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changed function( to function (
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parent
26f3d22db7
commit
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36 changed files with 209 additions and 209 deletions
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@ -1,4 +1,4 @@
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define(function(){
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define(function (){
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function Key () {
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this._active = false;
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@ -9,51 +9,51 @@ define(function(){
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this._keyFrameFunction = null;
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}
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Key.prototype.setActivityUpdateStatus = function(active) {
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Key.prototype.setActivityUpdateStatus = function (active) {
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this._activityUpdateStatus = active;
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}
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Key.prototype.getActivityUpdateStatus = function() {
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Key.prototype.getActivityUpdateStatus = function () {
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return this._activityUpdateStatus;
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}
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Key.prototype.setActivityUpdateNeeded = function(need) {
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Key.prototype.setActivityUpdateNeeded = function (need) {
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this._activityUpdateNeeded = need;
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}
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Key.prototype.getActivityUpdateNeeded = function() {
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Key.prototype.getActivityUpdateNeeded = function () {
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return this._activityUpdateNeeded;
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}
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Key.prototype.setActive = function(active) {
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Key.prototype.setActive = function (active) {
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this._active = active;
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}
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Key.prototype.getActive = function() {
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Key.prototype.getActive = function () {
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return this._active;
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}
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Key.prototype.setKeyDownFunction = function(f) {
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Key.prototype.setKeyDownFunction = function (f) {
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this._keyDownFunction = f;
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}
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Key.prototype.getKeyDownFunction = function() {
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Key.prototype.getKeyDownFunction = function () {
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return this._keyDownFunction;
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}
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Key.prototype.setKeyUpFunction = function(f) {
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Key.prototype.setKeyUpFunction = function (f) {
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this._keyUpFunction = f;
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}
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Key.prototype.getKeyUpFunction = function() {
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Key.prototype.getKeyUpFunction = function () {
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return this._keyUpFunction;
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}
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Key.prototype.setKeyFrameFunction = function(f) {
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Key.prototype.setKeyFrameFunction = function (f) {
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this._keyFrameFunction = f;
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}
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Key.prototype.getKeyFrameFunction = function() {
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Key.prototype.getKeyFrameFunction = function () {
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return this._keyFrameFunction;
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}
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@ -1,4 +1,4 @@
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define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"], function(InputController, KeyboardInput){
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define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"], function (InputController, KeyboardInput){
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function KeyboardController(me, gameController) {
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@ -22,7 +22,7 @@ define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"
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this.init(keys);
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}
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KeyboardController.prototype.init = function(keys) {
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KeyboardController.prototype.init = function (keys) {
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this.keyboardInput.registerKey(keys.a, 'moveLeft', 'stop', 'moveLeft');
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this.keyboardInput.registerKey(keys.left, 'moveLeft', 'stop', 'moveLeft');
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@ -40,53 +40,53 @@ define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"
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this.keyboardInput.registerKey(keys.down, 'activateShift', 'activateShift', 'deactivateShift');
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}
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KeyboardController.prototype.moveLeft = function() {
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KeyboardController.prototype.moveLeft = function () {
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this.inputController.moveLeft();
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this.gameController.sendGameCommand('moveLeft');
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}
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KeyboardController.prototype.moveRight = function() {
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KeyboardController.prototype.moveRight = function () {
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this.inputController.moveRight();
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this.gameController.sendGameCommand('moveRight');
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}
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KeyboardController.prototype.stop = function() {
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KeyboardController.prototype.stop = function () {
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this.inputController.stop();
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this.gameController.sendGameCommand('stop');
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}
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KeyboardController.prototype.jump = function() {
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KeyboardController.prototype.jump = function () {
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this.inputController.jump();
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this.gameController.sendGameCommand('jump');
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}
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KeyboardController.prototype.jumped = function() {
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KeyboardController.prototype.jumped = function () {
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this.inputController.jumped();
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}
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KeyboardController.prototype.jumping = function() {
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KeyboardController.prototype.jumping = function () {
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this.inputController.jumping();
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}
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KeyboardController.prototype.duck = function() {
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KeyboardController.prototype.duck = function () {
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this.inputController.duck();
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this.gameController.sendGameCommand('duck');
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}
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KeyboardController.prototype.standUp = function() {
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KeyboardController.prototype.standUp = function () {
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this.inputController.standUp();
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}
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KeyboardController.prototype.activateShift = function() {
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KeyboardController.prototype.activateShift = function () {
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this.inputController.activateShift();
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this.gameController.sendGameCommand('activateShift');
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}
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KeyboardController.prototype.deactivateShift = function() {
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KeyboardController.prototype.deactivateShift = function () {
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this.inputController.deactivateShift();
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}
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KeyboardController.prototype.update = function() {
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KeyboardController.prototype.update = function () {
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this.keyboardInput.update();
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}
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@ -1,4 +1,4 @@
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define(["Game/Client/Control/Key"], function(Key){
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define(["Game/Client/Control/Key"], function (Key){
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function KeyboardInput (keyboardController) {
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@ -8,13 +8,13 @@ define(["Game/Client/Control/Key"], function(Key){
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this.init();
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}
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KeyboardInput.prototype.init = function() {
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KeyboardInput.prototype.init = function () {
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// Using window is ok here because it only runs in the browser
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window.onkeydown = this._onKeyDown.bind(this);
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window.onkeyup = this._onKeyUp.bind(this);
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}
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KeyboardInput.prototype.registerKey = function(keyCode, onKeyDown, onKeyUp, onKeyFrame) {
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KeyboardInput.prototype.registerKey = function (keyCode, onKeyDown, onKeyUp, onKeyFrame) {
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var key = new Key();
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key.setKeyDownFunction(onKeyDown);
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key.setKeyUpFunction(onKeyUp);
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@ -22,11 +22,11 @@ define(["Game/Client/Control/Key"], function(Key){
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this._registry[keyCode] = key;
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}
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KeyboardInput.prototype._getKeyByKeyCode = function(keyCode) {
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KeyboardInput.prototype._getKeyByKeyCode = function (keyCode) {
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return this._registry[keyCode];
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}
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KeyboardInput.prototype._onKeyDown = function(e) {
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KeyboardInput.prototype._onKeyDown = function (e) {
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var key = this._getKeyByKeyCode(e.keyCode);
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if (key && key.getActive() == false) {
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key.setActivityUpdateStatus(true);
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@ -34,7 +34,7 @@ define(["Game/Client/Control/Key"], function(Key){
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}
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}
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KeyboardInput.prototype._onKeyUp = function(e) {
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KeyboardInput.prototype._onKeyUp = function (e) {
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var key = this._getKeyByKeyCode(e.keyCode);
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if (key != null) {
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key.setActivityUpdateStatus(false);
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@ -42,7 +42,7 @@ define(["Game/Client/Control/Key"], function(Key){
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}
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}
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KeyboardInput.prototype.update = function() {
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KeyboardInput.prototype.update = function () {
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var callback = null;
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var self = this;
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