some changes

This commit is contained in:
jeena 2014-01-09 23:02:57 +01:00
parent 764220675b
commit 86dcdf92df
5 changed files with 250 additions and 4 deletions

View file

@ -0,0 +1,52 @@
define([
"Game/Core/Physics/Doll",
"Game/Config/Settings",
"Game/Core/NotificationCenter"
],
function (Parent, Settings, NotificationCenter) {
function Doll(physicsEngine, playerId) {
Parent.call(this, physicsEngine, playerId);
this.height = 36;
}
Doll.prototype = Object.create(Parent.prototype);
Doll.prototype.createMesh = function() {
var self = this;
var imgPath = Settings.GRAPHICS_PATH
+ Settings.GRAPHICS_SUBPATH_CHARACTERS
+ 'Chuck' + '/'
+ 'chuck.png';
var callback = function(mesh) {
self.mesh = mesh;
NotificationCenter.trigger("view/addMesh", mesh);
}
NotificationCenter.trigger("view/createMesh",
10,
36,
0,
0,
imgPath,
callback
);
};
Doll.prototype.render = function() {
NotificationCenter.trigger("view/updateMesh",
this.mesh,
{
x: this.body.GetPosition().x * Settings.RATIO + 4,
y: (this.body.GetPosition().y * Settings.RATIO) - 29
}
);
}
return Doll;
});

View file

@ -2,11 +2,11 @@ define([
"Game/Config/Settings", "Game/Config/Settings",
"Lib/Utilities/Exception", "Lib/Utilities/Exception",
"Game/Client/View/Views/AbstractView", "Game/Client/View/Views/AbstractView",
"Game/Client/View/Views/ThreeView", //"Game/Client/View/Views/ThreeView",
"Game/Client/View/Views/PixiView", "Game/Client/View/Views/PixiView",
], ],
function (Settings, Exception, AbstractView, ThreeView, PixiView) { function (Settings, Exception, AbstractView, PixiView) {
var ViewManager = {}; var ViewManager = {};

View file

@ -47,7 +47,7 @@ define({
IS_BROWSER_ENVIRONMENT: typeof window !== 'undefined', IS_BROWSER_ENVIRONMENT: typeof window !== 'undefined',
USE_WEGBL: true, USE_WEGBL: true,
DEBUG_MODE: 1, DEBUG_MODE: 0,
// NETWORKING // NETWORKING
WORLD_UPDATE_BROADCAST_INTERVAL: 70, WORLD_UPDATE_BROADCAST_INTERVAL: 70,

193
app/Game/Core/Physics/Doll.js Executable file
View file

@ -0,0 +1,193 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/GameObject",
"Lib/Vendor/Box2D",
"Game/Config/Settings",
"Game/" + GLOBALS.context + "/Collision/Detector"
],
function (Parent, Box2D, Settings, CollisionDetector) {
function Doll (physicsEngine, playerId) {
Parent.call(this, physicsEngine);
this.playerId = playerId;
this.standing = false;
this.moveDirection = 0;
this.lookDirection = 0;
this.legs;
this.createFixtures();
this.body.SetActive(false);
}
Doll.prototype = Object.create(Parent.prototype);
Doll.prototype.getBodyDef = function() {
var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.position.x = 220 / Settings.RATIO;
bodyDef.position.y = 0 / Settings.RATIO;
bodyDef.fixedRotation = true;
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
bodyDef.userData = CollisionDetector.IDENTIFIER.PLAYER + '-' + this.playerId;
return bodyDef;
};
Doll.prototype.createFixtures = function () {
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
fixtureDef.density = Settings.PLAYER_DENSITY;
fixtureDef.friction = 0;
fixtureDef.restitution = Settings.PLAYER_RESTITUTION;
var headShape = new Box2D.Collision.Shapes.b2CircleShape();
headShape.SetRadius(5 / Settings.RATIO);
headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -37 / Settings.RATIO));
fixtureDef.shape = headShape;
fixtureDef.isSensor = false;
this.body.CreateFixture(fixtureDef);
var bodyShape = new Box2D.Collision.Shapes.b2PolygonShape();
bodyShape.SetAsOrientedBox(5 / Settings.RATIO, 16 / Settings.RATIO, new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -21 / Settings.RATIO));
fixtureDef.shape = bodyShape;
fixtureDef.isSensor = false;
this.body.CreateFixture(fixtureDef);
var legsShape = new Box2D.Collision.Shapes.b2CircleShape();
legsShape.SetRadius(5 / Settings.RATIO);
legsShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -5 / Settings.RATIO));
fixtureDef.shape = legsShape;
fixtureDef.friction = Settings.PLAYER_FRICTION;
fixtureDef.isSensor = false;
this.legs = this.body.CreateFixture(fixtureDef);
var feetShape = new Box2D.Collision.Shapes.b2CircleShape();
feetShape.SetRadius(4 / Settings.RATIO);
feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, 0 / Settings.RATIO));
fixtureDef.shape = feetShape;
fixtureDef.isSensor = true;
fixtureDef.userData = {
onCollisionChange: this.onFootSensorDetection.bind(this)
}
this.body.CreateFixture(fixtureDef);
}
Doll.prototype.spawn = function (x, y) {
this.body.SetPosition(new Box2D.Common.Math.b2Vec2(x / Settings.RATIO, y / Settings.RATIO));
this.body.SetActive(true);
}
Doll.prototype.getPosition = function() {
return this.body.GetPosition();
};
Doll.prototype.setFriction = function (friction) {
if(!friction) friction = -1;
if (this.legs.GetFriction() != friction) {
this.legs.SetFriction(friction);
}
}
Doll.prototype.move = function (direction) {
this.moveDirection = direction;
var speed;
switch(true) {
case direction == this.lookDirection && this.isStanding():
speed = Settings.RUN_SPEED;
break;
case !this.isStanding():
speed = Settings.FLY_SPEED;
break;
default:
speed = Settings.WALK_SPEED;
break;
}
this.setFriction(Settings.PLAYER_MOTION_FRICTION);
this.body.SetAwake(true);
var vector = new Box2D.Common.Math.b2Vec2(speed * direction, this.body.GetLinearVelocity().y);
this.body.SetLinearVelocity(vector);
}
Doll.prototype.stop = function () {
this.moveDirection = 0;
this.setFriction(Settings.PLAYER_FRICTION);
}
Doll.prototype.jump = function () {
if (this.isStanding()) {
this.body.SetAwake(true);
var vector = new Box2D.Common.Math.b2Vec2(0, -Settings.JUMP_SPEED);
this.body.ApplyImpulse(vector, this.body.GetPosition());
this.setStanding(false);
}
}
Doll.prototype.destroy = function () {
this.body.GetWorld().DestroyBody(this.body);
}
Doll.prototype.setStanding = function (isStanding) {
this.standing = isStanding;
}
Doll.prototype.isStanding = function () {
return this.standing;
}
Doll.prototype.lookAt = function(x, y) {
var lastLookDirection = this.lookDirection;
/*
var degree = Math.atan2(Settings.STAGE_WIDTH / 2 - x, Settings.STAGE_HEIGHT / 2 - 25 - y) / (Math.PI / 180);
if (x < Settings.STAGE_WIDTH / 2) {
this.mc.scaleX = -1;
this.lookDirection = -1;
degree = (-45 + degree / 2);
this.mc.head.rotation = degree;
} else if (x >= Settings.STAGE_WIDTH / 2) {
this.mc.scaleX = 1;
this.lookDirection = 1;
degree = (45 + -degree / 2) - 90;
this.mc.head.rotation = degree;
}
*/
if(x < 0) {
this.lookDirection = -1;
} else {
this.lookDirection = 1;
}
};
Doll.prototype.onFootSensorDetection = function(isColliding) {
if(isColliding && !(this.body.GetLinearVelocity().y < -Settings.JUMP_SPEED && !this.isStanding())) {
this.setStanding(true);
}
};
Doll.prototype.update = function() {
if (this.body.GetLinearVelocity().x == 0) {
this.stop();
}
if (!this.body.IsAwake() && !this.isStanding()) {
this.setStanding(true);
}
};
return Doll;
});

View file

@ -2,7 +2,8 @@ GLOBALS = { context: "Client" };
requirejs.config({ requirejs.config({
baseUrl: 'app', baseUrl: 'app',
deps: ['Lib/Utilities/Extensions'] deps: ['Lib/Utilities/Extensions'],
waitSeconds: 0
}); });
var inspector = {}; var inspector = {};