mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
refining js version
This commit is contained in:
parent
3c8fa410ba
commit
8d0ff1a929
15 changed files with 562 additions and 355 deletions
63
lib/Chuck/Physics/Engine.js
Executable file
63
lib/Chuck/Physics/Engine.js
Executable file
|
|
@ -0,0 +1,63 @@
|
|||
Chuck.Physics.Engine = function () {
|
||||
this._world;
|
||||
|
||||
this.init();
|
||||
}
|
||||
|
||||
Chuck.Physics.Engine.prototype.init = function() {
|
||||
this._world = this._initBox2d();
|
||||
this.setupDebugDraw();
|
||||
}
|
||||
|
||||
Chuck.Physics.Engine.prototype._initBox2d = function() {
|
||||
return new Chuck.b2World(new Chuck.b2Vec2(0,Chuck.Settings.BOX2D_GRAVITY), Chuck.Settings.BOX2D_ALLOW_SLEEP);
|
||||
}
|
||||
|
||||
Chuck.Physics.Engine.prototype.getWorld = function() {
|
||||
return this._world;
|
||||
}
|
||||
|
||||
Chuck.Physics.Engine.prototype.setCollisionDetector = function() {
|
||||
var cd = new CollisionDetector();
|
||||
this._world.SetContactListener(cd);
|
||||
}
|
||||
|
||||
Chuck.Physics.Engine.prototype.setupDebugDraw = function() {
|
||||
//var debugSprite = new Sprite();
|
||||
//View.getInstance().add(debugSprite);
|
||||
|
||||
var debugSprite = document.getElementById("canvas").getContext("2d");
|
||||
|
||||
// set debug draw
|
||||
var dbgDraw = new Chuck.b2DebugDraw();
|
||||
|
||||
dbgDraw.SetSprite(debugSprite);
|
||||
dbgDraw.SetDrawScale(Chuck.Settings.RATIO);
|
||||
dbgDraw.SetAlpha(0.5);
|
||||
dbgDraw.SetFillAlpha(0.1);
|
||||
dbgDraw.SetLineThickness(0);
|
||||
|
||||
dbgDraw.SetFlags(null
|
||||
| Chuck.b2DebugDraw.e_shapeBit
|
||||
//| b2DebugDraw.e_jointBit
|
||||
//| b2DebugDraw.e_coreShapeBit
|
||||
//| b2DebugDraw.e_aabbBit
|
||||
//| b2DebugDraw.e_centerOfMassBit
|
||||
//| b2DebugDraw.e_obbBit
|
||||
//| b2DebugDraw.e_pairBit
|
||||
);
|
||||
|
||||
this._world.SetDebugDraw(dbgDraw);
|
||||
|
||||
this._world.SetWarmStarting(true);
|
||||
}
|
||||
|
||||
Chuck.Physics.Engine.prototype.createBody = function(bodyDef) {
|
||||
return this._world.CreateBody(bodyDef);
|
||||
}
|
||||
|
||||
Chuck.Physics.Engine.prototype.update = function() {
|
||||
this._world.Step(Chuck.Settings.BOX2D_TIME_STEP, Chuck.Settings.BOX2D_VELOCITY_ITERATIONS, Chuck.Settings.BOX2D_POSITION_ITERATIONS);
|
||||
this._world.ClearForces();
|
||||
this._world.DrawDebugData();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue