added mouse wheel for zooming

This commit is contained in:
Jeena 2013-11-30 11:54:31 +01:00
parent 59978429c7
commit 93857ced2d
2 changed files with 26 additions and 1 deletions

View file

@ -27,10 +27,30 @@ define(['Lib/Vendor/Three', 'Game/Config/Settings'], function (Three, Settings)
);
}
this.camera.position.z = 481;
this.camera.position.z = 481; // 481
this.setPosition(Settings.STAGE_WIDTH / 2, -Settings.STAGE_HEIGHT / 2);
this.initWheel();
}
CameraController.prototype.initWheel = function() {
var callback = this.handleWheel.bind(this);
if(window.addEventListener)
window.addEventListener("DOMMouseScroll", callback, false);
else
window.onmousewheel = document.onmousewheel = callback;
};
CameraController.prototype.handleWheel = function(event) {
var delta = 0;
if(!event) event = window.event; // IE
if(event.wheelDelta) delta = event.wheelDelta/120;
else if(event.detail) delta = -event.detail/3;
if(delta) this.camera.position.z += delta * 10;
if(event.preventDefault) event.preventDefault();
event.returnValue = false;
};
CameraController.prototype.getCamera = function () {
return this.camera;
}

View file

@ -55,6 +55,7 @@ define(requires, function (DomController, Three, Settings, CameraController) {
var ambientLight = new Three.AmbientLight(0xffffff);
this.scene.add(ambientLight);
//var directionalLight = new Three.DirectionalLight(0xffffff);
//directionalLight.position.set(1, 0, 10).normalize();
@ -67,6 +68,10 @@ define(requires, function (DomController, Three, Settings, CameraController) {
//});
}
ViewController.prototype.loadPlayerMesh = function(player) {
};
ViewController.prototype.loadMeshes = function(objects) {
var self = this;
for (var i = 0; i < objects.length; i++) {