mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
fixed #58
This commit is contained in:
parent
d83376d5c7
commit
810a74a28b
13 changed files with 445 additions and 281 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
|
@ -1,5 +1,4 @@
|
|||
node_modules/
|
||||
*.log
|
||||
.DS_Store
|
||||
pixi.js/
|
||||
lab/audio/
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
function (GameController, Nc, User, ProtocolHelper, Options, Settings) {
|
||||
|
||||
function Channel (pipeToServer, name, options) {
|
||||
function Channel (pipeToServer, options) {
|
||||
|
||||
var self = this;
|
||||
|
||||
|
|
@ -17,7 +17,7 @@
|
|||
levelUids: Settings.DEFAULT_LEVELS
|
||||
});
|
||||
|
||||
this.name = name;
|
||||
this.name = options.channelName;
|
||||
this.users = {};
|
||||
|
||||
this.pipeToServer = pipeToServer;
|
||||
|
|
@ -34,11 +34,13 @@
|
|||
Nc.on('broadcastGameCommand', this.broadcastGameCommand, this);
|
||||
Nc.on('broadcastGameCommandExcept', this.broadcastGameCommandExcept, this);
|
||||
|
||||
console.checkpoint('channel ' + name + ' created');
|
||||
}
|
||||
console.checkpoint('channel ' + this.name + ' created');
|
||||
|
||||
Channel.validateName = function (name) {
|
||||
return true;
|
||||
setTimeout(function() {
|
||||
if(Object.keys(self.users).length < 1) {
|
||||
self.destroy();
|
||||
}
|
||||
}, Settings.CHANNEL_DESTRUCTION_TIME * 1000);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -81,10 +83,21 @@
|
|||
|
||||
Channel.prototype.onReleaseUser = function (userId) {
|
||||
var user = this.users[userId];
|
||||
this.broadcastControlCommandExcept("userLeft", user.id, user);
|
||||
Nc.trigger('user/left', user);
|
||||
delete this.users[user.id];
|
||||
Nc.trigger('user/left', userId);
|
||||
delete this.users[userId];
|
||||
|
||||
this.broadcastControlCommand("userLeft", userId);
|
||||
|
||||
// FIXME: if this was the last user terminate forked process
|
||||
if(Object.keys(this.users).length < 1) {
|
||||
this.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
Channel.prototype.destroy = function() {
|
||||
console.checkpoint("channel (" + this.name + ") destroyed");
|
||||
this.pipeToServer.destroy();
|
||||
};
|
||||
|
||||
|
||||
// Sending commands
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
Parent.call(this);
|
||||
|
||||
Nc.on('user/joined', this.onUserJoined, this);
|
||||
Nc.on('user/left', this.onUserLeft, this); // FIXME: refactor this.userLeft -> this.onUserLeft, even in core and client
|
||||
Nc.on('user/left', this.onUserLeft, this);
|
||||
Nc.on('user/resetLevel', this.onResetLevel, this);
|
||||
Nc.on('user/clientReady', this.onClientReady, this);
|
||||
Nc.on('player/killed', this.onPlayerKilled, this);
|
||||
|
|
|
|||
|
|
@ -17,10 +17,9 @@ function (Nc, Channel) {
|
|||
process.on('message', function (message, handle) {
|
||||
|
||||
if(message.data.hasOwnProperty('CREATE')) {
|
||||
self.channel = new Channel(this, message.data['CREATE']);
|
||||
self.channel = new Channel(self, message.data.options);
|
||||
} else if (message.data.hasOwnProperty('KILL')) {
|
||||
self.channel.destroy();
|
||||
process.exit(0);
|
||||
} else {
|
||||
self.onMessage(message);
|
||||
}
|
||||
|
|
@ -41,6 +40,11 @@ function (Nc, Channel) {
|
|||
Nc.trigger(message.recipient + '/controlCommand', message);
|
||||
}
|
||||
|
||||
PipeToServer.prototype.destroy = function() {
|
||||
this.send('coordinator', {destroy:this.channel.name});
|
||||
this.process.exit(0);
|
||||
};
|
||||
|
||||
return PipeToServer;
|
||||
|
||||
});
|
||||
|
|
@ -20,7 +20,8 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
|
|||
|
||||
var self = this;
|
||||
this.socketLink.on('message', function (message) {
|
||||
if(Settings.NETWORK_LOG_INCOMING) {
|
||||
var m = JSON.parse(message)
|
||||
if(Settings.NETWORK_LOG_INCOMING && !m.gameCommand) {
|
||||
console.log('INCOMING', message);
|
||||
}
|
||||
ProtocolHelper.applyCommand(message, self);
|
||||
|
|
@ -35,8 +36,13 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
|
|||
Networker.prototype.onConnect = function () {
|
||||
console.log('connected.')
|
||||
var channel = JSON.parse(localStorage["channel"]);
|
||||
var player = JSON.parse(localStorage["player"]);
|
||||
if(channel.name) {
|
||||
this.sendCommand('join', channel.name);
|
||||
var options = {
|
||||
channelName: channel.name,
|
||||
nickname: player.nickname
|
||||
}
|
||||
this.sendCommand('join', options);
|
||||
} else {
|
||||
window.location.href = "/";
|
||||
}
|
||||
|
|
@ -67,6 +73,11 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
|
|||
this.initPing();
|
||||
}
|
||||
|
||||
Networker.prototype.onJoinError = function(options) {
|
||||
alert(options.message);
|
||||
window.location.href = "/";
|
||||
};
|
||||
|
||||
Networker.prototype.onLevelLoaded = function() {
|
||||
for (var userId in this.users) {
|
||||
this.gameController.createPlayer(this.users[userId]);
|
||||
|
|
@ -116,8 +127,7 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
|
|||
}
|
||||
|
||||
Networker.prototype.onUserLeft = function (userId) {
|
||||
var user = this.users[userId];
|
||||
this.gameController.onUserLeft(user);
|
||||
this.gameController.onUserLeft(userId);
|
||||
delete this.users[userId];
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -62,6 +62,7 @@ define(function() {
|
|||
|
||||
// NETWORKING
|
||||
WORLD_UPDATE_BROADCAST_INTERVAL: 70,
|
||||
CHANNEL_DESTRUCTION_TIME: 30,
|
||||
NETWORK_LOG_INCOMING: false,
|
||||
NETWORK_LOG_OUTGOING: false
|
||||
}
|
||||
|
|
|
|||
|
|
@ -79,14 +79,18 @@ function (PhysicsEngine, TiledLevel, Player, Nc) {
|
|||
}
|
||||
*/
|
||||
|
||||
GameController.prototype.onUserLeft = function (user) {
|
||||
var player = this.players[user.id];
|
||||
GameController.prototype.onUserLeft = function (userId) {
|
||||
var player = this.players[userId];
|
||||
if(!player) {
|
||||
console.warn("User (", userId ,") left who has not joined");
|
||||
return;
|
||||
}
|
||||
|
||||
var i = this.gameObjects.animated.indexOf(player);
|
||||
if(i>=0) this.gameObjects.animated.splice(i, 1);
|
||||
|
||||
player.destroy();
|
||||
delete this.players[user.id];
|
||||
delete this.players[userId];
|
||||
}
|
||||
|
||||
GameController.prototype.createPlayer = function(user) {
|
||||
|
|
|
|||
|
|
@ -65,11 +65,8 @@ function () {
|
|||
}
|
||||
}
|
||||
},
|
||||
server: {
|
||||
pipeToServer: function(v) { return v + "-ns.server.pipeToServer")}
|
||||
},
|
||||
lobby: {
|
||||
|
||||
channel: {
|
||||
pipeToServer: function(v) { return v + "-ns.channel.pipeToServer")}
|
||||
}
|
||||
|
||||
};
|
||||
|
|
|
|||
|
|
@ -13,19 +13,26 @@ function (Nc, ProtocolHelper) {
|
|||
|
||||
Api.prototype.handleCall = function(queryParameters) {
|
||||
|
||||
var command;
|
||||
var command,
|
||||
output = null;
|
||||
|
||||
try {
|
||||
var message = JSON.parse(queryParameters);
|
||||
command = message.command;
|
||||
} catch(e) {
|
||||
this.isError = true;
|
||||
output = "JSON syntax error";
|
||||
console.error(e)
|
||||
}
|
||||
|
||||
var output = null;
|
||||
switch(command) {
|
||||
case "getChannels":
|
||||
output = this.coordinator.getChannels();
|
||||
break;
|
||||
case "createChannel":
|
||||
// FIXME: sanitize input
|
||||
output = this.createChannel(message.options);
|
||||
break;
|
||||
default:
|
||||
this.isError = true;
|
||||
output = "Command not found";
|
||||
|
|
@ -35,6 +42,16 @@ function (Nc, ProtocolHelper) {
|
|||
this.output = output;
|
||||
}
|
||||
|
||||
Api.prototype.createChannel = function(options) {
|
||||
var result = this.coordinator.createChannel(options);
|
||||
if(result !== false) {
|
||||
return result;
|
||||
} else {
|
||||
this.isError = true;
|
||||
return "Could not create channel, name might already exist.";
|
||||
}
|
||||
};
|
||||
|
||||
Api.prototype.getOutput = function() {
|
||||
var output = {};
|
||||
var key = this.isError ? "error" : "success";
|
||||
|
|
|
|||
102
app/Server/Coordinator.js
Executable file → Normal file
102
app/Server/Coordinator.js
Executable file → Normal file
|
|
@ -2,96 +2,33 @@ define([
|
|||
"Server/User",
|
||||
"Game/Channel/Channel",
|
||||
"Server/PipeToChannel",
|
||||
"Lib/Utilities/NotificationCenter"
|
||||
"Lib/Utilities/NotificationCenter",
|
||||
"Game/Config/Settings"
|
||||
],
|
||||
|
||||
function (User, Channel, PipeToChannel, Nc) {
|
||||
function (User, Channel, PipeToChannel, Nc, Settings) {
|
||||
|
||||
function Coordinator() {
|
||||
this.channelPipes = {};
|
||||
this.lobbyUsers = {};
|
||||
|
||||
Nc.on('coordinator/message', this.onMessage, this);
|
||||
|
||||
console.checkpoint('create Coordinator');
|
||||
}
|
||||
|
||||
Coordinator.prototype.createUser = function (socketLink) {
|
||||
var user = new User(socketLink, this);
|
||||
console.checkpoint('creating user');
|
||||
this.assignUserToLobby(user);
|
||||
}
|
||||
|
||||
Coordinator.prototype.assignUserToLobby = function (user) {
|
||||
if(user.channelPipe) {
|
||||
//user.channel.releaseUser(user); -> generate message
|
||||
}
|
||||
this.lobbyUsers[user.id] = user;
|
||||
console.checkpoint('assign user to lobby');
|
||||
new User(socketLink, this);
|
||||
}
|
||||
|
||||
Coordinator.prototype.assignUserToChannel = function (user, channelName) {
|
||||
|
||||
if(user.channelPipe) {
|
||||
//user.channel.releaseUser(user); -> generate message
|
||||
}
|
||||
|
||||
if(!Channel.validateName(channelName)) {
|
||||
//TODO send validation error
|
||||
return false;
|
||||
}
|
||||
|
||||
var channelPipe = this.channelPipes[channelName];
|
||||
if(!channelPipe) {
|
||||
this.createPipe(channelName);
|
||||
user.setChannelPipe(channelPipe);
|
||||
}
|
||||
|
||||
//channel.addUser(user);
|
||||
//user.setChannel(channel);
|
||||
Nc.trigger('user/joined', user);
|
||||
|
||||
delete this.lobbyUsers[user.id];
|
||||
Coordinator.prototype.onDestroyPipe = function(channelName) {
|
||||
delete this.channelPipes[channelName];
|
||||
}
|
||||
|
||||
Coordinator.prototype.removeUser = function (user) {
|
||||
|
||||
Nc.trigger('user/left', user);
|
||||
//NotificationCenter.off('channel/' + user.channel.channelName + '/user/' + user.id);
|
||||
|
||||
delete this.lobbyUsers[user.id];
|
||||
}
|
||||
|
||||
Coordinator.prototype.createPipe = function(channelName) {
|
||||
|
||||
var channelPipe = new PipeToChannel(channelName);
|
||||
this.channelPipes[channelName] = channelPipe;
|
||||
|
||||
|
||||
Nc.on('channel/' + channelName + '/message', function (data) {
|
||||
channelPipe.send('channel', data);
|
||||
}, this);
|
||||
|
||||
// sending info to user
|
||||
Nc.on('user/joined', function (user) {
|
||||
/*
|
||||
Nc.on('channel/' + channelName + '/user/' + user.id, function (recipient, data) {
|
||||
channelPipe.send(recipient, data);
|
||||
}, this);
|
||||
*/
|
||||
|
||||
channelPipe.send('channel', { addUser: user.id });
|
||||
|
||||
}, this);
|
||||
|
||||
Nc.on('user/left', function (user) {
|
||||
channelPipe.send('channel', { releaseUser: user.id });
|
||||
}, this);
|
||||
|
||||
Nc.on('user/controlCommand', function (userId, data) {
|
||||
channelPipe.sendToUser(userId, data);
|
||||
}, this);
|
||||
|
||||
return channelPipe;
|
||||
};
|
||||
|
||||
Coordinator.prototype.getChannels = function(options) {
|
||||
var list = [];
|
||||
for (var channelName in this.channelPipes) {
|
||||
|
|
@ -100,8 +37,29 @@ function (User, Channel, PipeToChannel, Nc) {
|
|||
});
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
Coordinator.prototype.createChannel = function(options) {
|
||||
if(this.channelPipes[options.channelName]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
var channelPipe = new PipeToChannel(options);
|
||||
this.channelPipes[options.channelName] = channelPipe;
|
||||
return {
|
||||
channelName: options.channelName,
|
||||
link: "#" + options.channelName,
|
||||
timeout: Settings.CHANNEL_DESTRUCTION_TIME
|
||||
}
|
||||
};
|
||||
|
||||
Coordinator.prototype.onMessage = function(message) {
|
||||
if(message.destroy) {
|
||||
delete this.channelPipes[message.destroy];
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
return Coordinator;
|
||||
|
||||
});
|
||||
|
|
@ -7,21 +7,21 @@ function (Nc, childProcess) {
|
|||
|
||||
var fork = childProcess.fork;
|
||||
|
||||
function PipeToChannel (channelName) {
|
||||
function PipeToChannel (options) {
|
||||
|
||||
this.channelPipe = null;
|
||||
this.fork = null;
|
||||
|
||||
try {
|
||||
this.channelPipe = fork('channel.js');
|
||||
this.fork = fork('channel.js');
|
||||
} catch (err) {
|
||||
throw 'Failed to fork channel! (' + err + ')';
|
||||
}
|
||||
|
||||
console.checkpoint('creating channel process for ' + channelName);
|
||||
console.checkpoint('creating channel process for ' + options.channelName);
|
||||
|
||||
this.send('channel/' + channelName, { CREATE: channelName });
|
||||
this.send('channel/' + options.channelName, { CREATE: true, options: options });
|
||||
|
||||
this.channelPipe.on('message', this.onMessage.bind(this));
|
||||
this.fork.on('message', this.onMessage.bind(this));
|
||||
|
||||
var self = this;
|
||||
}
|
||||
|
|
@ -33,7 +33,7 @@ function (Nc, childProcess) {
|
|||
data: data
|
||||
}
|
||||
|
||||
this.channelPipe.send(message);
|
||||
this.fork.send(message);
|
||||
}
|
||||
|
||||
// If user already created
|
||||
|
|
@ -43,7 +43,7 @@ function (Nc, childProcess) {
|
|||
data: data
|
||||
}
|
||||
|
||||
this.channelPipe.send(message);
|
||||
this.fork.send(message);
|
||||
}
|
||||
|
||||
PipeToChannel.prototype.onMessage = function (message) {
|
||||
|
|
|
|||
31
app/Server/User.js
Executable file → Normal file
31
app/Server/User.js
Executable file → Normal file
|
|
@ -10,8 +10,8 @@ function (Parent, ProtocolHelper, Nc) {
|
|||
Parent.call(this, socketLink.id);
|
||||
|
||||
this.coordinator = coordinator;
|
||||
this.channelProcess = null;
|
||||
this.socketLink = socketLink;
|
||||
this.channelPipe = null;
|
||||
|
||||
socketLink.on('message', this.onMessage.bind(this));
|
||||
socketLink.on('disconnect', this.onDisconnect.bind(this));
|
||||
|
|
@ -21,6 +21,15 @@ function (Parent, ProtocolHelper, Nc) {
|
|||
|
||||
User.prototype = Object.create(Parent.prototype);
|
||||
|
||||
User.prototype.setChannelPipe = function(channelPipe) {
|
||||
if(channelPipe) {
|
||||
this.channelPipe = channelPipe;
|
||||
} else {
|
||||
var message = ProtocolHelper.encodeCommand("joinError", {message:"Channel not found"});
|
||||
this.socketLink.send(message);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Socket callbacks
|
||||
|
||||
|
|
@ -29,7 +38,12 @@ function (Parent, ProtocolHelper, Nc) {
|
|||
}
|
||||
|
||||
User.prototype.onDisconnect = function () {
|
||||
this.coordinator.removeUser(this);
|
||||
if(!this.channelPipe) {
|
||||
console.warn("Disconnecting user without a channel.");
|
||||
return;
|
||||
}
|
||||
|
||||
this.channelPipe.send('channel', { releaseUser: this.id });
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -37,17 +51,20 @@ function (Parent, ProtocolHelper, Nc) {
|
|||
// Remember: control commands are coordinator relevant commands
|
||||
|
||||
User.prototype.onJoin = function(options) {
|
||||
this.coordinator.assignUserToChannel(this, options);
|
||||
};
|
||||
this.coordinator.assignUserToChannel(this, options.channelName);
|
||||
|
||||
User.prototype.onLeave = function(options) {
|
||||
this.coordinator.assignUserToLobby(this);
|
||||
if(!this.channelPipe) {
|
||||
console.warn("Can not join user because channel (" + options.channelName + ") does not exist.")
|
||||
return;
|
||||
}
|
||||
|
||||
this.channelPipe.send('channel', { addUser: this.id });
|
||||
};
|
||||
|
||||
User.prototype.onGameCommand = function(options) {
|
||||
// repacking for transport via pipe
|
||||
var message = ProtocolHelper.encodeCommand("gameCommand", options);
|
||||
Nc.trigger("user/controlCommand", this.id, message);
|
||||
this.channelPipe.sendToUser(this.id, message);
|
||||
};
|
||||
|
||||
User.prototype.onPing = function(timestamp) {
|
||||
|
|
|
|||
|
|
@ -2,9 +2,21 @@
|
|||
<html>
|
||||
<head>
|
||||
<title>Chuck Lobby</title>
|
||||
<style type="text/css">
|
||||
body { background: #222; color: #ccc; font-family: "Lucida Grande", sans-serif; }
|
||||
input, button { background: black; color: #ccc; border: 0; padding: 0.3em 0.6em; font-size: 1em; }
|
||||
#createform, #customjoinform { display: none; }
|
||||
article { margin: 4em auto; background: #1a1a1a; padding: 2em; max-width: 30em; }
|
||||
table, th, td { border: 1px solid #777; border-collapse: collapse; }
|
||||
th, td { padding: 0.5em 1em; }
|
||||
ul { list-style-type: none; padding-left: 0; }
|
||||
#link { width: 100%; }
|
||||
.offline { background: #ccc; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<form action="game.html" method="POST">
|
||||
<article>
|
||||
<h1>Chuck</h1>
|
||||
<p>
|
||||
<label>
|
||||
Nickname:<br>
|
||||
|
|
@ -12,32 +24,70 @@
|
|||
</label>
|
||||
</p>
|
||||
|
||||
<form action="#" id="createform">
|
||||
<div>
|
||||
<h2>Create your own!</h2>
|
||||
<p><label>Name:<br> <input id="customname"></label></p>
|
||||
<fieldset>
|
||||
<legend>Maps</legend>
|
||||
<ul>
|
||||
<li>
|
||||
<label><input name="maps" value="debug" type="checkbox" checked> Debug</label>
|
||||
</li>
|
||||
<li>
|
||||
<label><input name="maps" value="stones2" type="checkbox" checked> Stones2</label>
|
||||
</li>
|
||||
</ul>
|
||||
</fieldset>
|
||||
|
||||
<p>
|
||||
<button>Run</button>
|
||||
<button onclick="show('#listform'); return false;">Cancel</button>
|
||||
</p>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
<form action="game.html" method="GET" id="customjoinform">
|
||||
<p>
|
||||
<label>
|
||||
Link to share with your friends<br>
|
||||
<input id="link">
|
||||
</label>
|
||||
</p>
|
||||
<p>
|
||||
<button>Join</button>
|
||||
<span id="timeout"></span>
|
||||
</p>
|
||||
</form>
|
||||
|
||||
<form action="game.html" method="GET" id="listform">
|
||||
<h2>Channel list</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr><th>Name</th></tr>
|
||||
</thead>
|
||||
<tfoot>
|
||||
<tr>
|
||||
<td>
|
||||
<label>
|
||||
<input type="radio" name="channel" id="radiochannel" checked>
|
||||
custom channel: <input id="customname">
|
||||
</label>
|
||||
</td>
|
||||
<th>Name</th>
|
||||
<th>Type</th>
|
||||
</tr>
|
||||
</tfoot>
|
||||
</thead>
|
||||
<tbody id="list"></tbody>
|
||||
</table>
|
||||
<p>
|
||||
<button>Join</button>
|
||||
<button id="refresh">Refresh list</button>
|
||||
<button onclick="show('#createform'); return false;">Create</button>
|
||||
</p>
|
||||
</form>
|
||||
</article>
|
||||
|
||||
<script>
|
||||
function $(selector) {
|
||||
return document.querySelector(selector);
|
||||
}
|
||||
|
||||
function $$(selector) {
|
||||
return document.querySelectorAll(selector);
|
||||
}
|
||||
|
||||
if(localStorage["player"]) {
|
||||
var player = JSON.parse(localStorage["player"]);
|
||||
if(player.nickname) {
|
||||
|
|
@ -45,32 +95,27 @@
|
|||
}
|
||||
}
|
||||
|
||||
$("#customname").onfocus = function() {
|
||||
$("#radiochannel").checked = true;
|
||||
}
|
||||
|
||||
if(localStorage["channel"]) {
|
||||
var channel = JSON.parse(localStorage["channel"])
|
||||
if(channel.customname) {
|
||||
$("#customname").value = channel.customname;
|
||||
}
|
||||
}
|
||||
|
||||
var hash = window.location.hash.split("#").join("");
|
||||
if(hash) {
|
||||
$("#customname").value = hash;
|
||||
$("#radiochannel").checked = true;
|
||||
if(localStorage["customname"]) {
|
||||
$("#customname").value = localStorage["customname"];
|
||||
}
|
||||
|
||||
var lastRefreshResponse;
|
||||
function refresh() {
|
||||
$("#list").innerHTML = "";
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.onreadystatechange = function() {
|
||||
if(xhr.readyState == 4) {
|
||||
if(xhr.status == 200) {
|
||||
populate(JSON.parse(xhr.responseText).success);
|
||||
|
||||
var response = xhr.responseText;
|
||||
if(response != lastRefreshResponse) {
|
||||
lastRefreshResponse = response;
|
||||
populate(JSON.parse(response).success);
|
||||
}
|
||||
document.body.className = "";
|
||||
} else {
|
||||
console.error("Ajax error: " + xhr.status + " " + xhr.statusText)
|
||||
$("#list").innerHTML = "";
|
||||
document.body.className = "offline";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -81,35 +126,31 @@
|
|||
|
||||
function populate(list) {
|
||||
var html = "";
|
||||
if(list.length > 0) {
|
||||
for (var i = 0; i < list.length; i++) {
|
||||
var channel = list[i];
|
||||
html += "<tr><td><label>";
|
||||
html += "<input name='channel' type='radio' value='" + channel.name + "'"
|
||||
if(!hash && i == 0) html += " checked"
|
||||
if(i == 0) html += " checked"
|
||||
html += "> ";
|
||||
html += channel.name
|
||||
html += "</label></td></tr>";
|
||||
html += "</label></td><td></td></tr>";
|
||||
};
|
||||
} else {
|
||||
html += "<tr><td colspan='2'>No channels found.</td></tr>";
|
||||
}
|
||||
|
||||
$("#list").innerHTML = html;
|
||||
}
|
||||
|
||||
$("form").onsubmit = function(e) {
|
||||
$("form#listform").onsubmit = function(e) {
|
||||
var nickname = $("#nick").value;
|
||||
if(!nickname || nickname.length < 3) {
|
||||
alert("nickname too short")
|
||||
return false;
|
||||
}
|
||||
localStorage["player"] = JSON.stringify({nickname: nickname});
|
||||
if ($("#radiochannel").checked) {
|
||||
var name = $("#customname").value;
|
||||
if(name) {
|
||||
$("#radiochannel").value = name;
|
||||
} else {
|
||||
alert("custom channel empty")
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
var radios = document.querySelectorAll("form input[name=channel]");
|
||||
var radios = document.querySelectorAll("form#listform input[name=channel]");
|
||||
for (var i = 0; i < radios.length; i++) {
|
||||
var radio = radios[i];
|
||||
if(radio.checked) {
|
||||
|
|
@ -117,21 +158,124 @@
|
|||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
if(name) {
|
||||
localStorage["channel"] = JSON.stringify({
|
||||
name: name,
|
||||
customname: $("#customname").value
|
||||
name: name
|
||||
});
|
||||
window.location.href = "/game.html";
|
||||
return false;
|
||||
} else {
|
||||
alert("no channel selected")
|
||||
alert("No channel selected")
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
$("form#createform").onsubmit = function(e) {
|
||||
var maps = [];
|
||||
var checkboxes = document.querySelectorAll("form#createform input[name=maps]");
|
||||
for (var i = 0; i < checkboxes.length; i++) {
|
||||
var checkbox = checkboxes[i];
|
||||
if(checkbox.checked) {
|
||||
maps.push(checkbox.value);
|
||||
}
|
||||
};
|
||||
|
||||
if(maps.length == 0) {
|
||||
alert("Please choose at least one map.")
|
||||
return false;
|
||||
}
|
||||
|
||||
var name = $("#customname").value;
|
||||
if(!name) {
|
||||
alert("Please provide a channel name.")
|
||||
return false;
|
||||
}
|
||||
|
||||
localStorage["customname"] = name;
|
||||
|
||||
var options = {
|
||||
channelName: name,
|
||||
maps: maps,
|
||||
maxUsers: 10,
|
||||
minUsers: 2
|
||||
}
|
||||
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.onreadystatechange = function() {
|
||||
if(xhr.readyState == 4) {
|
||||
if(xhr.status == 200) {
|
||||
onCreateSuccess(JSON.parse(xhr.responseText).success);
|
||||
} else {
|
||||
console.log(xhr.responseText)
|
||||
alert(JSON.parse(xhr.responseText).error)
|
||||
}
|
||||
}
|
||||
}
|
||||
xhr.open("POST", "/api", true);
|
||||
xhr.send(JSON.stringify({command:"createChannel", options: options}));
|
||||
return false;
|
||||
}
|
||||
|
||||
$("form#customjoinform").onsubmit = function(e) {
|
||||
var nickname = $("#nick").value;
|
||||
if(!nickname || nickname.length < 3) {
|
||||
alert("nickname too short")
|
||||
return false;
|
||||
}
|
||||
localStorage["player"] = JSON.stringify({nickname: nickname});
|
||||
|
||||
var name = $("form#createform input[name=channel]").value;
|
||||
localStorage["channel"] = JSON.stringify({
|
||||
name: name
|
||||
});
|
||||
|
||||
window.location.href = "/game.html";
|
||||
return false;
|
||||
}
|
||||
|
||||
function onCreateSuccess(options) {
|
||||
$("#customname").value = options.channelName;
|
||||
$("#link").value = window.location.href + options.link;
|
||||
show("#customjoinform");
|
||||
startTimer(options.timeout);
|
||||
}
|
||||
|
||||
function show(id) {
|
||||
$("#createform").style.display = "none";
|
||||
$("#listform").style.display = "none";
|
||||
$("#customjoinform").style.display = "none";
|
||||
|
||||
$(id).style.display = "block";
|
||||
}
|
||||
|
||||
function startTimer(seconds) {
|
||||
var now = new Date();
|
||||
var end = new Date(now.getTime() + seconds * 1000);
|
||||
setInterval(function() {
|
||||
now = new Date();
|
||||
var diff = new Date(end.getTime() - now.getTime());
|
||||
if(diff.getTime() < 0) {
|
||||
alert("Your channel has timed out.");
|
||||
window.location.href = "/";
|
||||
} else {
|
||||
$("#timeout").innerHTML = " within " + formatDate(diff) + " minutes";
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function formatDate(date) {
|
||||
var minutes = date.getMinutes();
|
||||
var seconds = date.getSeconds();
|
||||
if(minutes < 10) minutes = "0" + minutes;
|
||||
if(seconds < 10) seconds = "0" + seconds;
|
||||
|
||||
return minutes + ":" + seconds;
|
||||
}
|
||||
|
||||
$("#refresh").onclick = refresh;
|
||||
refresh();
|
||||
setInterval(refresh, 5000);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
Add table
Add a link
Reference in a new issue