changed function( to function (

This commit is contained in:
logsol 2012-07-28 13:38:31 +02:00
parent 26f3d22db7
commit 7e5eeb0a27
36 changed files with 209 additions and 209 deletions

View file

@ -3,7 +3,7 @@ define([
"Game/Config/Settings"
],
function(Doll, Settings) {
function (Doll, Settings) {
function Player (id, physicsEngine, repository) {
this.physicsEngine = physicsEngine;
@ -19,7 +19,7 @@ function(Doll, Settings) {
this.init(id);
}
Player.prototype.init = function(id) {
Player.prototype.init = function (id) {
this.doll = new Doll(this.physicsEngine, id);
//this.mc = EmbedHandler.load(EmbedHandler.CHUCK);
//this.mc.stop();
@ -27,20 +27,20 @@ function(Doll, Settings) {
//mclp.parse(this.mc);
}
Player.prototype.spawn = function(x, y) {
Player.prototype.spawn = function (x, y) {
//this.repository.createModel(this.mc, this.doll.getBody());
this.doll.spawn(x, y);
}
Player.prototype.getDoll = function() {
Player.prototype.getDoll = function () {
return this.doll;
}
Player.prototype.getBody = function() {
Player.prototype.getBody = function () {
return this.doll.getBody();
}
Player.prototype.setStanding = function(isStanding) {
Player.prototype.setStanding = function (isStanding) {
var resetStates = ['jump', 'jumploop'];
if (resetStates.indexOf(this.currentAnimationState)>=0 && !this.standing && isStanding) {
this.animate('stand');
@ -48,11 +48,11 @@ function(Doll, Settings) {
this.standing = isStanding;
}
Player.prototype.isStanding = function() {
Player.prototype.isStanding = function () {
return this.standing;
}
Player.prototype.move = function(direction) {
Player.prototype.move = function (direction) {
this.moveDirection = direction;
switch(true) {
@ -74,7 +74,7 @@ function(Doll, Settings) {
}
}
Player.prototype.stop = function() {
Player.prototype.stop = function () {
this.moveDirection = 0;
this.doll.stop();
if (this.isWalking() || this.standing) {
@ -82,7 +82,7 @@ function(Doll, Settings) {
}
}
Player.prototype.jump = function() {
Player.prototype.jump = function () {
if (this.isStanding()) {
this.doll.jump();
this.animate('jump');
@ -90,25 +90,25 @@ function(Doll, Settings) {
}
}
Player.prototype.jumping = function() {
Player.prototype.jumping = function () {
if (!this.isStanding()) {
this.doll.jumping();
}
}
Player.prototype.duck = function() {
Player.prototype.duck = function () {
if (this.standing && !this.isWalking()) {
this.animate('duck');
}
}
Player.prototype.standUp = function() {
Player.prototype.standUp = function () {
if (this.standing) {
this.animate('standup');
}
}
Player.prototype.animate = function(type) {
Player.prototype.animate = function (type) {
if (type == this.currentAnimationState) {
return;
}
@ -118,14 +118,14 @@ function(Doll, Settings) {
this.currentAnimationState = type;
}
Player.prototype.calculateWalkAnimation = function() {
Player.prototype.calculateWalkAnimation = function () {
if (this.moveDirection == this.lookDirection) {
return 'run';
}
return 'walkback';
}
Player.prototype.look = function(x, y) {
Player.prototype.look = function (x, y) {
/*
var degree = Math.atan2(Settings.STAGE_WIDTH / 2 - x, Settings.STAGE_HEIGHT / 2 - 25 - y) / (Math.PI / 180);
var lastLookDirection = this.lookDirection;
@ -147,7 +147,7 @@ function(Doll, Settings) {
}*/
}
Player.prototype.isWalking = function() {
Player.prototype.isWalking = function () {
var states = ['walk', 'walkback', 'run'];
if (states.indexOf(this.currentAnimationState) >= 0) {
@ -157,7 +157,7 @@ function(Doll, Settings) {
}
// called by CollisionDetection
Player.prototype.onFootSensorDetection = function(isColliding) {
Player.prototype.onFootSensorDetection = function (isColliding) {
if(isColliding) {
if(this.doll.getBody().GetLinearVelocity().y < -Settings.JUMP_SPEED && !this.isStanding()) {
return;
@ -173,7 +173,7 @@ function(Doll, Settings) {
}
}
Player.prototype.update = function() {
Player.prototype.update = function () {
//this.mc.head.y = this.mc.head_posmask.y;
if (this.doll.getBody().GetLinearVelocity().x == 0 && this.isWalking()) {
@ -185,7 +185,7 @@ function(Doll, Settings) {
}
}
Player.prototype.destroy = function() {
Player.prototype.destroy = function () {
this.doll.destroy();
}