changed function( to function (

This commit is contained in:
logsol 2012-07-28 13:38:31 +02:00
parent 26f3d22db7
commit 7e5eeb0a27
36 changed files with 209 additions and 209 deletions

16
app/Game/Core/Loader/Level.js Normal file → Executable file
View file

@ -1,4 +1,4 @@
define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detector"], function(Settings, Box2D, CollisionDetector) {
define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detector"], function (Settings, Box2D, CollisionDetector) {
// Public
function Level(path, engine) {
@ -7,12 +7,12 @@ define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detecto
this.levelObject = null;
}
Level.prototype.loadLevelInToEngine = function() {
Level.prototype.loadLevelInToEngine = function () {
this.loadLevelObjectFromPath(this.path);
this.createPhysicTiles();
}
Level.prototype.unload = function() {
Level.prototype.unload = function () {
// TODO unload level from engine if necessary
// Perhaps just remove all bodies?
}
@ -30,7 +30,7 @@ define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detecto
}
}
Level.prototype.createPhysicTile = function(tile) {
Level.prototype.createPhysicTile = function (tile) {
tile.r = tile.r || 0;
var vertices = this.createVertices(tile);
@ -55,7 +55,7 @@ define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detecto
this.engine.createBody(bodyDef).CreateFixture(fixtureDef);
}
Level.prototype.createVertices = function(tile) {
Level.prototype.createVertices = function (tile) {
var vs = [];
switch(tile.s) {
@ -119,15 +119,15 @@ define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detecto
return vs;
}
Level.prototype.mkArg = function(multiplier) {
Level.prototype.mkArg = function (multiplier) {
return Settings.TILE_SIZE / 2 / Settings.RATIO * multiplier;
}
Level.prototype.addVec = function(vs, m1, m2) {
Level.prototype.addVec = function (vs, m1, m2) {
return vs.push(new Box2D.Common.Math.b2Vec2(this.mkArg(m1), this.mkArg(m2)));
}
Level.prototype.loadLevelObjectFromPath = function(path) {
Level.prototype.loadLevelObjectFromPath = function (path) {
// TODO: load JSON levelObject from path
// s: shape