working towards usable new structure

This commit is contained in:
logsol 2012-07-22 17:54:27 +02:00
parent 3afc2fa66e
commit 815c63009f
15 changed files with 223 additions and 84 deletions

View file

@ -1,9 +1,12 @@
define([
"Game/Server/User",
"Game/Server/Channel"
"Lobby/User",
"Game/Server/Channel",
"node-fork"
],
function(User, Channel) {
function(User, Channel, nodeFork) {
var fork = nodeFork.fork;
function Coordinator() {
this.channels = {};
@ -16,16 +19,16 @@ function(User, Channel) {
}
Coordinator.prototype.assignUserToLobby = function(user){
if(user.channel) {
user.channel.releaseUser(user);
if(user.channelProcess) {
//user.channel.releaseUser(user); -> generate message
}
this.lobbyUsers[user.id] = user;
}
Coordinator.prototype.assignUserToChannel = function(user, channelName){
if(user.channel) {
user.channel.releaseUser(user);
if(user.channelProcess) {
//user.channel.releaseUser(user); -> generate message
}
if(!Channel.validateName(channelName)){
@ -35,20 +38,29 @@ function(User, Channel) {
var channel = this.channels[channelName];
if(!channel) {
channel = new Channel(channelName);
try {
console.log('try');
channel = fork('app/Bootstrap/Channel.js');
channel.send('CREATE');
channel.send('{setName:"' + channelName + '"}');
} catch (err) {
throw 'Failed to fork channel ' + channelName + '! (' + err + ')';
}
this.channels[channelName] = channel;
}
channel.addUser(user);
user.setChannel(channel);
//channel.addUser(user);
//user.setChannel(channel);
delete this.lobbyUsers[user.id];
}
Coordinator.prototype.removeUser = function(user){
delete this.lobbyUsers[user.id];
if(user.channel) {
user.channel.releaseUser(user);
if(user.channelProcess) {
//user.channel.releaseUser(user); -> generate message
}
}

66
app/Lobby/User.js Executable file
View file

@ -0,0 +1,66 @@
define([
"Game/Core/User",
"Game/Core/Protocol/Helper"
],
function(Parent, ProtocolHelper) {
function User(socketLink, coordinator) {
Parent.call(this, socketLink.id);
this.coordinator = coordinator;
this.channelProcess = null;
var self = this;
socketLink.on('message', function(message){
self.onMessage(message);
});
socketLink.on('disconnect', function(){
self.onDisconnect();
});
}
User.prototype = Object.create(Parent.prototype);
User.prototype.setChannelProcess = function(channelProcess) {
this.channelProcess = channelProcess;
}
User.prototype.onMessage = function(message){
var self = this;
ProtocolHelper.runCommands(message, function(command, options){
self.processControlCommand(command, options);
});
}
User.prototype.onDisconnect = function(){
this.coordinator.removeUser(this);
}
User.prototype.processControlCommand = function(command, options){
switch(command) {
case 'join':
this.coordinator.assignUserToChannel(this, options);
break;
case 'leave':
this.coordinator.assignUserToLobby(this);
break;
case 'gameCommand':
for(var gameCommand in options) {
//NotificationCenter.trigger("processGameCommandFromUser", [gameCommand, options[gameCommand], this]);
//this.channel.processGameCommandFromUser(gameCommand, options[gameCommand], this);
}
break;
default:
break;
}
}
return User;
});