus = function () {
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return this._activityUpdateStatus;
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}
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Key.prototype.setActivityUpdateNeeded = function(need) {
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Key.prototype.setActivityUpdateNeeded = function (need) {
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this._activityUpdateNeeded = need;
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}
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Key.prototype.getActivityUpdateNeeded = function() {
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Key.prototype.getActivityUpdateNeeded = function () {
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return this._activityUpdateNeeded;
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}
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Key.prototype.setActive = function(active) {
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Key.prototype.setActive = function (active) {
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this._active = active;
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}
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Key.prototype.getActive = function() {
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Key.prototype.getActive = function () {
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return this._active;
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}
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Key.prototype.setKeyDownFunction = function(f) {
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Key.prototype.setKeyDownFunction = function (f) {
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this._keyDownFunction = f;
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}
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Key.prototype.getKeyDownFunction = function() {
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Key.prototype.getKeyDownFunction = function () {
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return this._keyDownFunction;
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}
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Key.prototype.setKeyUpFunction = function(f) {
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Key.prototype.setKeyUpFunction = function (f) {
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this._keyUpFunction = f;
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}
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Key.prototype.getKeyUpFunction = function() {
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Key.prototype.getKeyUpFunction = function () {
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return this._keyUpFunction;
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}
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Key.prototype.setKeyFrameFunction = function(f) {
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Key.prototype.setKeyFrameFunction = function (f) {
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this._keyFrameFunction = f;
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}
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Key.prototype.getKeyFrameFunction = function() {
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Key.prototype.getKeyFrameFunction = function () {
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return this._keyFrameFunction;
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}
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@ -1,4 +1,4 @@
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define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"], function(InputController, KeyboardInput){
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define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"], function (InputController, KeyboardInput){
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function KeyboardController(me, gameController) {
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@ -22,7 +22,7 @@ define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"
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this.init(keys);
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}
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KeyboardController.prototype.init = function(keys) {
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KeyboardController.prototype.init = function (keys) {
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this.keyboardInput.registerKey(keys.a, 'moveLeft', 'stop', 'moveLeft');
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this.keyboardInput.registerKey(keys.left, 'moveLeft', 'stop', 'moveLeft');
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@ -40,53 +40,53 @@ define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"
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this.keyboardInput.registerKey(keys.down, 'activateShift', 'activateShift', 'deactivateShift');
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}
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KeyboardController.prototype.moveLeft = function() {
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KeyboardController.prototype.moveLeft = function () {
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this.inputController.moveLeft();
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this.gameController.sendGameCommand('moveLeft');
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}
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KeyboardController.prototype.moveRight = function() {
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KeyboardController.prototype.moveRight = function () {
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this.inputController.moveRight();
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this.gameController.sendGameCommand('moveRight');
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}
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KeyboardController.prototype.stop = function() {
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KeyboardController.prototype.stop = function () {
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this.inputController.stop();
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this.gameController.sendGameCommand('stop');
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}
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KeyboardController.prototype.jump = function() {
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KeyboardController.prototype.jump = function () {
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this.inputController.jump();
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this.gameController.sendGameCommand('jump');
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}
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KeyboardController.prototype.jumped = function() {
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KeyboardController.prototype.jumped = function () {
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this.inputController.jumped();
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}
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KeyboardController.prototype.jumping = function() {
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KeyboardController.prototype.jumping = function () {
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this.inputController.jumping();
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}
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KeyboardController.prototype.duck = function() {
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KeyboardController.prototype.duck = function () {
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this.inputController.duck();
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this.gameController.sendGameCommand('duck');
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}
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KeyboardController.prototype.standUp = function() {
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KeyboardController.prototype.standUp = function () {
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this.inputController.standUp();
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}
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KeyboardController.prototype.activateShift = function() {
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KeyboardController.prototype.activateShift = function () {
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this.inputController.activateShift();
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this.gameController.sendGameCommand('activateShift');
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}
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KeyboardController.prototype.deactivateShift = function() {
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KeyboardController.prototype.deactivateShift = function () {
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this.inputController.deactivateShift();
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}
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KeyboardController.prototype.update = function() {
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KeyboardController.prototype.update = function () {
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this.keyboardInput.update();
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}
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@ -1,4 +1,4 @@
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define(["Game/Client/Control/Key"], function(Key){
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define(["Game/Client/Control/Key"], function (Key){
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function KeyboardInput (keyboardController) {
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@ -8,13 +8,13 @@ define(["Game/Client/Control/Key"], function(Key){
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this.init();
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}
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KeyboardInput.prototype.init = function() {
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KeyboardInput.prototype.init = function () {
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// Using window is ok here because it only runs in the browser
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window.onkeydown = this._onKeyDown.bind(this);
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window.onkeyup = this._onKeyUp.bind(this);
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}
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KeyboardInput.prototype.registerKey = function(keyCode, onKeyDown, onKeyUp, onKeyFrame) {
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KeyboardInput.prototype.registerKey = function (keyCode, onKeyDown, onKeyUp, onKeyFrame) {
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var key = new Key();
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key.setKeyDownFunction(onKeyDown);
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key.setKeyUpFunction(onKeyUp);
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@ -22,11 +22,11 @@ define(["Game/Client/Control/Key"], function(Key){
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this._registry[keyCode] = key;
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}
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KeyboardInput.prototype._getKeyByKeyCode = function(keyCode) {
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KeyboardInput.prototype._getKeyByKeyCode = function (keyCode) {
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return this._registry[keyCode];
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}
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KeyboardInput.prototype._onKeyDown = function(e) {
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KeyboardInput.prototype._onKeyDown = function (e) {
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var key = this._getKeyByKeyCode(e.keyCode);
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if (key && key.getActive() == false) {
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key.setActivityUpdateStatus(true);
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@ -34,7 +34,7 @@ define(["Game/Client/Control/Key"], function(Key){
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}
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}
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KeyboardInput.prototype._onKeyUp = function(e) {
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KeyboardInput.prototype._onKeyUp = function (e) {
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var key = this._getKeyByKeyCode(e.keyCode);
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if (key != null) {
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key.setActivityUpdateStatus(false);
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@ -42,7 +42,7 @@ define(["Game/Client/Control/Key"], function(Key){
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}
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}
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KeyboardInput.prototype.update = function() {
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KeyboardInput.prototype.update = function () {
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var callback = null;
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var self = this;
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@ -7,7 +7,7 @@ define([
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"Lib/Utilities/RequestAnimFrame"
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],
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function(Parent, PhysicsEngine, ViewController, KeyboardController, NotificationCenter, requestAnimFrame) {
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function (Parent, PhysicsEngine, ViewController, KeyboardController, NotificationCenter, requestAnimFrame) {
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function GameController () {
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this.viewController = new ViewController();
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@ -25,11 +25,11 @@ function(Parent, PhysicsEngine, ViewController, KeyboardController, Notification
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GameController.prototype = Object.create(Parent.prototype);
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/*
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GameController.prototype.getMe = function() {
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GameController.prototype.getMe = function () {
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return this.me;
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}
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GameController.prototype.update = function() {
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GameController.prototype.update = function () {
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requestAnimFrame(this.update.bind(this));
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@ -42,13 +42,13 @@ function(Parent, PhysicsEngine, ViewController, KeyboardController, Notification
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}
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}
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GameController.prototype.meJoined = function(user) {
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GameController.prototype.meJoined = function (user) {
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this.me = this.userJoined(user);
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this.keyboardController = new KeyboardController(this.me, this);
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}
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GameController.prototype.processGameCommand = function(command, options) {
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GameController.prototype.processGameCommand = function (command, options) {
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if (command == "worldUpdate") {
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@ -3,7 +3,7 @@ define([
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"Game/Client/GameController"
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],
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function(ProtocolHelper, GameController) {
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function (ProtocolHelper, GameController) {
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function Networker(socketLink) {
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this.socketLink = socketLink;
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@ -12,41 +12,41 @@ function(ProtocolHelper, GameController) {
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this.init();
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}
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Networker.prototype.init = function() {
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Networker.prototype.init = function () {
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var self = this;
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this.socketLink.on('connect', function() {
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this.socketLink.on('connect', function () {
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self.onConnect();
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});
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/*
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this.socketLink.on('message', function(message) {
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this.socketLink.on('message', function (message) {
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self.onMessage(message);
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});
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*/
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this.socketLink.on('disconnect', function() {
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this.socketLink.on('disconnect', function () {
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self.onDisconnect();
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});
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}
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Networker.prototype.onConnect = function() {
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Networker.prototype.onConnect = function () {
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console.log('connected.')
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this.join('dungeon');
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}
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Networker.prototype.onDisconnect = function() {
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Networker.prototype.onDisconnect = function () {
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if(this.gameController) this.gameController.destruct();
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this.gameController = null;
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console.log('disconnected. game destroyed. no auto-reconnect');
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}
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Networker.prototype.join = function(channelName){
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Networker.prototype.join = function (channelName){
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this.sendCommand('join', channelName);
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}
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Networker.prototype.onJoinSuccess = function(options) {
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Networker.prototype.onJoinSuccess = function (options) {
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this.gameController = new GameController(options.id);
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this.gameController.loadLevel("default.json");
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/*
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@ -60,35 +60,35 @@ function(ProtocolHelper, GameController) {
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*/
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}
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Networker.prototype.sendCommand = function(command, options) {
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Networker.prototype.sendCommand = function (command, options) {
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var message = ProtocolHelper.encodeCommand(command, options);
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this.socketLink.send(message);
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}
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/*
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Networker.prototype.onMessage = function(message) {
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Networker.prototype.onMessage = function (message) {
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var self = this;
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ProtocolHelper.runCommands(message, function(command, options) {
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ProtocolHelper.runCommands(message, function (command, options) {
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self.processControlCommand(command, options);
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});
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}
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Networker.prototype.onUserJoined = function(userId) {
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Networker.prototype.onUserJoined = function (userId) {
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this.gameController.userJoined(userId);
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console.log("User " + userId + " joined");
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}
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Networker.prototype.sendGameCommand = function(command, options) {
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Networker.prototype.sendGameCommand = function (command, options) {
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this.sendCommand('gameCommand', ProtocolHelper.assemble(command, options));
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}
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Networker.prototype.onUserLeft = function(userId) {
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Networker.prototype.onUserLeft = function (userId) {
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this.gameController.userLeft(userId);
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}
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Networker.prototype.processControlCommand = function(command, options) {
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Networker.prototype.processControlCommand = function (command, options) {
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switch(command) {
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case 'joinSuccess':
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this.onJoinSuccess(options);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ define([
|
|||
"Lib/Vendor/Box2D"
|
||||
],
|
||||
|
||||
function(Parent, Settings, DomController, Box2D) {
|
||||
function (Parent, Settings, DomController, Box2D) {
|
||||
|
||||
function Engine () {
|
||||
Parent.call(this);
|
||||
|
|
@ -15,7 +15,7 @@ function(Parent, Settings, DomController, Box2D) {
|
|||
}
|
||||
}
|
||||
|
||||
Engine.prototype.setupDebugDraw = function() {
|
||||
Engine.prototype.setupDebugDraw = function () {
|
||||
//var debugSprite = Settings.DEBUG_DRAW_CANVAS_SPRITE;
|
||||
var debugSprite = DomController.getDebugCanvas().getContext("2d");
|
||||
|
||||
|
|
@ -42,7 +42,7 @@ function(Parent, Settings, DomController, Box2D) {
|
|||
}
|
||||
|
||||
|
||||
Engine.prototype.update = function() {
|
||||
Engine.prototype.update = function () {
|
||||
Parent.prototype.update.call(this);
|
||||
|
||||
this.world.DrawDebugData();
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
define(['Lib/Vendor/Three', 'Game/Config/Settings'], function(Three, Settings) {
|
||||
define(['Lib/Vendor/Three', 'Game/Config/Settings'], function (Three, Settings) {
|
||||
|
||||
function CameraController(isOrthographic) {
|
||||
|
||||
|
|
@ -31,17 +31,17 @@ define(['Lib/Vendor/Three', 'Game/Config/Settings'], function(Three, Settings) {
|
|||
this.camera.position.z = 481;
|
||||
}
|
||||
|
||||
CameraController.prototype.getCamera = function(){
|
||||
CameraController.prototype.getCamera = function (){
|
||||
return this.camera;
|
||||
}
|
||||
|
||||
CameraController.prototype.setPosition = function(x, y){
|
||||
CameraController.prototype.setPosition = function (x, y){
|
||||
this.camera.position.x = x;
|
||||
this.camera.position.y = y;
|
||||
}
|
||||
|
||||
|
||||
CameraController.prototype.setZoom = function(z){
|
||||
CameraController.prototype.setZoom = function (z){
|
||||
this.camera.position.z = z;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
define(['Game/Config/Settings'], function(Settings) {
|
||||
define(['Game/Config/Settings'], function (Settings) {
|
||||
|
||||
var DomController = {
|
||||
canvas: null,
|
||||
debugCanvas: null
|
||||
};
|
||||
|
||||
DomController.getCanvasContainer = function(){
|
||||
DomController.getCanvasContainer = function (){
|
||||
var container = document.getElementById(Settings.CANVAS_DOM_ID);
|
||||
|
||||
if(container) {
|
||||
|
|
@ -15,11 +15,11 @@ define(['Game/Config/Settings'], function(Settings) {
|
|||
}
|
||||
}
|
||||
|
||||
DomController.getCanvas = function(){
|
||||
DomController.getCanvas = function (){
|
||||
return DomController.canvas;
|
||||
}
|
||||
|
||||
DomController.setCanvas = function(canvas){
|
||||
DomController.setCanvas = function (canvas){
|
||||
|
||||
var container = DomController.getCanvasContainer();
|
||||
if(DomController.canvas){
|
||||
|
|
@ -30,11 +30,11 @@ define(['Game/Config/Settings'], function(Settings) {
|
|||
container.appendChild(canvas);
|
||||
}
|
||||
|
||||
DomController.getDebugCanvas = function(){
|
||||
DomController.getDebugCanvas = function (){
|
||||
return DomController.debugCanvas;
|
||||
}
|
||||
|
||||
DomController.createDebugCanvas = function(){
|
||||
DomController.createDebugCanvas = function (){
|
||||
|
||||
var container = DomController.getCanvasContainer();
|
||||
if(DomController.debugCanvas){
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ var requires = [
|
|||
"Game/Client/View/CameraController"
|
||||
];
|
||||
|
||||
define(requires, function(DomController, Three, Settings, CameraController){
|
||||
define(requires, function (DomController, Three, Settings, CameraController){
|
||||
|
||||
function ViewController(){
|
||||
|
||||
|
|
@ -25,7 +25,7 @@ define(requires, function(DomController, Three, Settings, CameraController){
|
|||
}
|
||||
}
|
||||
|
||||
ViewController.prototype.init = function(){
|
||||
ViewController.prototype.init = function (){
|
||||
|
||||
var self = this;
|
||||
|
||||
|
|
@ -61,12 +61,12 @@ define(requires, function(DomController, Three, Settings, CameraController){
|
|||
this.scene.add(directionalLight);
|
||||
|
||||
|
||||
this.createMesh(100, 100, 100, 100, 'static/img/100.png', function(mesh){
|
||||
this.createMesh(100, 100, 100, 100, 'static/img/100.png', function (mesh){
|
||||
self.mesh = mesh;
|
||||
self.scene.add(mesh);
|
||||
});
|
||||
/*
|
||||
this.createMesh(50, 50, 200, 100, 'static/img/100.png', function(mesh){
|
||||
this.createMesh(50, 50, 200, 100, 'static/img/100.png', function (mesh){
|
||||
self.scene.add(mesh);
|
||||
});
|
||||
*/
|
||||
|
|
@ -74,7 +74,7 @@ define(requires, function(DomController, Three, Settings, CameraController){
|
|||
//this.animate(this);
|
||||
}
|
||||
|
||||
ViewController.prototype.update = function() {
|
||||
ViewController.prototype.update = function () {
|
||||
|
||||
if(this.mesh) {
|
||||
this.mesh.rotation.z += .01;
|
||||
|
|
@ -86,14 +86,14 @@ define(requires, function(DomController, Three, Settings, CameraController){
|
|||
this.render();
|
||||
}
|
||||
|
||||
ViewController.prototype.render = function() {
|
||||
ViewController.prototype.render = function () {
|
||||
|
||||
this.renderer.render(this.scene, this.cameraController.getCamera());
|
||||
}
|
||||
|
||||
ViewController.prototype.createMesh = function(width, height, x, y, imgPath, callback) {
|
||||
ViewController.prototype.createMesh = function (width, height, x, y, imgPath, callback) {
|
||||
var textureImg = new Image();
|
||||
textureImg.onload = function(){
|
||||
textureImg.onload = function (){
|
||||
var material = new Three.MeshLambertMaterial({
|
||||
map: Three.ImageUtils.loadTexture(imgPath)
|
||||
});
|
||||
|
|
|
|||
12
app/Game/Core/Collision/Detector.js
Normal file → Executable file
12
app/Game/Core/Collision/Detector.js
Normal file → Executable file
|
|
@ -3,7 +3,7 @@ define([
|
|||
"Game/Core/Collision/Detector"
|
||||
],
|
||||
|
||||
function(Box2D, Parent) {
|
||||
function (Box2D, Parent) {
|
||||
|
||||
function Detector() {
|
||||
this.listener = new Box2D.Dynamics.b2ContactListener();
|
||||
|
|
@ -22,25 +22,25 @@ function(Box2D, Parent) {
|
|||
PLAYER_FOOT_SENSOR: 'footsensor'
|
||||
}
|
||||
|
||||
Detector.prototype.getListener = function() {
|
||||
Detector.prototype.getListener = function () {
|
||||
return this.listener;
|
||||
}
|
||||
|
||||
Detector.prototype.handleStand = function(point, isColliding) {
|
||||
Detector.prototype.handleStand = function (point, isColliding) {
|
||||
throw "Overwrite this function";
|
||||
}
|
||||
|
||||
/** Extension **/
|
||||
|
||||
Detector.prototype.BeginContact = function(point) {
|
||||
Detector.prototype.BeginContact = function (point) {
|
||||
this.chuckDetector.handleStand(point, true);
|
||||
}
|
||||
|
||||
Detector.prototype.PostSolve = function(point, impulse) {
|
||||
Detector.prototype.PostSolve = function (point, impulse) {
|
||||
this.chuckDetector.handleStand(point, true);
|
||||
}
|
||||
|
||||
Detector.prototype.EndContact = function(point) {
|
||||
Detector.prototype.EndContact = function (point) {
|
||||
this.chuckDetector.handleStand(point, false);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
define(function(){
|
||||
define(function (){
|
||||
|
||||
function InputController(player) {
|
||||
|
||||
|
|
@ -8,50 +8,50 @@ define(function(){
|
|||
this._isJumping;
|
||||
}
|
||||
|
||||
InputController.prototype.moveLeft = function() {
|
||||
InputController.prototype.moveLeft = function () {
|
||||
this.player.move(-1);
|
||||
}
|
||||
|
||||
InputController.prototype.moveRight = function() {
|
||||
InputController.prototype.moveRight = function () {
|
||||
this.player.move(1);
|
||||
}
|
||||
|
||||
InputController.prototype.stop = function() {
|
||||
InputController.prototype.stop = function () {
|
||||
this.player.stop();
|
||||
}
|
||||
|
||||
InputController.prototype.jump = function() {
|
||||
InputController.prototype.jump = function () {
|
||||
this._isJumping = true;
|
||||
this.player.jump();
|
||||
}
|
||||
|
||||
InputController.prototype.jumped = function() {
|
||||
InputController.prototype.jumped = function () {
|
||||
this._isJumping = false;
|
||||
}
|
||||
|
||||
InputController.prototype.jumping = function() {
|
||||
InputController.prototype.jumping = function () {
|
||||
if (this._isJumping) {
|
||||
this.player.jumping();
|
||||
}
|
||||
}
|
||||
|
||||
InputController.prototype.duck = function() {
|
||||
InputController.prototype.duck = function () {
|
||||
this.player.duck();
|
||||
}
|
||||
|
||||
InputController.prototype.standUp = function() {
|
||||
InputController.prototype.standUp = function () {
|
||||
this.player.standUp();
|
||||
}
|
||||
|
||||
InputController.prototype.activateShift = function() {
|
||||
InputController.prototype.activateShift = function () {
|
||||
this._shift = true;
|
||||
}
|
||||
|
||||
InputController.prototype.deactivateShift = function() {
|
||||
InputController.prototype.deactivateShift = function () {
|
||||
this._shift = false;
|
||||
}
|
||||
|
||||
InputController.prototype.update = function() {
|
||||
InputController.prototype.update = function () {
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ define([
|
|||
"Game/Core/Player"
|
||||
],
|
||||
|
||||
function(Engine, Level, Player) {
|
||||
function (Engine, Level, Player) {
|
||||
|
||||
function GameController(physicsEngine) {
|
||||
this.players = {};
|
||||
|
|
@ -16,11 +16,11 @@ function(Engine, Level, Player) {
|
|||
this.physicsEngine = physicsEngine;
|
||||
}
|
||||
|
||||
GameController.prototype.getPhysicsEngine = function() {
|
||||
GameController.prototype.getPhysicsEngine = function () {
|
||||
return this.physicsEngine;
|
||||
}
|
||||
|
||||
GameController.prototype.loadLevel = function(path) {
|
||||
GameController.prototype.loadLevel = function (path) {
|
||||
if (this.level) {
|
||||
this.level.unload();
|
||||
}
|
||||
|
|
@ -31,7 +31,7 @@ function(Engine, Level, Player) {
|
|||
|
||||
/*
|
||||
|
||||
GameController.prototype.destroy = function() {
|
||||
GameController.prototype.destroy = function () {
|
||||
for(var player in this.players) {
|
||||
this.players[player].destroy();
|
||||
}
|
||||
|
|
@ -39,13 +39,13 @@ function(Engine, Level, Player) {
|
|||
|
||||
|
||||
|
||||
GameController.prototype.userJoined = function(user) {
|
||||
GameController.prototype.userJoined = function (user) {
|
||||
var player = new Player(user.id, this.physicsEngine);
|
||||
this.players[user.id] = player;
|
||||
return player;
|
||||
}
|
||||
|
||||
GameController.prototype.userLeft = function(user) {
|
||||
GameController.prototype.userLeft = function (user) {
|
||||
var player = this.players[user.id];
|
||||
player.destroy();
|
||||
delete this.players[user.id];
|
||||
|
|
|
|||
16
app/Game/Core/Loader/Level.js
Normal file → Executable file
16
app/Game/Core/Loader/Level.js
Normal file → Executable file
|
|
@ -1,4 +1,4 @@
|
|||
define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detector"], function(Settings, Box2D, CollisionDetector) {
|
||||
define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detector"], function (Settings, Box2D, CollisionDetector) {
|
||||
|
||||
// Public
|
||||
function Level(path, engine) {
|
||||
|
|
@ -7,12 +7,12 @@ define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detecto
|
|||
this.levelObject = null;
|
||||
}
|
||||
|
||||
Level.prototype.loadLevelInToEngine = function() {
|
||||
Level.prototype.loadLevelInToEngine = function () {
|
||||
this.loadLevelObjectFromPath(this.path);
|
||||
this.createPhysicTiles();
|
||||
}
|
||||
|
||||
Level.prototype.unload = function() {
|
||||
Level.prototype.unload = function () {
|
||||
// TODO unload level from engine if necessary
|
||||
// Perhaps just remove all bodies?
|
||||
}
|
||||
|
|
@ -30,7 +30,7 @@ define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detecto
|
|||
}
|
||||
}
|
||||
|
||||
Level.prototype.createPhysicTile = function(tile) {
|
||||
Level.prototype.createPhysicTile = function (tile) {
|
||||
tile.r = tile.r || 0;
|
||||
var vertices = this.createVertices(tile);
|
||||
|
||||
|
|
@ -55,7 +55,7 @@ define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detecto
|
|||
this.engine.createBody(bodyDef).CreateFixture(fixtureDef);
|
||||
}
|
||||
|
||||
Level.prototype.createVertices = function(tile) {
|
||||
Level.prototype.createVertices = function (tile) {
|
||||
var vs = [];
|
||||
|
||||
switch(tile.s) {
|
||||
|
|
@ -119,15 +119,15 @@ define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detecto
|
|||
return vs;
|
||||
}
|
||||
|
||||
Level.prototype.mkArg = function(multiplier) {
|
||||
Level.prototype.mkArg = function (multiplier) {
|
||||
return Settings.TILE_SIZE / 2 / Settings.RATIO * multiplier;
|
||||
}
|
||||
|
||||
Level.prototype.addVec = function(vs, m1, m2) {
|
||||
Level.prototype.addVec = function (vs, m1, m2) {
|
||||
return vs.push(new Box2D.Common.Math.b2Vec2(this.mkArg(m1), this.mkArg(m2)));
|
||||
}
|
||||
|
||||
Level.prototype.loadLevelObjectFromPath = function(path) {
|
||||
Level.prototype.loadLevelObjectFromPath = function (path) {
|
||||
|
||||
// TODO: load JSON levelObject from path
|
||||
// s: shape
|
||||
|
|
|
|||
|
|
@ -1,14 +1,14 @@
|
|||
define([
|
||||
],
|
||||
|
||||
function() {
|
||||
function () {
|
||||
|
||||
function NotificationCenter() {
|
||||
this.topics = {};
|
||||
this.subUid = -1;
|
||||
}
|
||||
|
||||
NotificationCenter.prototype.trigger = function(topic) {
|
||||
NotificationCenter.prototype.trigger = function (topic) {
|
||||
|
||||
if (!this.topics[topic]) {
|
||||
throw "No such topic " + topic + ". Could not trigger.";
|
||||
|
|
@ -24,7 +24,7 @@ function() {
|
|||
}
|
||||
}
|
||||
|
||||
NotificationCenter.prototype.on = function(topic, func, context) {
|
||||
NotificationCenter.prototype.on = function (topic, func, context) {
|
||||
|
||||
if (!this.topics[topic]) {
|
||||
this.topics[topic] = [];
|
||||
|
|
@ -40,7 +40,7 @@ function() {
|
|||
return token;
|
||||
}
|
||||
|
||||
NotificationCenter.prototype.off = function(token) {
|
||||
NotificationCenter.prototype.off = function (token) {
|
||||
|
||||
for(var m in this.topics) {
|
||||
if (this.topics[m]) {
|
||||
|
|
|
|||
4
app/Game/Core/Physics/Doll.js
Normal file → Executable file
4
app/Game/Core/Physics/Doll.js
Normal file → Executable file
|
|
@ -1,4 +1,4 @@
|
|||
define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detector"], function(Box2D, Settings, CollisionDetector) {
|
||||
define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detector"], function (Box2D, Settings, CollisionDetector) {
|
||||
|
||||
function Doll (physicsEngine, id){
|
||||
this.id = id;
|
||||
|
|
@ -106,7 +106,7 @@ define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detecto
|
|||
this.body.ApplyImpulse(vector, this.body.GetPosition());
|
||||
}
|
||||
|
||||
Doll.prototype.destroy = function() {
|
||||
Doll.prototype.destroy = function () {
|
||||
this.body.GetWorld().DestroyBody(this.body);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ define([
|
|||
"Game/Core/Collision/Detector"
|
||||
],
|
||||
|
||||
function(Settings, Box2D, CollisionDetector) {
|
||||
function (Settings, Box2D, CollisionDetector) {
|
||||
|
||||
function Engine () {
|
||||
this.world = new Box2D.Dynamics.b2World(
|
||||
|
|
@ -13,21 +13,21 @@ function(Settings, Box2D, CollisionDetector) {
|
|||
);
|
||||
}
|
||||
|
||||
Engine.prototype.getWorld = function() {
|
||||
Engine.prototype.getWorld = function () {
|
||||
return this.world;
|
||||
}
|
||||
|
||||
Engine.prototype.setCollisionDetector = function(me) {
|
||||
Engine.prototype.setCollisionDetector = function (me) {
|
||||
|
||||
var detector = new CollisionDetector(me); // FIXME: check if core collision detector works
|
||||
this.world.SetContactListener(detector.getListener());
|
||||
}
|
||||
|
||||
Engine.prototype.createBody = function(bodyDef) {
|
||||
Engine.prototype.createBody = function (bodyDef) {
|
||||
return this.world.CreateBody(bodyDef);
|
||||
}
|
||||
|
||||
Engine.prototype.update = function() {
|
||||
Engine.prototype.update = function () {
|
||||
this.world.Step(Settings.BOX2D_TIME_STEP, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
|
||||
this.world.ClearForces();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ define([
|
|||
"Game/Config/Settings"
|
||||
],
|
||||
|
||||
function(Doll, Settings) {
|
||||
function (Doll, Settings) {
|
||||
|
||||
function Player (id, physicsEngine, repository) {
|
||||
this.physicsEngine = physicsEngine;
|
||||
|
|
@ -19,7 +19,7 @@ function(Doll, Settings) {
|
|||
this.init(id);
|
||||
}
|
||||
|
||||
Player.prototype.init = function(id) {
|
||||
Player.prototype.init = function (id) {
|
||||
this.doll = new Doll(this.physicsEngine, id);
|
||||
//this.mc = EmbedHandler.load(EmbedHandler.CHUCK);
|
||||
//this.mc.stop();
|
||||
|
|
@ -27,20 +27,20 @@ function(Doll, Settings) {
|
|||
//mclp.parse(this.mc);
|
||||
}
|
||||
|
||||
Player.prototype.spawn = function(x, y) {
|
||||
Player.prototype.spawn = function (x, y) {
|
||||
//this.repository.createModel(this.mc, this.doll.getBody());
|
||||
this.doll.spawn(x, y);
|
||||
}
|
||||
|
||||
Player.prototype.getDoll = function() {
|
||||
Player.prototype.getDoll = function () {
|
||||
return this.doll;
|
||||
}
|
||||
|
||||
Player.prototype.getBody = function() {
|
||||
Player.prototype.getBody = function () {
|
||||
return this.doll.getBody();
|
||||
}
|
||||
|
||||
Player.prototype.setStanding = function(isStanding) {
|
||||
Player.prototype.setStanding = function (isStanding) {
|
||||
var resetStates = ['jump', 'jumploop'];
|
||||
if (resetStates.indexOf(this.currentAnimationState)>=0 && !this.standing && isStanding) {
|
||||
this.animate('stand');
|
||||
|
|
@ -48,11 +48,11 @@ function(Doll, Settings) {
|
|||
this.standing = isStanding;
|
||||
}
|
||||
|
||||
Player.prototype.isStanding = function() {
|
||||
Player.prototype.isStanding = function () {
|
||||
return this.standing;
|
||||
}
|
||||
|
||||
Player.prototype.move = function(direction) {
|
||||
Player.prototype.move = function (direction) {
|
||||
this.moveDirection = direction;
|
||||
|
||||
switch(true) {
|
||||
|
|
@ -74,7 +74,7 @@ function(Doll, Settings) {
|
|||
}
|
||||
}
|
||||
|
||||
Player.prototype.stop = function() {
|
||||
Player.prototype.stop = function () {
|
||||
this.moveDirection = 0;
|
||||
this.doll.stop();
|
||||
if (this.isWalking() || this.standing) {
|
||||
|
|
@ -82,7 +82,7 @@ function(Doll, Settings) {
|
|||
}
|
||||
}
|
||||
|
||||
Player.prototype.jump = function() {
|
||||
Player.prototype.jump = function () {
|
||||
if (this.isStanding()) {
|
||||
this.doll.jump();
|
||||
this.animate('jump');
|
||||
|
|
@ -90,25 +90,25 @@ function(Doll, Settings) {
|
|||
}
|
||||
}
|
||||
|
||||
Player.prototype.jumping = function() {
|
||||
Player.prototype.jumping = function () {
|
||||
if (!this.isStanding()) {
|
||||
this.doll.jumping();
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.duck = function() {
|
||||
Player.prototype.duck = function () {
|
||||
if (this.standing && !this.isWalking()) {
|
||||
this.animate('duck');
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.standUp = function() {
|
||||
Player.prototype.standUp = function () {
|
||||
if (this.standing) {
|
||||
this.animate('standup');
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.animate = function(type) {
|
||||
Player.prototype.animate = function (type) {
|
||||
if (type == this.currentAnimationState) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -118,14 +118,14 @@ function(Doll, Settings) {
|
|||
this.currentAnimationState = type;
|
||||
}
|
||||
|
||||
Player.prototype.calculateWalkAnimation = function() {
|
||||
Player.prototype.calculateWalkAnimation = function () {
|
||||
if (this.moveDirection == this.lookDirection) {
|
||||
return 'run';
|
||||
}
|
||||
return 'walkback';
|
||||
}
|
||||
|
||||
Player.prototype.look = function(x, y) {
|
||||
Player.prototype.look = function (x, y) {
|
||||
/*
|
||||
var degree = Math.atan2(Settings.STAGE_WIDTH / 2 - x, Settings.STAGE_HEIGHT / 2 - 25 - y) / (Math.PI / 180);
|
||||
var lastLookDirection = this.lookDirection;
|
||||
|
|
@ -147,7 +147,7 @@ function(Doll, Settings) {
|
|||
}*/
|
||||
}
|
||||
|
||||
Player.prototype.isWalking = function() {
|
||||
Player.prototype.isWalking = function () {
|
||||
var states = ['walk', 'walkback', 'run'];
|
||||
|
||||
if (states.indexOf(this.currentAnimationState) >= 0) {
|
||||
|
|
@ -157,7 +157,7 @@ function(Doll, Settings) {
|
|||
}
|
||||
|
||||
// called by CollisionDetection
|
||||
Player.prototype.onFootSensorDetection = function(isColliding) {
|
||||
Player.prototype.onFootSensorDetection = function (isColliding) {
|
||||
if(isColliding) {
|
||||
if(this.doll.getBody().GetLinearVelocity().y < -Settings.JUMP_SPEED && !this.isStanding()) {
|
||||
return;
|
||||
|
|
@ -173,7 +173,7 @@ function(Doll, Settings) {
|
|||
}
|
||||
}
|
||||
|
||||
Player.prototype.update = function() {
|
||||
Player.prototype.update = function () {
|
||||
//this.mc.head.y = this.mc.head_posmask.y;
|
||||
|
||||
if (this.doll.getBody().GetLinearVelocity().x == 0 && this.isWalking()) {
|
||||
|
|
@ -185,7 +185,7 @@ function(Doll, Settings) {
|
|||
}
|
||||
}
|
||||
|
||||
Player.prototype.destroy = function() {
|
||||
Player.prototype.destroy = function () {
|
||||
this.doll.destroy();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,21 +2,21 @@ define([
|
|||
"Game/Core/Protocol/Parser"
|
||||
],
|
||||
|
||||
function(Parser) {
|
||||
function (Parser) {
|
||||
|
||||
var Helper = {}
|
||||
|
||||
Helper.encodeCommand = function(command, options){
|
||||
Helper.encodeCommand = function (command, options){
|
||||
return Parser.encode(Helper.assemble(command, options));
|
||||
}
|
||||
|
||||
Helper.assemble = function(command, options){
|
||||
Helper.assemble = function (command, options){
|
||||
var commands = {};
|
||||
commands[command] = options || null;
|
||||
return commands;
|
||||
}
|
||||
|
||||
Helper.runCommands = function(message, callback){
|
||||
Helper.runCommands = function (message, callback){
|
||||
var commands = Parser.decode(message);
|
||||
|
||||
for(var command in commands) {
|
||||
|
|
|
|||
|
|
@ -1,15 +1,15 @@
|
|||
define([
|
||||
],
|
||||
|
||||
function() {
|
||||
function () {
|
||||
|
||||
var Parser = {};
|
||||
|
||||
Parser.encode = function(message){
|
||||
Parser.encode = function (message){
|
||||
return JSON.stringify(message);
|
||||
}
|
||||
|
||||
Parser.decode = function(message){
|
||||
Parser.decode = function (message){
|
||||
return JSON.parse(message);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
define(function() {
|
||||
define(function () {
|
||||
|
||||
function User(id) {
|
||||
this.id = id;
|
||||
|
|
|
|||
|
|
@ -3,13 +3,13 @@
|
|||
"Game/Core/NotificationCenter"
|
||||
],
|
||||
|
||||
function(GameController, NotificationCenter) {
|
||||
function (GameController, NotificationCenter) {
|
||||
|
||||
function Channel(coordinatorLink) {
|
||||
var self = this;
|
||||
|
||||
this.coordinatorLink = coordinatorLink;
|
||||
this.coordinatorLink.receive = function(message) { self.onMessage(message) };
|
||||
this.coordinatorLink.receive = function (message) { self.onMessage(message) };
|
||||
|
||||
this.users = {};
|
||||
|
||||
|
|
@ -17,20 +17,20 @@
|
|||
this.gameController.loadLevel("default.json");
|
||||
/*
|
||||
var self = this;
|
||||
NotificationCenter.on("processGameCommandFromUser", function(topic, args) {
|
||||
NotificationCenter.on("processGameCommandFromUser", function (topic, args) {
|
||||
self.processGameCommandFromUser.apply(self, args);
|
||||
});
|
||||
*/
|
||||
}
|
||||
|
||||
Channel.validateName = function(name){
|
||||
Channel.validateName = function (name){
|
||||
return true;
|
||||
}
|
||||
|
||||
// Messages look like:
|
||||
// {channel: {setName: 'foo'}}
|
||||
// {user: {jupm: null}, id: 12}
|
||||
Channel.prototype.onMessage = function(message) {
|
||||
Channel.prototype.onMessage = function (message) {
|
||||
|
||||
for(var recipient in message) {
|
||||
|
||||
|
|
@ -51,7 +51,7 @@
|
|||
}
|
||||
};
|
||||
|
||||
Channel.prototype.forward = function(target, message) {
|
||||
Channel.prototype.forward = function (target, message) {
|
||||
for(var command in message) {
|
||||
if(typeof target[command] == 'function'){
|
||||
target[command].call(target, message[command]);
|
||||
|
|
@ -61,13 +61,13 @@
|
|||
}
|
||||
};
|
||||
|
||||
Channel.prototype.setName = function(name) {
|
||||
Channel.prototype.setName = function (name) {
|
||||
this.name = name;
|
||||
console.log(' created channel ' + name);
|
||||
}
|
||||
|
||||
/*
|
||||
Channel.prototype.addUser = function(user){
|
||||
Channel.prototype.addUser = function (user){
|
||||
var userIds = Object.keys(this.users);
|
||||
|
||||
this.users[user.id] = user;
|
||||
|
|
@ -78,20 +78,20 @@
|
|||
NotificationCenter.trigger('user/joined', user);
|
||||
}
|
||||
|
||||
Channel.prototype.releaseUser = function(user) {
|
||||
Channel.prototype.releaseUser = function (user) {
|
||||
this.gameController.userIdLeft(user.id);
|
||||
|
||||
this.sendCommandToAllUsersExcept("userLeft", user.id, user);
|
||||
delete this.users[user.id];
|
||||
}
|
||||
|
||||
Channel.prototype.sendCommandToAllUsers = function(command, options) {
|
||||
Channel.prototype.sendCommandToAllUsers = function (command, options) {
|
||||
for(var id in this.users) {
|
||||
this.users[id].sendCommand(command, options);
|
||||
}
|
||||
}
|
||||
|
||||
Channel.prototype.sendCommandToAllUsersExcept = function(command, options, except_user) {
|
||||
Channel.prototype.sendCommandToAllUsersExcept = function (command, options, except_user) {
|
||||
for(var id in this.users) {
|
||||
if (id != except_user.id) {
|
||||
this.users[id].sendCommand(command, options);
|
||||
|
|
@ -99,7 +99,7 @@
|
|||
}
|
||||
}
|
||||
|
||||
Channel.prototype.processGameCommandFromUser = function(command, options, user) {
|
||||
Channel.prototype.processGameCommandFromUser = function (command, options, user) {
|
||||
this.gameController.progressGameCommandFromUser(command, options, user);
|
||||
}
|
||||
*/
|
||||
|
|
|
|||
4
app/Game/Server/Collision/Detector.js
Normal file → Executable file
4
app/Game/Server/Collision/Detector.js
Normal file → Executable file
|
|
@ -3,7 +3,7 @@ define([
|
|||
"Game/Core/Collision/Detector"
|
||||
],
|
||||
|
||||
function(Box2D, Parent) {
|
||||
function (Box2D, Parent) {
|
||||
|
||||
function Detector() {
|
||||
Parent.call(this);
|
||||
|
|
@ -11,7 +11,7 @@ function(Box2D, Parent) {
|
|||
|
||||
Detector.prototype = Object.create(Parent.prototype);
|
||||
|
||||
Detector.prototype.handleStand = function(point, isColliding) {
|
||||
Detector.prototype.handleStand = function (point, isColliding) {
|
||||
throw "Implement this function";
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,17 +1,17 @@
|
|||
define([
|
||||
],
|
||||
|
||||
function() {
|
||||
function () {
|
||||
|
||||
function CoordinatorLink(process) {
|
||||
this.process = process;
|
||||
}
|
||||
|
||||
CoordinatorLink.prototype.send = function(message) {
|
||||
CoordinatorLink.prototype.send = function (message) {
|
||||
this.process.send(message);
|
||||
};
|
||||
|
||||
CoordinatorLink.prototype.receive = function(message) {
|
||||
CoordinatorLink.prototype.receive = function (message) {
|
||||
throw 'This method is abstract and must be overwritten by Channel';
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ define([
|
|||
"Game/Core/NotificationCenter"
|
||||
],
|
||||
|
||||
function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, NotificationCenter) {
|
||||
function (Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, NotificationCenter) {
|
||||
|
||||
function GameController () {
|
||||
Parent.call(this, new PhysicsEngine());
|
||||
|
|
@ -23,7 +23,7 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
|
|||
|
||||
GameController.prototype = Object.create(Parent.prototype);
|
||||
/*
|
||||
GameController.prototype.update = function() {
|
||||
GameController.prototype.update = function () {
|
||||
|
||||
requestAnimFrame(this.update.bind(this));
|
||||
|
||||
|
|
@ -33,7 +33,7 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
|
|||
}
|
||||
}
|
||||
|
||||
GameController.prototype.userJoined = function(user) {
|
||||
GameController.prototype.userJoined = function (user) {
|
||||
Parent.prototype.userJoined.call(this, user);
|
||||
|
||||
var id = user.id;
|
||||
|
|
@ -41,19 +41,19 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
|
|||
this.inputControllers[id] = new InputController(player);
|
||||
}
|
||||
|
||||
GameController.prototype.userLeft = function(user) {
|
||||
GameController.prototype.userLeft = function (user) {
|
||||
Parent.prototype.userLeft.call(this, user);
|
||||
delete this.inputControllers[user.id];
|
||||
}
|
||||
|
||||
GameController.prototype.progressGameCommandFromUser = function(command, options, user) {
|
||||
GameController.prototype.progressGameCommandFromUser = function (command, options, user) {
|
||||
var inputController = this.inputControllers[user.id];
|
||||
if (typeof inputController[command] == 'function') {
|
||||
inputController[command](options);
|
||||
}
|
||||
}
|
||||
|
||||
GameController.prototype.updateWorld = function() {
|
||||
GameController.prototype.updateWorld = function () {
|
||||
|
||||
var update = {};
|
||||
var isUpdateNeeded = false;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ define([
|
|||
"Game/Core/NotificationCenter"
|
||||
],
|
||||
|
||||
function(Parent, ProtocolHelper, NotificationCenter) {
|
||||
function (Parent, ProtocolHelper, NotificationCenter) {
|
||||
|
||||
function User(id, coordinator) {
|
||||
Parent.call(this, id);
|
||||
|
|
@ -18,17 +18,17 @@ function(Parent, ProtocolHelper, NotificationCenter) {
|
|||
|
||||
User.prototype = Object.create(Parent.prototype);
|
||||
|
||||
User.prototype.init = function(socketLink){
|
||||
User.prototype.init = function (socketLink){
|
||||
|
||||
var self = this;
|
||||
|
||||
}
|
||||
/*
|
||||
User.prototype.setChannel = function(channel) {
|
||||
User.prototype.setChannel = function (channel) {
|
||||
this.channel = channel;
|
||||
}
|
||||
|
||||
User.prototype.sendCommand = function(command, options) {
|
||||
User.prototype.sendCommand = function (command, options) {
|
||||
|
||||
var message = ProtocolHelper.encodeCommand(command, options);
|
||||
this.socketLink.send(message);
|
||||
|
|
@ -36,7 +36,7 @@ function(Parent, ProtocolHelper, NotificationCenter) {
|
|||
|
||||
|
||||
|
||||
User.prototype.toString = function() {
|
||||
User.prototype.toString = function () {
|
||||
return "[User " + this.id + "]";
|
||||
};
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ define([
|
|||
'Game/Config/Settings'
|
||||
],
|
||||
|
||||
function(Settings) {
|
||||
function (Settings) {
|
||||
|
||||
var requestAnimFrame = (function(){
|
||||
var requestAnimFrame = (function (){
|
||||
|
||||
var _setTimeout = function( callback ){
|
||||
var _setTimeout = function ( callback ){
|
||||
setTimeout(callback, Settings.BOX2D_TIME_STEP * 1000);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ define([
|
|||
"child_process"
|
||||
],
|
||||
|
||||
function(User, Channel, childProcess) {
|
||||
function (User, Channel, childProcess) {
|
||||
|
||||
var fork = childProcess.fork;
|
||||
|
||||
|
|
@ -13,19 +13,19 @@ function(User, Channel, childProcess) {
|
|||
this.lobbyUsers = {};
|
||||
}
|
||||
|
||||
Coordinator.prototype.createUser = function(socketLink){
|
||||
Coordinator.prototype.createUser = function (socketLink){
|
||||
var user = new User(socketLink, this);
|
||||
this.assignUserToLobby(user);
|
||||
}
|
||||
|
||||
Coordinator.prototype.assignUserToLobby = function(user){
|
||||
Coordinator.prototype.assignUserToLobby = function (user){
|
||||
if(user.channelProcess) {
|
||||
//user.channel.releaseUser(user); -> generate message
|
||||
}
|
||||
this.lobbyUsers[user.id] = user;
|
||||
}
|
||||
|
||||
Coordinator.prototype.assignUserToChannel = function(user, channelName){
|
||||
Coordinator.prototype.assignUserToChannel = function (user, channelName){
|
||||
|
||||
if(user.channelProcess) {
|
||||
//user.channel.releaseUser(user); -> generate message
|
||||
|
|
@ -62,7 +62,7 @@ function(User, Channel, childProcess) {
|
|||
delete this.lobbyUsers[user.id];
|
||||
}
|
||||
|
||||
Coordinator.prototype.removeUser = function(user){
|
||||
Coordinator.prototype.removeUser = function (user){
|
||||
delete this.lobbyUsers[user.id];
|
||||
if(user.channelProcess) {
|
||||
//user.channel.releaseUser(user); -> generate message
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ define([
|
|||
"Game/Core/Protocol/Helper"
|
||||
],
|
||||
|
||||
function(Parent, ProtocolHelper) {
|
||||
function (Parent, ProtocolHelper) {
|
||||
|
||||
function User(socketLink, coordinator) {
|
||||
Parent.call(this, socketLink.id);
|
||||
|
|
@ -13,32 +13,32 @@ function(Parent, ProtocolHelper) {
|
|||
|
||||
var self = this;
|
||||
|
||||
socketLink.on('message', function(message){
|
||||
socketLink.on('message', function (message){
|
||||
self.onMessage(message);
|
||||
});
|
||||
socketLink.on('disconnect', function(){
|
||||
socketLink.on('disconnect', function (){
|
||||
self.onDisconnect();
|
||||
});
|
||||
}
|
||||
|
||||
User.prototype = Object.create(Parent.prototype);
|
||||
|
||||
User.prototype.setChannelProcess = function(channelProcess) {
|
||||
User.prototype.setChannelProcess = function (channelProcess) {
|
||||
this.channelProcess = channelProcess;
|
||||
}
|
||||
|
||||
User.prototype.onMessage = function(message){
|
||||
User.prototype.onMessage = function (message){
|
||||
var self = this;
|
||||
ProtocolHelper.runCommands(message, function(command, options){
|
||||
ProtocolHelper.runCommands(message, function (command, options){
|
||||
self.processControlCommand(command, options);
|
||||
});
|
||||
}
|
||||
|
||||
User.prototype.onDisconnect = function(){
|
||||
User.prototype.onDisconnect = function (){
|
||||
this.coordinator.removeUser(this);
|
||||
}
|
||||
|
||||
User.prototype.processControlCommand = function(command, options){
|
||||
User.prototype.processControlCommand = function (command, options){
|
||||
switch(command) {
|
||||
|
||||
case 'join':
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue