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https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
fixed #38
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parent
7a59e175e0
commit
89c5e4a5d8
6 changed files with 64 additions and 25 deletions
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@ -73,6 +73,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
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}
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}
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}
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}
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}
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}
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} while (body = body.GetNext());
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} while (body = body.GetNext());
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}
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}
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@ -91,6 +92,14 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
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var player = this.players[playerId];
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var player = this.players[playerId];
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player.spawn(x, y);
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player.spawn(x, y);
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this.gameObjects.animated.push(player.getDoll());
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this.gameObjects.animated.push(player.getDoll());
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if(options.holdingItemUid) {
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this.onHandActionResponse({
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itemUid: options.holdingItemUid,
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action: "grab",
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playerId: playerId
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});
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}
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}
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}
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GameController.prototype.onHandActionResponse = function(options) {
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GameController.prototype.onHandActionResponse = function(options) {
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@ -112,7 +121,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
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player.grab(item);
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player.grab(item);
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}
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}
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} else {
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} else {
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console.warn("Item for joint can not be found locally.")
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console.warn("Item for joint can not be found locally. " + options.itemUid)
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}
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}
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};
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};
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@ -14,11 +14,6 @@ function (ProtocolHelper, GameController, User, NotificationCenter, Settings, Do
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this.gameController = null;
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this.gameController = null;
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this.users = {};
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this.users = {};
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this.init();
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}
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Networker.prototype.init = function () {
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this.socketLink.on('connect', this.onConnect.bind(this));
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this.socketLink.on('connect', this.onConnect.bind(this));
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this.socketLink.on('disconnect', this.onDisconnect.bind(this));
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this.socketLink.on('disconnect', this.onDisconnect.bind(this));
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@ -33,7 +28,6 @@ function (ProtocolHelper, GameController, User, NotificationCenter, Settings, Do
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NotificationCenter.on("sendGameCommand", this.sendGameCommand, this);
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NotificationCenter.on("sendGameCommand", this.sendGameCommand, this);
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}
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}
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// Socket callbacks
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// Socket callbacks
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Networker.prototype.onConnect = function () {
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Networker.prototype.onConnect = function () {
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@ -49,6 +43,10 @@ function (ProtocolHelper, GameController, User, NotificationCenter, Settings, Do
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}
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}
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Networker.prototype.onJoinSuccess = function (options) {
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Networker.prototype.onJoinSuccess = function (options) {
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NotificationCenter.on("game/level/loaded", function() {
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this.onLevelLoaded(options);
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}, this);
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this.gameController = new GameController();
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this.gameController = new GameController();
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this.gameController.loadLevel(options.levelUid);
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this.gameController.loadLevel(options.levelUid);
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@ -61,6 +59,10 @@ function (ProtocolHelper, GameController, User, NotificationCenter, Settings, Do
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}
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}
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}
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}
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this.initPing();
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}
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Networker.prototype.onLevelLoaded = function(options) {
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if (options.spawnedPlayers) {
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if (options.spawnedPlayers) {
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for(var i = 0; i < options.spawnedPlayers.length; i++) {
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for(var i = 0; i < options.spawnedPlayers.length; i++) {
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this.gameController.onSpawnPlayer(options.spawnedPlayers[i]);
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this.gameController.onSpawnPlayer(options.spawnedPlayers[i]);
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@ -70,9 +72,7 @@ function (ProtocolHelper, GameController, User, NotificationCenter, Settings, Do
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if (options.worldUpdate) {
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if (options.worldUpdate) {
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this.gameController.onWorldUpdate(options.worldUpdate);
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this.gameController.onWorldUpdate(options.worldUpdate);
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}
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}
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};
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this.initPing();
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}
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Networker.prototype.initPing = function() {
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Networker.prototype.initPing = function() {
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@ -1,10 +1,11 @@
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define([
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define([
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"Game/" + GLOBALS.context + "/Physics/Engine",
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"Game/" + GLOBALS.context + "/Physics/Engine",
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"Game/" + GLOBALS.context + "/Loader/TiledLevel",
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"Game/" + GLOBALS.context + "/Loader/TiledLevel",
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"Game/" + GLOBALS.context + "/Player"
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"Game/" + GLOBALS.context + "/Player",
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"Lib/Utilities/NotificationCenter"
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],
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],
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function (PhysicsEngine, TiledLevel, Player) {
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function (PhysicsEngine, TiledLevel, Player, NotificationCenter) {
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function GameController () {
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function GameController () {
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this.players = {};
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this.players = {};
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@ -17,7 +18,7 @@ function (PhysicsEngine, TiledLevel, Player) {
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this.physicsEngine = new PhysicsEngine();
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this.physicsEngine = new PhysicsEngine();
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this.physicsEngine.setCollisionDetector();
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this.physicsEngine.setCollisionDetector();
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this.update();
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NotificationCenter.on("game/level/loaded", this.onLevelLoaded, this);
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}
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}
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GameController.prototype.update = function() {
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GameController.prototype.update = function() {
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@ -45,6 +46,10 @@ function (PhysicsEngine, TiledLevel, Player) {
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this.loadLevel(this.level.uid);
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this.loadLevel(this.level.uid);
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};
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};
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GameController.prototype.onLevelLoaded = function() {
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this.update();
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};
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GameController.prototype.destroy = function () {
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GameController.prototype.destroy = function () {
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for(var player in this.players) {
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for(var player in this.players) {
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@ -2,18 +2,20 @@ define([
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"Game/Config/Settings",
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"Game/Config/Settings",
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"Lib/Vendor/Box2D",
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"Lib/Vendor/Box2D",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Exception",
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"Game/" + GLOBALS.context + "/Collision/Detector",
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"Game/" + GLOBALS.context + "/Collision/Detector",
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"Game/" + GLOBALS.context + "/GameObjects/Tile",
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"Game/" + GLOBALS.context + "/GameObjects/Tile",
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"Game/" + GLOBALS.context + "/GameObjects/Item",
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"Game/" + GLOBALS.context + "/GameObjects/Item",
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"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard"
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"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard"
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], function (Settings, Box2D, NotificationCenter, CollisionDetector, Tile, Item, Skateboard) {
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], function (Settings, Box2D, NotificationCenter, Exception, CollisionDetector, Tile, Item, Skateboard) {
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function Level (uid, engine, gameObjects) {
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function Level (uid, engine, gameObjects) {
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this.uid = uid;
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this.uid = uid;
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this.engine = engine;
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this.engine = engine;
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this.levelObject = null;
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this.levelObject = null;
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this.gameObjects = gameObjects;
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this.gameObjects = gameObjects;
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this.isLoaded = false;
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this.load(this.uid);
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this.load(this.uid);
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}
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}
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@ -24,6 +26,7 @@ define([
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self.levelData = levelData;
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self.levelData = levelData;
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self.createTiles();
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self.createTiles();
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self.createItems();
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self.createItems();
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self.isLoaded = true;
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NotificationCenter.trigger("game/level/loaded");
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NotificationCenter.trigger("game/level/loaded");
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});
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});
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}
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}
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@ -33,8 +36,8 @@ define([
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for (var i = 0; i < this.gameObjects[key].length; i++) {
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for (var i = 0; i < this.gameObjects[key].length; i++) {
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this.gameObjects[key][i].destroy();
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this.gameObjects[key][i].destroy();
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}
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}
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//this.gameObjects[key] = [];
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}
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}
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this.isLoaded = false;
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}
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}
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Level.prototype.createTiles = function () {
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Level.prototype.createTiles = function () {
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@ -77,9 +80,10 @@ define([
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};
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};
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Level.prototype.getRandomSpawnPoint = function() {
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Level.prototype.getRandomSpawnPoint = function() {
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throw new Error("Level not loaded.");
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return {
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return {
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x: 150 + Math.random() * 300,
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x: 150 + Math.random() * 300,
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y: 0
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y: -500
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};
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};
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};
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};
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@ -45,6 +45,19 @@
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// Channel command callbacks
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// Channel command callbacks
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Channel.prototype.onAddUser = function (userId) {
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Channel.prototype.onAddUser = function (userId) {
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var self = this;
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if(!this.gameController.level || !this.gameController.level.isLoaded) {
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var token = NotificationCenter.on("game/level/loaded", function() {
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self.sendJoinSuccess(userId);
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NotificationCenter.off(token);
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});
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} else {
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self.sendJoinSuccess(userId);
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}
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}
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Channel.prototype.sendJoinSuccess = function(userId) {
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var user = new User(userId, this);
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var user = new User(userId, this);
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var joinedUsers = Object.keys(this.users);
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var joinedUsers = Object.keys(this.users);
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var spawnedPlayers = this.gameController.getSpawnedPlayersAndTheirPositions();
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var spawnedPlayers = this.gameController.getSpawnedPlayersAndTheirPositions();
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@ -68,7 +81,7 @@
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NotificationCenter.trigger('user/' + user.id + "/joinSuccess", options);
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NotificationCenter.trigger('user/' + user.id + "/joinSuccess", options);
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NotificationCenter.trigger('user/joined', user);
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NotificationCenter.trigger('user/joined', user);
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}
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};
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Channel.prototype.onReleaseUser = function (userId) {
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Channel.prototype.onReleaseUser = function (userId) {
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var user = this.users[userId];
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var user = this.users[userId];
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@ -5,12 +5,13 @@ define([
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"Game/Server/Control/PlayerController",
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"Game/Server/Control/PlayerController",
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"Lib/Utilities/RequestAnimFrame",
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"Lib/Utilities/RequestAnimFrame",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/NotificationCenter",
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"Lib/Vendor/Box2D",
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"Game/Server/Player",
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"Game/Server/Player",
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"Game/Server/GameObjects/GameObject",
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"Game/Server/GameObjects/GameObject",
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"Game/Server/GameObjects/Doll"
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"Game/Server/GameObjects/Doll"
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],
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],
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function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, NotificationCenter, Player, GameObject, Doll) {
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function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, NotificationCenter, Box2D, Player, GameObject, Doll) {
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function GameController (channel) {
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function GameController (channel) {
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@ -22,7 +23,6 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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NotificationCenter.on('user/left', this.userLeft, this); // FIXME: refactor this.userLeft -> this.onUserLeft, even in core and client
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NotificationCenter.on('user/left', this.userLeft, this); // FIXME: refactor this.userLeft -> this.onUserLeft, even in core and client
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NotificationCenter.on('user/resetLevel', this.onResetLevel, this);
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NotificationCenter.on('user/resetLevel', this.onResetLevel, this);
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NotificationCenter.on('player/killed', this.spawnPlayer, this);
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NotificationCenter.on('player/killed', this.spawnPlayer, this);
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NotificationCenter.on('game/level/loaded', this.onLevelLoaded, this);
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console.checkpoint('starting game controller for channel ' + channel.name);
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console.checkpoint('starting game controller for channel ' + channel.name);
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@ -43,6 +43,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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}
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}
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GameController.prototype.onLevelLoaded = function() {
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GameController.prototype.onLevelLoaded = function() {
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Parent.prototype.onLevelLoaded.call(this);
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this.updateWorld();
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this.updateWorld();
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};
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};
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@ -95,7 +96,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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var body = this.physicsEngine.world.GetBodyList();
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var body = this.physicsEngine.world.GetBodyList();
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do {
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do {
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if(getSleeping || body.IsAwake()) {
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if((getSleeping || body.IsAwake()) && body.GetType() === Box2D.Dynamics.b2Body.b2_dynamicBody) {
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var userData = body.GetUserData();
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var userData = body.GetUserData();
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if (userData instanceof GameObject) {
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if (userData instanceof GameObject) {
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@ -125,11 +126,18 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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for(id in this.players) {
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for(id in this.players) {
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var player = this.players[id];
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var player = this.players[id];
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if(player.isSpawned) {
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if(player.isSpawned) {
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spawnedPlayers.push({
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var options = {
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id: id,
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id: id,
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x: player.getPosition().x * Settings.RATIO,
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x: player.getPosition().x * Settings.RATIO,
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y: player.getPosition().y * Settings.RATIO
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y: player.getPosition().y * Settings.RATIO
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});
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};
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if(player.holdingItem) {
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options.holdingItemUid = player.holdingItem.uid;
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}
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spawnedPlayers.push(options);
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}
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}
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}
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}
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