changed function( to function (

This commit is contained in:
logsol 2012-07-28 13:38:31 +02:00
parent 26f3d22db7
commit 7e5eeb0a27
36 changed files with 209 additions and 209 deletions

View file

@ -3,13 +3,13 @@
"Game/Core/NotificationCenter"
],
function(GameController, NotificationCenter) {
function (GameController, NotificationCenter) {
function Channel(coordinatorLink) {
var self = this;
this.coordinatorLink = coordinatorLink;
this.coordinatorLink.receive = function(message) { self.onMessage(message) };
this.coordinatorLink.receive = function (message) { self.onMessage(message) };
this.users = {};
@ -17,20 +17,20 @@
this.gameController.loadLevel("default.json");
/*
var self = this;
NotificationCenter.on("processGameCommandFromUser", function(topic, args) {
NotificationCenter.on("processGameCommandFromUser", function (topic, args) {
self.processGameCommandFromUser.apply(self, args);
});
*/
}
Channel.validateName = function(name){
Channel.validateName = function (name){
return true;
}
// Messages look like:
// {channel: {setName: 'foo'}}
// {user: {jupm: null}, id: 12}
Channel.prototype.onMessage = function(message) {
Channel.prototype.onMessage = function (message) {
for(var recipient in message) {
@ -51,7 +51,7 @@
}
};
Channel.prototype.forward = function(target, message) {
Channel.prototype.forward = function (target, message) {
for(var command in message) {
if(typeof target[command] == 'function'){
target[command].call(target, message[command]);
@ -61,13 +61,13 @@
}
};
Channel.prototype.setName = function(name) {
Channel.prototype.setName = function (name) {
this.name = name;
console.log(' created channel ' + name);
}
/*
Channel.prototype.addUser = function(user){
Channel.prototype.addUser = function (user){
var userIds = Object.keys(this.users);
this.users[user.id] = user;
@ -78,20 +78,20 @@
NotificationCenter.trigger('user/joined', user);
}
Channel.prototype.releaseUser = function(user) {
Channel.prototype.releaseUser = function (user) {
this.gameController.userIdLeft(user.id);
this.sendCommandToAllUsersExcept("userLeft", user.id, user);
delete this.users[user.id];
}
Channel.prototype.sendCommandToAllUsers = function(command, options) {
Channel.prototype.sendCommandToAllUsers = function (command, options) {
for(var id in this.users) {
this.users[id].sendCommand(command, options);
}
}
Channel.prototype.sendCommandToAllUsersExcept = function(command, options, except_user) {
Channel.prototype.sendCommandToAllUsersExcept = function (command, options, except_user) {
for(var id in this.users) {
if (id != except_user.id) {
this.users[id].sendCommand(command, options);
@ -99,7 +99,7 @@
}
}
Channel.prototype.processGameCommandFromUser = function(command, options, user) {
Channel.prototype.processGameCommandFromUser = function (command, options, user) {
this.gameController.progressGameCommandFromUser(command, options, user);
}
*/

4
app/Game/Server/Collision/Detector.js Normal file → Executable file
View file

@ -3,7 +3,7 @@ define([
"Game/Core/Collision/Detector"
],
function(Box2D, Parent) {
function (Box2D, Parent) {
function Detector() {
Parent.call(this);
@ -11,7 +11,7 @@ function(Box2D, Parent) {
Detector.prototype = Object.create(Parent.prototype);
Detector.prototype.handleStand = function(point, isColliding) {
Detector.prototype.handleStand = function (point, isColliding) {
throw "Implement this function";
}

View file

@ -1,17 +1,17 @@
define([
],
function() {
function () {
function CoordinatorLink(process) {
this.process = process;
}
CoordinatorLink.prototype.send = function(message) {
CoordinatorLink.prototype.send = function (message) {
this.process.send(message);
};
CoordinatorLink.prototype.receive = function(message) {
CoordinatorLink.prototype.receive = function (message) {
throw 'This method is abstract and must be overwritten by Channel';
};

View file

@ -7,7 +7,7 @@ define([
"Game/Core/NotificationCenter"
],
function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, NotificationCenter) {
function (Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, NotificationCenter) {
function GameController () {
Parent.call(this, new PhysicsEngine());
@ -23,7 +23,7 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
GameController.prototype = Object.create(Parent.prototype);
/*
GameController.prototype.update = function() {
GameController.prototype.update = function () {
requestAnimFrame(this.update.bind(this));
@ -33,7 +33,7 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
}
}
GameController.prototype.userJoined = function(user) {
GameController.prototype.userJoined = function (user) {
Parent.prototype.userJoined.call(this, user);
var id = user.id;
@ -41,19 +41,19 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
this.inputControllers[id] = new InputController(player);
}
GameController.prototype.userLeft = function(user) {
GameController.prototype.userLeft = function (user) {
Parent.prototype.userLeft.call(this, user);
delete this.inputControllers[user.id];
}
GameController.prototype.progressGameCommandFromUser = function(command, options, user) {
GameController.prototype.progressGameCommandFromUser = function (command, options, user) {
var inputController = this.inputControllers[user.id];
if (typeof inputController[command] == 'function') {
inputController[command](options);
}
}
GameController.prototype.updateWorld = function() {
GameController.prototype.updateWorld = function () {
var update = {};
var isUpdateNeeded = false;

View file

@ -4,7 +4,7 @@ define([
"Game/Core/NotificationCenter"
],
function(Parent, ProtocolHelper, NotificationCenter) {
function (Parent, ProtocolHelper, NotificationCenter) {
function User(id, coordinator) {
Parent.call(this, id);
@ -18,17 +18,17 @@ function(Parent, ProtocolHelper, NotificationCenter) {
User.prototype = Object.create(Parent.prototype);
User.prototype.init = function(socketLink){
User.prototype.init = function (socketLink){
var self = this;
}
/*
User.prototype.setChannel = function(channel) {
User.prototype.setChannel = function (channel) {
this.channel = channel;
}
User.prototype.sendCommand = function(command, options) {
User.prototype.sendCommand = function (command, options) {
var message = ProtocolHelper.encodeCommand(command, options);
this.socketLink.send(message);
@ -36,7 +36,7 @@ function(Parent, ProtocolHelper, NotificationCenter) {
User.prototype.toString = function() {
User.prototype.toString = function () {
return "[User " + this.id + "]";
};
*/