changed function( to function (

This commit is contained in:
logsol 2012-07-28 13:38:31 +02:00
parent 26f3d22db7
commit 7e5eeb0a27
36 changed files with 209 additions and 209 deletions

View file

@ -3,7 +3,7 @@ define([
"Game/Core/Collision/Detector"
],
function(Box2D, Parent) {
function (Box2D, Parent) {
function Detector(me) {
Parent.call(this);
@ -12,7 +12,7 @@ function(Box2D, Parent) {
Detector.prototype = Object.create(Parent.prototype);
Detector.prototype.handleStand = function(point, isColliding) {
Detector.prototype.handleStand = function (point, isColliding) {
if (point.GetFixtureA().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR
|| point.GetFixtureB().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR) {

View file

@ -1,4 +1,4 @@
define(function(){
define(function (){
function Key () {
this._active = false;
@ -9,51 +9,51 @@ define(function(){
this._keyFrameFunction = null;
}
Key.prototype.setActivityUpdateStatus = function(active) {
Key.prototype.setActivityUpdateStatus = function (active) {
this._activityUpdateStatus = active;
}
Key.prototype.getActivityUpdateStatus = function() {
Key.prototype.getActivityUpdateStatus = function () {
return this._activityUpdateStatus;
}
Key.prototype.setActivityUpdateNeeded = function(need) {
Key.prototype.setActivityUpdateNeeded = function (need) {
this._activityUpdateNeeded = need;
}
Key.prototype.getActivityUpdateNeeded = function() {
Key.prototype.getActivityUpdateNeeded = function () {
return this._activityUpdateNeeded;
}
Key.prototype.setActive = function(active) {
Key.prototype.setActive = function (active) {
this._active = active;
}
Key.prototype.getActive = function() {
Key.prototype.getActive = function () {
return this._active;
}
Key.prototype.setKeyDownFunction = function(f) {
Key.prototype.setKeyDownFunction = function (f) {
this._keyDownFunction = f;
}
Key.prototype.getKeyDownFunction = function() {
Key.prototype.getKeyDownFunction = function () {
return this._keyDownFunction;
}
Key.prototype.setKeyUpFunction = function(f) {
Key.prototype.setKeyUpFunction = function (f) {
this._keyUpFunction = f;
}
Key.prototype.getKeyUpFunction = function() {
Key.prototype.getKeyUpFunction = function () {
return this._keyUpFunction;
}
Key.prototype.setKeyFrameFunction = function(f) {
Key.prototype.setKeyFrameFunction = function (f) {
this._keyFrameFunction = f;
}
Key.prototype.getKeyFrameFunction = function() {
Key.prototype.getKeyFrameFunction = function () {
return this._keyFrameFunction;
}

View file

@ -1,4 +1,4 @@
define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"], function(InputController, KeyboardInput){
define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"], function (InputController, KeyboardInput){
function KeyboardController(me, gameController) {
@ -22,7 +22,7 @@ define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"
this.init(keys);
}
KeyboardController.prototype.init = function(keys) {
KeyboardController.prototype.init = function (keys) {
this.keyboardInput.registerKey(keys.a, 'moveLeft', 'stop', 'moveLeft');
this.keyboardInput.registerKey(keys.left, 'moveLeft', 'stop', 'moveLeft');
@ -40,53 +40,53 @@ define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"
this.keyboardInput.registerKey(keys.down, 'activateShift', 'activateShift', 'deactivateShift');
}
KeyboardController.prototype.moveLeft = function() {
KeyboardController.prototype.moveLeft = function () {
this.inputController.moveLeft();
this.gameController.sendGameCommand('moveLeft');
}
KeyboardController.prototype.moveRight = function() {
KeyboardController.prototype.moveRight = function () {
this.inputController.moveRight();
this.gameController.sendGameCommand('moveRight');
}
KeyboardController.prototype.stop = function() {
KeyboardController.prototype.stop = function () {
this.inputController.stop();
this.gameController.sendGameCommand('stop');
}
KeyboardController.prototype.jump = function() {
KeyboardController.prototype.jump = function () {
this.inputController.jump();
this.gameController.sendGameCommand('jump');
}
KeyboardController.prototype.jumped = function() {
KeyboardController.prototype.jumped = function () {
this.inputController.jumped();
}
KeyboardController.prototype.jumping = function() {
KeyboardController.prototype.jumping = function () {
this.inputController.jumping();
}
KeyboardController.prototype.duck = function() {
KeyboardController.prototype.duck = function () {
this.inputController.duck();
this.gameController.sendGameCommand('duck');
}
KeyboardController.prototype.standUp = function() {
KeyboardController.prototype.standUp = function () {
this.inputController.standUp();
}
KeyboardController.prototype.activateShift = function() {
KeyboardController.prototype.activateShift = function () {
this.inputController.activateShift();
this.gameController.sendGameCommand('activateShift');
}
KeyboardController.prototype.deactivateShift = function() {
KeyboardController.prototype.deactivateShift = function () {
this.inputController.deactivateShift();
}
KeyboardController.prototype.update = function() {
KeyboardController.prototype.update = function () {
this.keyboardInput.update();
}

View file

@ -1,4 +1,4 @@
define(["Game/Client/Control/Key"], function(Key){
define(["Game/Client/Control/Key"], function (Key){
function KeyboardInput (keyboardController) {
@ -8,13 +8,13 @@ define(["Game/Client/Control/Key"], function(Key){
this.init();
}
KeyboardInput.prototype.init = function() {
KeyboardInput.prototype.init = function () {
// Using window is ok here because it only runs in the browser
window.onkeydown = this._onKeyDown.bind(this);
window.onkeyup = this._onKeyUp.bind(this);
}
KeyboardInput.prototype.registerKey = function(keyCode, onKeyDown, onKeyUp, onKeyFrame) {
KeyboardInput.prototype.registerKey = function (keyCode, onKeyDown, onKeyUp, onKeyFrame) {
var key = new Key();
key.setKeyDownFunction(onKeyDown);
key.setKeyUpFunction(onKeyUp);
@ -22,11 +22,11 @@ define(["Game/Client/Control/Key"], function(Key){
this._registry[keyCode] = key;
}
KeyboardInput.prototype._getKeyByKeyCode = function(keyCode) {
KeyboardInput.prototype._getKeyByKeyCode = function (keyCode) {
return this._registry[keyCode];
}
KeyboardInput.prototype._onKeyDown = function(e) {
KeyboardInput.prototype._onKeyDown = function (e) {
var key = this._getKeyByKeyCode(e.keyCode);
if (key && key.getActive() == false) {
key.setActivityUpdateStatus(true);
@ -34,7 +34,7 @@ define(["Game/Client/Control/Key"], function(Key){
}
}
KeyboardInput.prototype._onKeyUp = function(e) {
KeyboardInput.prototype._onKeyUp = function (e) {
var key = this._getKeyByKeyCode(e.keyCode);
if (key != null) {
key.setActivityUpdateStatus(false);
@ -42,7 +42,7 @@ define(["Game/Client/Control/Key"], function(Key){
}
}
KeyboardInput.prototype.update = function() {
KeyboardInput.prototype.update = function () {
var callback = null;
var self = this;

View file

@ -7,7 +7,7 @@ define([
"Lib/Utilities/RequestAnimFrame"
],
function(Parent, PhysicsEngine, ViewController, KeyboardController, NotificationCenter, requestAnimFrame) {
function (Parent, PhysicsEngine, ViewController, KeyboardController, NotificationCenter, requestAnimFrame) {
function GameController () {
this.viewController = new ViewController();
@ -25,11 +25,11 @@ function(Parent, PhysicsEngine, ViewController, KeyboardController, Notification
GameController.prototype = Object.create(Parent.prototype);
/*
GameController.prototype.getMe = function() {
GameController.prototype.getMe = function () {
return this.me;
}
GameController.prototype.update = function() {
GameController.prototype.update = function () {
requestAnimFrame(this.update.bind(this));
@ -42,13 +42,13 @@ function(Parent, PhysicsEngine, ViewController, KeyboardController, Notification
}
}
GameController.prototype.meJoined = function(user) {
GameController.prototype.meJoined = function (user) {
this.me = this.userJoined(user);
this.keyboardController = new KeyboardController(this.me, this);
}
GameController.prototype.processGameCommand = function(command, options) {
GameController.prototype.processGameCommand = function (command, options) {
if (command == "worldUpdate") {

View file

@ -3,7 +3,7 @@ define([
"Game/Client/GameController"
],
function(ProtocolHelper, GameController) {
function (ProtocolHelper, GameController) {
function Networker(socketLink) {
this.socketLink = socketLink;
@ -12,41 +12,41 @@ function(ProtocolHelper, GameController) {
this.init();
}
Networker.prototype.init = function() {
Networker.prototype.init = function () {
var self = this;
this.socketLink.on('connect', function() {
this.socketLink.on('connect', function () {
self.onConnect();
});
/*
this.socketLink.on('message', function(message) {
this.socketLink.on('message', function (message) {
self.onMessage(message);
});
*/
this.socketLink.on('disconnect', function() {
this.socketLink.on('disconnect', function () {
self.onDisconnect();
});
}
Networker.prototype.onConnect = function() {
Networker.prototype.onConnect = function () {
console.log('connected.')
this.join('dungeon');
}
Networker.prototype.onDisconnect = function() {
Networker.prototype.onDisconnect = function () {
if(this.gameController) this.gameController.destruct();
this.gameController = null;
console.log('disconnected. game destroyed. no auto-reconnect');
}
Networker.prototype.join = function(channelName){
Networker.prototype.join = function (channelName){
this.sendCommand('join', channelName);
}
Networker.prototype.onJoinSuccess = function(options) {
Networker.prototype.onJoinSuccess = function (options) {
this.gameController = new GameController(options.id);
this.gameController.loadLevel("default.json");
/*
@ -60,35 +60,35 @@ function(ProtocolHelper, GameController) {
*/
}
Networker.prototype.sendCommand = function(command, options) {
Networker.prototype.sendCommand = function (command, options) {
var message = ProtocolHelper.encodeCommand(command, options);
this.socketLink.send(message);
}
/*
Networker.prototype.onMessage = function(message) {
Networker.prototype.onMessage = function (message) {
var self = this;
ProtocolHelper.runCommands(message, function(command, options) {
ProtocolHelper.runCommands(message, function (command, options) {
self.processControlCommand(command, options);
});
}
Networker.prototype.onUserJoined = function(userId) {
Networker.prototype.onUserJoined = function (userId) {
this.gameController.userJoined(userId);
console.log("User " + userId + " joined");
}
Networker.prototype.sendGameCommand = function(command, options) {
Networker.prototype.sendGameCommand = function (command, options) {
this.sendCommand('gameCommand', ProtocolHelper.assemble(command, options));
}
Networker.prototype.onUserLeft = function(userId) {
Networker.prototype.onUserLeft = function (userId) {
this.gameController.userLeft(userId);
}
Networker.prototype.processControlCommand = function(command, options) {
Networker.prototype.processControlCommand = function (command, options) {
switch(command) {
case 'joinSuccess':
this.onJoinSuccess(options);

View file

@ -5,7 +5,7 @@ define([
"Lib/Vendor/Box2D"
],
function(Parent, Settings, DomController, Box2D) {
function (Parent, Settings, DomController, Box2D) {
function Engine () {
Parent.call(this);
@ -15,7 +15,7 @@ function(Parent, Settings, DomController, Box2D) {
}
}
Engine.prototype.setupDebugDraw = function() {
Engine.prototype.setupDebugDraw = function () {
//var debugSprite = Settings.DEBUG_DRAW_CANVAS_SPRITE;
var debugSprite = DomController.getDebugCanvas().getContext("2d");
@ -42,7 +42,7 @@ function(Parent, Settings, DomController, Box2D) {
}
Engine.prototype.update = function() {
Engine.prototype.update = function () {
Parent.prototype.update.call(this);
this.world.DrawDebugData();

View file

@ -1,4 +1,4 @@
define(['Lib/Vendor/Three', 'Game/Config/Settings'], function(Three, Settings) {
define(['Lib/Vendor/Three', 'Game/Config/Settings'], function (Three, Settings) {
function CameraController(isOrthographic) {
@ -31,17 +31,17 @@ define(['Lib/Vendor/Three', 'Game/Config/Settings'], function(Three, Settings) {
this.camera.position.z = 481;
}
CameraController.prototype.getCamera = function(){
CameraController.prototype.getCamera = function (){
return this.camera;
}
CameraController.prototype.setPosition = function(x, y){
CameraController.prototype.setPosition = function (x, y){
this.camera.position.x = x;
this.camera.position.y = y;
}
CameraController.prototype.setZoom = function(z){
CameraController.prototype.setZoom = function (z){
this.camera.position.z = z;
}

View file

@ -1,11 +1,11 @@
define(['Game/Config/Settings'], function(Settings) {
define(['Game/Config/Settings'], function (Settings) {
var DomController = {
canvas: null,
debugCanvas: null
};
DomController.getCanvasContainer = function(){
DomController.getCanvasContainer = function (){
var container = document.getElementById(Settings.CANVAS_DOM_ID);
if(container) {
@ -15,11 +15,11 @@ define(['Game/Config/Settings'], function(Settings) {
}
}
DomController.getCanvas = function(){
DomController.getCanvas = function (){
return DomController.canvas;
}
DomController.setCanvas = function(canvas){
DomController.setCanvas = function (canvas){
var container = DomController.getCanvasContainer();
if(DomController.canvas){
@ -30,11 +30,11 @@ define(['Game/Config/Settings'], function(Settings) {
container.appendChild(canvas);
}
DomController.getDebugCanvas = function(){
DomController.getDebugCanvas = function (){
return DomController.debugCanvas;
}
DomController.createDebugCanvas = function(){
DomController.createDebugCanvas = function (){
var container = DomController.getCanvasContainer();
if(DomController.debugCanvas){

View file

@ -5,7 +5,7 @@ var requires = [
"Game/Client/View/CameraController"
];
define(requires, function(DomController, Three, Settings, CameraController){
define(requires, function (DomController, Three, Settings, CameraController){
function ViewController(){
@ -25,7 +25,7 @@ define(requires, function(DomController, Three, Settings, CameraController){
}
}
ViewController.prototype.init = function(){
ViewController.prototype.init = function (){
var self = this;
@ -61,12 +61,12 @@ define(requires, function(DomController, Three, Settings, CameraController){
this.scene.add(directionalLight);
this.createMesh(100, 100, 100, 100, 'static/img/100.png', function(mesh){
this.createMesh(100, 100, 100, 100, 'static/img/100.png', function (mesh){
self.mesh = mesh;
self.scene.add(mesh);
});
/*
this.createMesh(50, 50, 200, 100, 'static/img/100.png', function(mesh){
this.createMesh(50, 50, 200, 100, 'static/img/100.png', function (mesh){
self.scene.add(mesh);
});
*/
@ -74,7 +74,7 @@ define(requires, function(DomController, Three, Settings, CameraController){
//this.animate(this);
}
ViewController.prototype.update = function() {
ViewController.prototype.update = function () {
if(this.mesh) {
this.mesh.rotation.z += .01;
@ -86,14 +86,14 @@ define(requires, function(DomController, Three, Settings, CameraController){
this.render();
}
ViewController.prototype.render = function() {
ViewController.prototype.render = function () {
this.renderer.render(this.scene, this.cameraController.getCamera());
}
ViewController.prototype.createMesh = function(width, height, x, y, imgPath, callback) {
ViewController.prototype.createMesh = function (width, height, x, y, imgPath, callback) {
var textureImg = new Image();
textureImg.onload = function(){
textureImg.onload = function (){
var material = new Three.MeshLambertMaterial({
map: Three.ImageUtils.loadTexture(imgPath)
});