changed function( to function (

This commit is contained in:
logsol 2012-07-28 13:38:31 +02:00
parent 26f3d22db7
commit 7e5eeb0a27
36 changed files with 209 additions and 209 deletions

4
app/Game/Core/Physics/Doll.js Normal file → Executable file
View file

@ -1,4 +1,4 @@
define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detector"], function(Box2D, Settings, CollisionDetector) {
define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detector"], function (Box2D, Settings, CollisionDetector) {
function Doll (physicsEngine, id){
this.id = id;
@ -106,7 +106,7 @@ define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detecto
this.body.ApplyImpulse(vector, this.body.GetPosition());
}
Doll.prototype.destroy = function() {
Doll.prototype.destroy = function () {
this.body.GetWorld().DestroyBody(this.body);
}

View file

@ -4,7 +4,7 @@ define([
"Game/Core/Collision/Detector"
],
function(Settings, Box2D, CollisionDetector) {
function (Settings, Box2D, CollisionDetector) {
function Engine () {
this.world = new Box2D.Dynamics.b2World(
@ -13,21 +13,21 @@ function(Settings, Box2D, CollisionDetector) {
);
}
Engine.prototype.getWorld = function() {
Engine.prototype.getWorld = function () {
return this.world;
}
Engine.prototype.setCollisionDetector = function(me) {
Engine.prototype.setCollisionDetector = function (me) {
var detector = new CollisionDetector(me); // FIXME: check if core collision detector works
this.world.SetContactListener(detector.getListener());
}
Engine.prototype.createBody = function(bodyDef) {
Engine.prototype.createBody = function (bodyDef) {
return this.world.CreateBody(bodyDef);
}
Engine.prototype.update = function() {
Engine.prototype.update = function () {
this.world.Step(Settings.BOX2D_TIME_STEP, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
this.world.ClearForces();
}