changed linear interpolation to nearest and added rube ragdoll with testbed in lab

This commit is contained in:
logsol 2014-02-16 23:00:01 +01:00
parent 47bb5ef147
commit 86063661db
28 changed files with 31671 additions and 2 deletions

416
lab/rube/js/loadrube.js Normal file
View file

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Object.prototype.hasOwnProperty = function(property) {
return typeof(this[property]) !== 'undefined'
};
function loadBodyFromRUBE(bodyJso, world) {
//console.log(bodyJso);
if ( ! bodyJso.hasOwnProperty('type') ) {
console.log("Body does not have a 'type' property");
return null;
}
var bd = new b2BodyDef();
if ( bodyJso.type == 2 )
bd.type = b2_dynamicBody;
else if ( bodyJso.type == 1 )
bd.type = b2_kinematicBody;
if ( bodyJso.hasOwnProperty('angle') )
bd.angle = bodyJso.angle;
if ( bodyJso.hasOwnProperty('angularVelocity') )
bd.angularVelocity = bodyJso.angularVelocity;
if ( bodyJso.hasOwnProperty('active') )
bd.awake = bodyJso.active;
if ( bodyJso.hasOwnProperty('fixedRotation') )
bd.fixedRotation = bodyJso.fixedRotation;
if ( bodyJso.hasOwnProperty('linearVelocity') && bodyJso.linearVelocity instanceof Object )
bd.linearVelocity.SetV( bodyJso.linearVelocity );
if ( bodyJso.hasOwnProperty('position') && bodyJso.position instanceof Object )
bd.position.SetV( bodyJso.position );
if ( bodyJso.hasOwnProperty('awake') )
bd.awake = bodyJso.awake;
else
bd.awake = false;
var body = world.CreateBody(bd);
if ( bodyJso.hasOwnProperty('fixture') ) {
for (k = 0; k < bodyJso['fixture'].length; k++) {
var fixtureJso = bodyJso['fixture'][k];
loadFixtureFromRUBE(body, fixtureJso);
}
}
if ( bodyJso.hasOwnProperty('name') )
body.name = bodyJso.name;
if ( bodyJso.hasOwnProperty('customProperties') )
body.customProperties = bodyJso.customProperties;
return body;
}
function loadFixtureFromRUBE(body, fixtureJso) {
//console.log(fixtureJso);
var fd = new b2FixtureDef();
if (fixtureJso.hasOwnProperty('friction'))
fd.friction = fixtureJso.friction;
if (fixtureJso.hasOwnProperty('density'))
fd.density = fixtureJso.density;
if (fixtureJso.hasOwnProperty('restitution'))
fd.restitution = fixtureJso.restitution;
if (fixtureJso.hasOwnProperty('sensor'))
fd.isSensor = fixtureJso.sensor;
if ( fixtureJso.hasOwnProperty('filter-categoryBits') )
fd.filter.categoryBits = fixtureJso['filter-categoryBits'];
if ( fixtureJso.hasOwnProperty('filter-maskBits') )
fd.filter.maskBits = fixtureJso['filter-maskBits'];
if ( fixtureJso.hasOwnProperty('filter-groupIndex') )
fd.filter.groupIndex = fixtureJso['filter-groupIndex'];
if (fixtureJso.hasOwnProperty('circle')) {
fd.shape = new b2CircleShape();
fd.shape.m_radius = fixtureJso.circle.radius;
if ( fixtureJso.circle.center )
fd.shape.m_p.SetV(fixtureJso.circle.center);
var fixture = body.CreateFixture(fd);
if ( fixtureJso.name )
fixture.name = fixtureJso.name;
}
else if (fixtureJso.hasOwnProperty('polygon')) {
fd.shape = new b2PolygonShape();
var verts = [];
for (v = 0; v < fixtureJso.polygon.vertices.x.length; v++)
verts.push( new b2Vec2( fixtureJso.polygon.vertices.x[v], fixtureJso.polygon.vertices.y[v] ) );
fd.shape.SetAsArray(verts, verts.length);
var fixture = body.CreateFixture(fd);
if ( fixture && fixtureJso.name )
fixture.name = fixtureJso.name;
}
else if (fixtureJso.hasOwnProperty('chain')) {
fd.shape = new b2PolygonShape();
var lastVertex = new b2Vec2();
for (v = 0; v < fixtureJso.chain.vertices.x.length; v++) {
var thisVertex = new b2Vec2( fixtureJso.chain.vertices.x[v], fixtureJso.chain.vertices.y[v] );
if ( v > 0 ) {
fd.shape.SetAsEdge( lastVertex, thisVertex );
var fixture = body.CreateFixture(fd);
if ( fixtureJso.name )
fixture.name = fixtureJso.name;
}
lastVertex = thisVertex;
}
}
else {
console.log("Could not find shape type for fixture");
}
}
function getVectorValue(val) {
if ( val instanceof Object )
return val;
else
return { x:0, y:0 };
}
function loadJointCommonProperties(jd, jointJso, loadedBodies) {
jd.bodyA = loadedBodies[jointJso.bodyA];
jd.bodyB = loadedBodies[jointJso.bodyB];
jd.localAnchorA.SetV( getVectorValue(jointJso.anchorA) );
jd.localAnchorB.SetV( getVectorValue(jointJso.anchorB) );
if ( jointJso.collideConnected )
jd.collideConnected = jointJso.collideConnected;
}
function loadJointFromRUBE(jointJso, world, loadedBodies)
{
if ( ! jointJso.hasOwnProperty('type') ) {
console.log("Joint does not have a 'type' property");
return null;
}
if ( jointJso.bodyA >= loadedBodies.length ) {
console.log("Index for bodyA is invalid: " + jointJso.bodyA );
return null;
}
if ( jointJso.bodyB >= loadedBodies.length ) {
console.log("Index for bodyB is invalid: " + jointJso.bodyB );
return null;
}
var joint = null;
if ( jointJso.type == "revolute" ) {
var jd = new b2RevoluteJointDef();
loadJointCommonProperties(jd, jointJso, loadedBodies);
if ( jointJso.hasOwnProperty('refAngle') )
jd.referenceAngle = jointJso.refAngle;
if ( jointJso.hasOwnProperty('lowerLimit') )
jd.lowerAngle = jointJso.lowerLimit;
if ( jointJso.hasOwnProperty('upperLimit') )
jd.upperAngle = jointJso.upperLimit;
if ( jointJso.hasOwnProperty('maxMotorTorque') )
jd.maxMotorTorque = jointJso.maxMotorTorque;
if ( jointJso.hasOwnProperty('motorSpeed') )
jd.motorSpeed = jointJso.motorSpeed;
if ( jointJso.hasOwnProperty('enableLimit') )
jd.enableLimit = jointJso.enableLimit;
if ( jointJso.hasOwnProperty('enableMotor') )
jd.enableMotor = jointJso.enableMotor;
joint = world.CreateJoint(jd);
}
else if ( jointJso.type == "distance" || jointJso.type == "rope" ) {
if ( jointJso.type == "rope" )
console.log("Replacing unsupported rope joint with distance joint!");
var jd = new b2DistanceJointDef();
loadJointCommonProperties(jd, jointJso, loadedBodies);
if ( jointJso.hasOwnProperty('length') )
jd.length = jointJso.length;
if ( jointJso.hasOwnProperty('dampingRatio') )
jd.dampingRatio = jointJso.dampingRatio;
if ( jointJso.hasOwnProperty('frequency') )
jd.frequencyHz = jointJso.frequency;
joint = world.CreateJoint(jd);
}
else if ( jointJso.type == "prismatic" ) {
var jd = new b2PrismaticJointDef();
loadJointCommonProperties(jd, jointJso, loadedBodies);
if ( jointJso.hasOwnProperty('localAxisA') )
jd.localAxisA.SetV( getVectorValue(jointJso.localAxisA) );
if ( jointJso.hasOwnProperty('refAngle') )
jd.referenceAngle = jointJso.refAngle;
if ( jointJso.hasOwnProperty('enableLimit') )
jd.enableLimit = jointJso.enableLimit;
if ( jointJso.hasOwnProperty('lowerLimit') )
jd.lowerTranslation = jointJso.lowerLimit;
if ( jointJso.hasOwnProperty('upperLimit') )
jd.upperTranslation = jointJso.upperLimit;
if ( jointJso.hasOwnProperty('enableMotor') )
jd.enableMotor = jointJso.enableMotor;
if ( jointJso.hasOwnProperty('maxMotorForce') )
jd.maxMotorForce = jointJso.maxMotorForce;
if ( jointJso.hasOwnProperty('motorSpeed') )
jd.motorSpeed = jointJso.motorSpeed;
joint = world.CreateJoint(jd);
}
else if ( jointJso.type == "wheel" ) {
//Make a fake wheel joint using a line joint and a distance joint.
//Return the line joint because it has the linear motor controls.
//Use ApplyTorque on the bodies to spin the wheel...
var jd = new b2DistanceJointDef();
loadJointCommonProperties(jd, jointJso, loadedBodies);
jd.length = 0.0;
if ( jointJso.hasOwnProperty('springDampingRatio') )
jd.dampingRatio = jointJso.springDampingRatio;
if ( jointJso.hasOwnProperty('springFrequency') )
jd.frequencyHz = jointJso.springFrequency;
world.CreateJoint(jd);
jd = new b2LineJointDef();
loadJointCommonProperties(jd, jointJso, loadedBodies);
if ( jointJso.hasOwnProperty('localAxisA') )
jd.localAxisA.SetV( getVectorValue(jointJso.localAxisA) );
joint = world.CreateJoint(jd);
}
else if ( jointJso.type == "friction" ) {
var jd = new b2FrictionJointDef();
loadJointCommonProperties(jd, jointJso, loadedBodies);
if ( jointJso.hasOwnProperty('maxForce') )
jd.maxForce = jointJso.maxForce;
if ( jointJso.hasOwnProperty('maxTorque') )
jd.maxTorque = jointJso.maxTorque;
joint = world.CreateJoint(jd);
}
else if ( jointJso.type == "weld" ) {
var jd = new b2WeldJointDef();
loadJointCommonProperties(jd, jointJso, loadedBodies);
if ( jointJso.hasOwnProperty('referenceAngle') )
jd.referenceAngle = jointJso.referenceAngle;
joint = world.CreateJoint(jd);
}
else {
console.log("Unsupported joint type: " + jointJso.type);
console.log(jointJso);
}
if ( joint && jointJso.name )
joint.name = jointJso.name;
return joint;
}
function makeClone(obj) {
var newObj = (obj instanceof Array) ? [] : {};
for (var i in obj) {
if (obj[i] && typeof obj[i] == "object")
newObj[i] = makeClone(obj[i]);
else
newObj[i] = obj[i];
}
return newObj;
};
function loadImageFromRUBE(imageJso, world, loadedBodies)
{
var image = makeClone(imageJso);
if ( image.hasOwnProperty('body') && image.body >= 0 )
image.body = loadedBodies[image.body];//change index to the actual body
else
image.body = null;
image.center = new b2Vec2();
image.center.SetV( getVectorValue(imageJso.center) );
return image;
}
//mainly just a convenience for the testbed - uses global 'world' variable
function loadSceneFromRUBE(worldJso) {
return loadSceneIntoWorld(worldJso, world);
}
//load the scene into an already existing world variable
function loadSceneIntoWorld(worldJso, world) {
var success = true;
var loadedBodies = [];
if ( worldJso.hasOwnProperty('body') ) {
for (var i = 0; i < worldJso.body.length; i++) {
var bodyJso = worldJso.body[i];
var body = loadBodyFromRUBE(bodyJso, world);
if ( body )
loadedBodies.push( body );
else
success = false;
}
}
var loadedJoints = [];
if ( worldJso.hasOwnProperty('joint') ) {
for (var i = 0; i < worldJso.joint.length; i++) {
var jointJso = worldJso.joint[i];
var joint = loadJointFromRUBE(jointJso, world, loadedBodies);
if ( joint )
loadedJoints.push( joint );
//else
// success = false;
}
}
var loadedImages = [];
if ( worldJso.hasOwnProperty('image') ) {
for (var i = 0; i < worldJso.image.length; i++) {
var imageJso = worldJso.image[i];
var image = loadImageFromRUBE(imageJso, world, loadedBodies);
if ( image )
loadedImages.push( image );
else
success = false;
}
world.images = loadedImages;
}
return success;
}
//create a world variable and return it if loading succeeds
function loadWorldFromRUBE(worldJso) {
var gravity = new b2Vec2(0,0);
if ( worldJso.hasOwnProperty('gravity') && worldJso.gravity instanceof Object )
gravity.SetV( worldJso.gravity );
var world = new b2World( gravity );
if ( ! loadSceneIntoWorld(worldJso, world) )
return false;
return world;
}
function getNamedBodies(world, name) {
var bodies = [];
for (b = world.m_bodyList; b; b = b.m_next) {
if ( b.name == name )
bodies.push(b);
}
return bodies;
}
function getNamedFixtures(world, name) {
var fixtures = [];
for (b = world.m_bodyList; b; b = b.m_next) {
for (f = b.m_fixtureList; f; f = f.m_next) {
if ( f.name == name )
fixtures.push(f);
}
}
return fixtures;
}
function getNamedJoints(world, name) {
var joints = [];
for (j = world.m_jointList; j; j = j.m_next) {
if ( j.name == name )
joints.push(j);
}
return joints;
}
function getNamedImages(world, name) {
var images = [];
for (i = 0; i < world.images.length; i++) {
if ( world.images[i].name == name )
images.push(world.images[i].name);
}
return images;
}
//custom properties
function getBodiesByCustomProperty(world, propertyType, propertyName, valueToMatch) {
var bodies = [];
for (b = world.m_bodyList; b; b = b.m_next) {
if ( ! b.hasOwnProperty('customProperties') )
continue;
for (var i = 0; i < b.customProperties.length; i++) {
if ( ! b.customProperties[i].hasOwnProperty("name") )
continue;
if ( ! b.customProperties[i].hasOwnProperty(propertyType) )
continue;
if ( b.customProperties[i].name == propertyName &&
b.customProperties[i][propertyType] == valueToMatch)
bodies.push(b);
}
}
return bodies;
}
function hasCustomProperty(item, propertyType, propertyName) {
if ( !item.hasOwnProperty('customProperties') )
return false;
for (var i = 0; i < item.customProperties.length; i++) {
if ( ! item.customProperties[i].hasOwnProperty("name") )
continue;
if ( ! item.customProperties[i].hasOwnProperty(propertyType) )
continue;
return true;
}
return false;
}
function getCustomProperty(item, propertyType, propertyName, defaultValue) {
if ( !item.hasOwnProperty('customProperties') )
return defaultValue;
for (var i = 0; i < item.customProperties.length; i++) {
if ( ! item.customProperties[i].hasOwnProperty("name") )
continue;
if ( ! item.customProperties[i].hasOwnProperty(propertyType) )
continue;
if ( item.customProperties[i].name == propertyName )
return item.customProperties[i][propertyType];
}
return defaultValue;
}