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changed function( to function (
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26f3d22db7
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36 changed files with 209 additions and 209 deletions
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@ -7,7 +7,7 @@ define([
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"Game/Core/NotificationCenter"
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],
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function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, NotificationCenter) {
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function (Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, NotificationCenter) {
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function GameController () {
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Parent.call(this, new PhysicsEngine());
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@ -23,7 +23,7 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
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GameController.prototype = Object.create(Parent.prototype);
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/*
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GameController.prototype.update = function() {
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GameController.prototype.update = function () {
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requestAnimFrame(this.update.bind(this));
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@ -33,7 +33,7 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
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}
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}
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GameController.prototype.userJoined = function(user) {
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GameController.prototype.userJoined = function (user) {
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Parent.prototype.userJoined.call(this, user);
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var id = user.id;
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@ -41,19 +41,19 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
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this.inputControllers[id] = new InputController(player);
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}
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GameController.prototype.userLeft = function(user) {
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GameController.prototype.userLeft = function (user) {
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Parent.prototype.userLeft.call(this, user);
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delete this.inputControllers[user.id];
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}
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GameController.prototype.progressGameCommandFromUser = function(command, options, user) {
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GameController.prototype.progressGameCommandFromUser = function (command, options, user) {
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var inputController = this.inputControllers[user.id];
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if (typeof inputController[command] == 'function') {
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inputController[command](options);
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}
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}
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GameController.prototype.updateWorld = function() {
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GameController.prototype.updateWorld = function () {
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var update = {};
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var isUpdateNeeded = false;
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