moved client stuff from Engine to Client/Physics/Engine

This commit is contained in:
Jeena Paradies 2012-07-21 23:03:37 +02:00
parent fc22ac5643
commit 806a6e1d47
2 changed files with 18 additions and 45 deletions

View file

@ -1,4 +1,4 @@
define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detector"], function(Box2D, Settings, Detector) {
define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detector"], function(Box2D, Settings, CollisionDetector) {
function Doll (physicsEngine, id){
this.id = id;
@ -18,7 +18,7 @@ define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detecto
bodyDef.fixedRotation = true;
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
bodyDef.userData = Detector.IDENTIFIER.PLAYER + '-' + this.id;
bodyDef.userData = CollisionDetector.IDENTIFIER.PLAYER + '-' + this.id;
this.body = world.CreateBody(bodyDef);
@ -32,14 +32,14 @@ define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detecto
headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -37 / Settings.RATIO));
fixtureDef.shape = headShape;
fixtureDef.isSensor = false;
fixtureDef.userData = Detector.IDENTIFIER.PLAYER_HEAD;
fixtureDef.userData = CollisionDetector.IDENTIFIER.PLAYER_HEAD;
this.body.CreateFixture(fixtureDef);
var bodyShape = new Box2D.Collision.Shapes.b2PolygonShape();
bodyShape.SetAsOrientedBox(5 / Settings.RATIO, 16 / Settings.RATIO, new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -21 / Settings.RATIO));
fixtureDef.shape = bodyShape;
fixtureDef.isSensor = false;
fixtureDef.userData = Detector.IDENTIFIER.PLAYER_CHEST;
fixtureDef.userData = CollisionDetector.IDENTIFIER.PLAYER_CHEST;
this.body.CreateFixture(fixtureDef);
var legsShape = new Box2D.Collision.Shapes.b2CircleShape();
@ -48,7 +48,7 @@ define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detecto
fixtureDef.shape = legsShape;
fixtureDef.friction = Settings.PLAYER_FRICTION;
fixtureDef.isSensor = false;
fixtureDef.userData = Detector.IDENTIFIER.PLAYER_LEGS;
fixtureDef.userData = CollisionDetector.IDENTIFIER.PLAYER_LEGS;
this.legs = this.body.CreateFixture(fixtureDef);
@ -57,7 +57,7 @@ define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detecto
feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, 0 / Settings.RATIO));
fixtureDef.shape = feetShape;
fixtureDef.isSensor = true;
fixtureDef.userData = Detector.IDENTIFIER.FOOTSENSOR;
fixtureDef.userData = CollisionDetector.IDENTIFIER.FOOTSENSOR;
this.body.CreateFixture(fixtureDef);
this.body.SetActive(false);