Splitted Client and Server Processors

This commit is contained in:
logsol 2012-07-13 17:13:01 +02:00
parent ae53d40c60
commit 8f38c6dcc6
4 changed files with 74 additions and 35 deletions

View file

@ -0,0 +1,46 @@
var requires = [
"Chuck/Physics/Engine",
"Chuck/Player",
"Vendor/Box2D",
"Chuck/Loader/Level",
"RequestAnimationFrame"
];
define(requires, function(PhysicsEngine, Player, Box2D, Level, requestAnimFrame){
function ServerGame () {
this.init();
};
ServerGame.prototype.init = function() {
this.physicsEngine = new PhysicsEngine();
this.update();
}
ServerGame.prototype.loadLevel = function(path) {
if (this.level) {
this.level.unload();
}
this.level = new Level(path, this.physicsEngine);
this.level.loadLevelInToEngine();
console.log(this.level);
}
ServerGame.prototype.getPhysicsEngine = function() {
return this.physicsEngine;
}
ServerGame.prototype.update = function() {
requestAnimFrame(this.update.bind(this));
this.physicsEngine.update();
}
ServerGame.prototype.destruct = function() {
}
return ServerGame;
});