changed function( to function (

This commit is contained in:
logsol 2012-07-28 13:38:31 +02:00
parent 26f3d22db7
commit 7e5eeb0a27
36 changed files with 209 additions and 209 deletions

View file

@ -1,4 +1,4 @@
define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"], function(InputController, KeyboardInput){
define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"], function (InputController, KeyboardInput){
function KeyboardController(me, gameController) {
@ -22,7 +22,7 @@ define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"
this.init(keys);
}
KeyboardController.prototype.init = function(keys) {
KeyboardController.prototype.init = function (keys) {
this.keyboardInput.registerKey(keys.a, 'moveLeft', 'stop', 'moveLeft');
this.keyboardInput.registerKey(keys.left, 'moveLeft', 'stop', 'moveLeft');
@ -40,53 +40,53 @@ define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"
this.keyboardInput.registerKey(keys.down, 'activateShift', 'activateShift', 'deactivateShift');
}
KeyboardController.prototype.moveLeft = function() {
KeyboardController.prototype.moveLeft = function () {
this.inputController.moveLeft();
this.gameController.sendGameCommand('moveLeft');
}
KeyboardController.prototype.moveRight = function() {
KeyboardController.prototype.moveRight = function () {
this.inputController.moveRight();
this.gameController.sendGameCommand('moveRight');
}
KeyboardController.prototype.stop = function() {
KeyboardController.prototype.stop = function () {
this.inputController.stop();
this.gameController.sendGameCommand('stop');
}
KeyboardController.prototype.jump = function() {
KeyboardController.prototype.jump = function () {
this.inputController.jump();
this.gameController.sendGameCommand('jump');
}
KeyboardController.prototype.jumped = function() {
KeyboardController.prototype.jumped = function () {
this.inputController.jumped();
}
KeyboardController.prototype.jumping = function() {
KeyboardController.prototype.jumping = function () {
this.inputController.jumping();
}
KeyboardController.prototype.duck = function() {
KeyboardController.prototype.duck = function () {
this.inputController.duck();
this.gameController.sendGameCommand('duck');
}
KeyboardController.prototype.standUp = function() {
KeyboardController.prototype.standUp = function () {
this.inputController.standUp();
}
KeyboardController.prototype.activateShift = function() {
KeyboardController.prototype.activateShift = function () {
this.inputController.activateShift();
this.gameController.sendGameCommand('activateShift');
}
KeyboardController.prototype.deactivateShift = function() {
KeyboardController.prototype.deactivateShift = function () {
this.inputController.deactivateShift();
}
KeyboardController.prototype.update = function() {
KeyboardController.prototype.update = function () {
this.keyboardInput.update();
}