Splitted Client and Server Processors

This commit is contained in:
logsol 2012-07-13 17:13:01 +02:00
parent ae53d40c60
commit 8f38c6dcc6
4 changed files with 74 additions and 35 deletions

View file

@ -1,11 +1,23 @@
define(["Chuck/Processor"], function(Processor){
define(["Chuck/Settings", "Chuck/Processors/ServerProcessor", "Chuck/Processors/ClientProcessor"], function(Settings, ServerProcessor, ClientProcessor){
function Game(networker){
this.networker = networker;
this.processor = new Processor();
this.processor = this.createProcessor();
this.processor.loadLevel("default.json");
}
Game.prototype.createProcessor = function(){
var processor;
if(Settings.IS_BROWSER_ENVIRONMENT){
processor = new ClientProcessor();
} else {
processor = new ServerProcessor();
}
return processor;
}
Game.prototype.processGameCommand = function(command, options){
console.log('(not implemented) processGameCommand:', command, options);
}