mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
fixed problems with first world update
This commit is contained in:
parent
283a1ef48b
commit
93e8133c89
13 changed files with 353 additions and 166 deletions
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@ -36,25 +36,6 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
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document.body.appendChild(this.stats.domElement);
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};
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GameController.prototype.makeMouseJoint = function(p) {
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var ground = this.physicsEngine.getGround();
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var body = this.me.getBody();
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var def = new Box2D.Dynamics.Joints.b2MouseJointDef();
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def.bodyA = ground;
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def.bodyB = body;
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def.target = p;
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def.collideConnected = false;
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def.maxForce = 100;
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def.dampingRatio = 0.99;
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this.mouse_joint = this.physicsEngine.world.CreateJoint(def);
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body.SetAwake(true);
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}
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GameController.prototype.destruct = function() {
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//destroy box2d world etc.
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};
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@ -128,5 +109,13 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
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Parent.prototype.loadLevel.call(this, path);
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}
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GameController.prototype.userLeft = function(user) {
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var doll = this.players[user.id].doll;
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var i = this.gameObjects.animated.indexOf(doll);
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if(i>=0) this.gameObjects.animated.splice(i, 1);
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Parent.prototype.userLeft.call(this, user);
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}
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return GameController;
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});
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53
app/Game/Client/GameObjects/Item.js
Normal file
53
app/Game/Client/GameObjects/Item.js
Normal file
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@ -0,0 +1,53 @@
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define([
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"Game/Core/GameObjects/Item",
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"Game/Config/Settings",
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"Game/Core/NotificationCenter"
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],
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function (Parent, Settings, NotificationCenter) {
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function Item(physicsEngine, uid, options) {
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Parent.call(this, physicsEngine, uid, options);
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}
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Item.prototype = Object.create(Parent.prototype);
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Item.prototype.createMesh = function() {
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var self = this;
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var texturePath = Settings.GRAPHICS_PATH
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+ Settings.GRAPHICS_SUBPATH_ITEMS
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+ this.options.category + '/'
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+ this.options.image;
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var callback = function(mesh) {
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self.mesh = mesh;
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NotificationCenter.trigger("view/addMesh", mesh);
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}
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NotificationCenter.trigger("view/createMesh",
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texturePath,
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callback,
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{
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width: this.options.width,
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height: this.options.height,
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pivot: "mb"
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}
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);
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};
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Item.prototype.render = function() {
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NotificationCenter.trigger("view/updateMesh",
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this.mesh,
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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y: this.body.GetPosition().y * Settings.RATIO,
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rotation: this.body.GetAngle()
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}
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);
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}
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return Item;
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});
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@ -15,10 +15,9 @@ function (Parent, Settings, NotificationCenter) {
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Tile.prototype.createMesh = function() {
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var self = this;
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var material = "Stones";
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var texturePath = Settings.GRAPHICS_PATH
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+ Settings.GRAPHICS_SUBPATH_TILES
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+ material + '/'
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+ this.options.m + '/'
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+ this.options.s + ''
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+ (this.options.r || 0) + '.gif';
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@ -63,11 +63,13 @@ function (ProtocolHelper, GameController, User, NotificationCenter, Settings) {
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if (options.spawnedPlayers) {
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for(var i = 0; i < options.spawnedPlayers.length; i++) {
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this.gameController.onSpawnPlayer(options.spawnedPlayers[i]);
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console.log("already spawned player, options: ", options.spawnedPlayers[i])
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}
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}
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if (options.worldUpdate) {
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this.gameController.onWorldUpdate(options.worldUpdate);
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}
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this.initPing();
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}
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@ -83,26 +83,6 @@ function (Parent, Settings, NotificationCenter, Exception) {
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}
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Doll.prototype.render = function() {
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if(this.actionState) {
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NotificationCenter.trigger("view/updateMesh",
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this.animatedMeshes[this.actionState],
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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y: this.body.GetPosition().y * Settings.RATIO
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}
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);
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NotificationCenter.trigger("view/updateMesh",
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this.headMesh,
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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y: this.body.GetPosition().y * Settings.RATIO - 31
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}
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)
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}
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}
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Doll.prototype.lookAt = function(x, y) {
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var oldLookDirection = this.lookDirection;
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@ -140,6 +120,26 @@ function (Parent, Settings, NotificationCenter, Exception) {
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Parent.prototype.destroy.call(this);
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}
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Doll.prototype.render = function() {
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if(this.actionState) {
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NotificationCenter.trigger("view/updateMesh",
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this.animatedMeshes[this.actionState],
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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y: this.body.GetPosition().y * Settings.RATIO
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}
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);
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NotificationCenter.trigger("view/updateMesh",
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this.headMesh,
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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y: this.body.GetPosition().y * Settings.RATIO - 31
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}
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)
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}
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}
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return Doll;
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@ -104,16 +104,5 @@ function (DomController, Settings, Exception, NotificationCenter) {
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throw new Exception('Abstract Function setCameraZoom not overwritten ');
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}
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// TODO Move to Level
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AbstractView.prototype.tileAtPositionExists = function(objects, x, y) {
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for (var i = 0; i < objects.length; i++) {
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var o = objects[i];
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if(o.x == x && o.y == y) return true;
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}
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return false;
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};
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return AbstractView;
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});
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46
app/Game/Core/GameObjects/Item.js
Normal file
46
app/Game/Core/GameObjects/Item.js
Normal file
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@ -0,0 +1,46 @@
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define([
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"Game/" + GLOBALS.context + "/GameObjects/GameObject",
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"Lib/Vendor/Box2D",
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"Game/Config/Settings"
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],
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function (Parent, Box2D, Settings) {
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function Item(physicsEngine, uid, options) {
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this.options = options;
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Parent.call(this, physicsEngine, uid);
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this.createFixture();
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}
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Item.prototype = Object.create(Parent.prototype);
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Item.prototype.getBodyDef = function() {
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var bodyDef = new Box2D.Dynamics.b2BodyDef();
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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bodyDef.position.x = this.options.x / Settings.RATIO;
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bodyDef.position.y = this.options.y / Settings.RATIO;
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bodyDef.angle = 0;
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return bodyDef;
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}
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Item.prototype.createFixture = function () {
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var itemShape = new Box2D.Collision.Shapes.b2PolygonShape();
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var w = this.options.width / 2 / Settings.RATIO;
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var h = this.options.height / 2 / Settings.RATIO;
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itemShape.SetAsOrientedBox(w, h, new Box2D.Common.Math.b2Vec2(0, -h));
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var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
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fixtureDef.shape = itemShape;
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fixtureDef.density = Settings.ITEM_DENSITY;
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fixtureDef.friction = Settings.ITEM_FRICTION;
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fixtureDef.restitution = Settings.ITEM_RESTITUTION;
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fixtureDef.isSensor = false;
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this.body.CreateFixture(fixtureDef);
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}
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return Item;
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});
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@ -1,11 +1,10 @@
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define([
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"Game/" + GLOBALS.context + "/GameObjects/GameObject",
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"Lib/Vendor/Box2D",
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"Game/Config/Settings",
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"Game/" + GLOBALS.context + "/Collision/Detector"
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"Game/Config/Settings"
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],
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function (Parent, Box2D, Settings, CollisionDetector) {
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function (Parent, Box2D, Settings) {
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function Tile(physicsEngine, uid, options) {
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this.options = options;
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@ -37,7 +36,6 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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fixtureDef.friction = Settings.TILE_FRICTION;
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fixtureDef.restitution = Settings.TILE_RESTITUTION;
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fixtureDef.isSensor = false;
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fixtureDef.userData = CollisionDetector.IDENTIFIER.TILE;
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this.body.CreateFixture(fixtureDef);
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}
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@ -2,9 +2,10 @@ define([
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"Game/Config/Settings",
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"Lib/Vendor/Box2D",
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"Game/" + GLOBALS.context + "/Collision/Detector",
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"Game/" + GLOBALS.context + "/GameObjects/Tile"
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"Game/" + GLOBALS.context + "/GameObjects/Tile",
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"Game/" + GLOBALS.context + "/GameObjects/Item"
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], function (Settings, Box2D, CollisionDetector, Tile) {
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], function (Settings, Box2D, CollisionDetector, Tile, Item) {
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// Public
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function Level (path, engine, gameObjects) {
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@ -17,6 +18,7 @@ define([
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Level.prototype.loadLevelInToEngine = function () {
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this.loadLevelObjectFromPath(this.path);
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this.createTiles();
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this.createItems();
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}
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Level.prototype.unload = function () {
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@ -34,10 +36,23 @@ define([
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var tiles = this.levelObject.tiles;
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for (var i = 0; i < tiles.length; i++) {
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this.gameObjects.fixed.push(new Tile(this.engine, "tile-" + i, tiles[i]));
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var options = tiles[i];
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options.m = this.tileAtPositionExists(options.x, options.y - 1) ? "Soil" : "GrassSoil";
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this.gameObjects.fixed.push(new Tile(this.engine, "tile-" + i, options));
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}
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}
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Level.prototype.createItems = function() {
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var items = this.levelObject.items;
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for (var i = 0; i < items.length; i++) {
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var options = items[i];
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this.gameObjects.animated.push(new Item(this.engine, "item-" + i, options));
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};
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};
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Level.prototype.loadLevelObjectFromPath = function (path) {
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// TODO: load JSON levelObject from path
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@ -89,87 +104,182 @@ define([
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// o o o
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this.levelObject = {
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items: [
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{
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name:'Banana',
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image:'banana.gif',
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shape:'rectangle',
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category:'kitchen',
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weight:0.2,
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width:5,
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height:9,
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x:20,
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y:0,
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rotation: 0
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},
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{
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name:'Large Cleaver',
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image:'cleaver_large.gif',
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shape:'rectangle',
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category:'kitchen',
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weight:1.1,
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width:8,
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height:22,
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x:40,
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y:0,
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rotation: 0
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},
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{
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name:'Small Cleaver',
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image:'cleaver_small.gif',
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shape:'rectangle',
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category:'kitchen',
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weight:0.8,
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width:6,
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height:17,
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x:60,
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y:0,
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rotation: 0
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},
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{
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name:'Coffeemachine',
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image:'coffeemachine.gif',
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shape:'rectangle',
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category:'kitchen',
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weight:3,
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width:11,
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height:14,
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x:80,
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y:0,
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rotation: 0
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},
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{
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name:'Microwave',
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image:'microwave.gif',
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shape:'rectangle',
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category:'kitchen',
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weight:7,
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width:19,
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height:12,
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x:100,
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y:0,
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rotation: 0
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},
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{
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name:'Refridgerator',
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image:'fridge.gif',
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shape:'rectangle',
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category:'kitchen',
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weight:5,
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width:31,
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height:53,
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x:120,
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y:200,
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rotation: 0
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},
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{
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name:'Knife',
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image:'knife.gif',
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shape:'rectangle',
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category:'kitchen',
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weight:0.3,
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width:4,
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height:15,
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x:140,
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y:0,
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rotation: 0
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}
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],
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tiles: [
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{s:1, x:1, y:1, r:0},
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{s:1, x:3, y:18},
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{s:1, x:37, y:27},
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{s:1, x:20, y:24},
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{s:1, x:24, y:27},
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{s:1, x:37, y:26},
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{s:1, x:9, y:18},
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{s:2, x:32, y:25, r:1},
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{s:1, x:23, y:27},
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{s:3, x:34, y:24, r:1},
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{s:1, x:35, y:28},
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{s:4, x:17, y:21},
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{s:2, x:21, y:24},
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{s:2, x:42, y:23, r:3},
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{s:3, x:30, y:24, r:3},
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{s:2, x:22, y:25},
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{s:1, x:40, y:25},
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{s:1, x:38, y:26},
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{s:1, x:8, y:18},
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{s:1, x:38, y:25},
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{s:1, x:28, y:28},
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{s:1, x:36, y:27},
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{s:1, x:7, y:18},
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{s:2, x:20, y:23},
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{s:2, x:43, y:23, r:1},
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{s:6, x:31, y:24},
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{s:1, x:16, y:21},
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{s:1, x:1, y:18},
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{s:1, x:31, y:29},
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{s:2, x:30, y:25, r:2},
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{s:4, x:11, y:18},
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{s:1, x:28, y:27},
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{s:1, x:28, y:26},
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{s:1, x:28, y:29},
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{s:1, x:19, y:23},
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{s:5, x:12, y:18, r:1},
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{s:1, x:42, y:24},
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{s:6, x:33, y:24, r:2},
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{s:1, x:39, y:25},
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{s:1, x:33, y:29},
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{s:1, x:29, y:29},
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{s:1, x:21, y:25},
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{s:1, x:27, y:27},
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{s:5, x:16, y:20, r:1},
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{s:1, x:5, y:18},
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{s:5, x:18, y:21, r:1},
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{s:4, x:13, y:19},
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{s:1, x:14, y:20},
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{s:1, x:30, y:29},
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{s:1, x:4, y:18},
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{s:1, x:6, y:18},
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{s:1, x:2, y:18},
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{s:1, x:32, y:24},
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{s:1, x:34, y:29},
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{s:1, x:32, y:29},
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{s:2, x:1, y:16},
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{s:1, x:10, y:18},
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{s:1, x:42, y:25},
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{s:2, x:28, y:25, r:3},
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{s:2, x:0, y:16, r:2},
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{s:1, x:22, y:27},
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{s:1, x:25, y:27},
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{s:1, x:31, y:25},
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{s:5, x:14, y:19, r:1},
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{s:1, x:41, y:25},
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{s:1, x:36, y:28},
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{s:4, x:15, y:20},
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{s:2, x:19, y:22},
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{s:3, x:26, y:26, r:3},
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{s:1, x:26, y:27},
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{s:1, x:18, y:22},
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{s:6, x:27, y:26},
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{s:1, x:22, y:26},
|
||||
{s:1, x:1, y:17},
|
||||
{s:1, x:35, y:29},
|
||||
{s:1, x:12, y:19}
|
||||
|
||||
]
|
||||
{s:1, x:1, y:1, r:0},
|
||||
{s:1, x:3, y:18},
|
||||
{s:1, x:37, y:27},
|
||||
{s:1, x:20, y:24},
|
||||
{s:1, x:24, y:27},
|
||||
{s:1, x:37, y:26},
|
||||
{s:1, x:9, y:18},
|
||||
{s:2, x:32, y:25, r:1},
|
||||
{s:1, x:23, y:27},
|
||||
{s:3, x:34, y:24, r:1},
|
||||
{s:1, x:35, y:28},
|
||||
{s:4, x:17, y:21},
|
||||
{s:2, x:21, y:24},
|
||||
{s:2, x:42, y:23, r:3},
|
||||
{s:3, x:30, y:24, r:3},
|
||||
{s:2, x:22, y:25},
|
||||
{s:1, x:40, y:25},
|
||||
{s:1, x:38, y:26},
|
||||
{s:1, x:8, y:18},
|
||||
{s:1, x:38, y:25},
|
||||
{s:1, x:28, y:28},
|
||||
{s:1, x:36, y:27},
|
||||
{s:1, x:7, y:18},
|
||||
{s:2, x:20, y:23},
|
||||
{s:2, x:43, y:23, r:1},
|
||||
{s:6, x:31, y:24},
|
||||
{s:1, x:16, y:21},
|
||||
{s:1, x:1, y:18},
|
||||
{s:1, x:31, y:29},
|
||||
{s:2, x:30, y:25, r:2},
|
||||
{s:4, x:11, y:18},
|
||||
{s:1, x:28, y:27},
|
||||
{s:1, x:28, y:26},
|
||||
{s:1, x:28, y:29},
|
||||
{s:1, x:19, y:23},
|
||||
{s:5, x:12, y:18, r:1},
|
||||
{s:1, x:42, y:24},
|
||||
{s:6, x:33, y:24, r:2},
|
||||
{s:1, x:39, y:25},
|
||||
{s:1, x:33, y:29},
|
||||
{s:1, x:29, y:29},
|
||||
{s:1, x:21, y:25},
|
||||
{s:1, x:27, y:27},
|
||||
{s:5, x:16, y:20, r:1},
|
||||
{s:1, x:5, y:18},
|
||||
{s:5, x:18, y:21, r:1},
|
||||
{s:4, x:13, y:19},
|
||||
{s:1, x:14, y:20},
|
||||
{s:1, x:30, y:29},
|
||||
{s:1, x:4, y:18},
|
||||
{s:1, x:6, y:18},
|
||||
{s:1, x:2, y:18},
|
||||
{s:1, x:32, y:24},
|
||||
{s:1, x:34, y:29},
|
||||
{s:1, x:32, y:29},
|
||||
{s:2, x:1, y:16},
|
||||
{s:1, x:10, y:18},
|
||||
{s:1, x:42, y:25},
|
||||
{s:2, x:28, y:25, r:3},
|
||||
{s:2, x:0, y:16, r:2},
|
||||
{s:1, x:22, y:27},
|
||||
{s:1, x:25, y:27},
|
||||
{s:1, x:31, y:25},
|
||||
{s:5, x:14, y:19, r:1},
|
||||
{s:1, x:41, y:25},
|
||||
{s:1, x:36, y:28},
|
||||
{s:4, x:15, y:20},
|
||||
{s:2, x:19, y:22},
|
||||
{s:3, x:26, y:26, r:3},
|
||||
{s:1, x:26, y:27},
|
||||
{s:1, x:18, y:22},
|
||||
{s:6, x:27, y:26},
|
||||
{s:1, x:22, y:26},
|
||||
{s:1, x:1, y:17},
|
||||
{s:1, x:35, y:29},
|
||||
{s:1, x:12, y:19}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
// TODO remove hack
|
||||
Level.prototype.tileAtPositionExists = function(x, y) {
|
||||
|
||||
for (var i = 0; i < this.levelObject.tiles.length; i++) {
|
||||
var o = this.levelObject.tiles[i];
|
||||
if(o.x == x && o.y == y) return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
return Level;
|
||||
})
|
||||
|
|
@ -158,10 +158,6 @@ function (Parent, Box2D, Settings, CollisionDetector) {
|
|||
}
|
||||
}
|
||||
|
||||
Doll.prototype.destroy = function () {
|
||||
Parent.prototype.destroy.call(this);
|
||||
}
|
||||
|
||||
Doll.prototype.setStanding = function (isStanding) {
|
||||
if (this.standing == isStanding) return;
|
||||
this.standing = isStanding;
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@
|
|||
var user = new User(userId, this);
|
||||
var joinedUsers = Object.keys(this.users);
|
||||
var spawnedPlayers = this.gameController.getSpawnedPlayersAndTheirPositions();
|
||||
var worldUpdate = this.gameController.getWorldUpdateObject(true);
|
||||
|
||||
this.users[user.id] = user;
|
||||
|
||||
|
|
@ -47,7 +48,9 @@
|
|||
userId: user.id,
|
||||
channelName: this.name,
|
||||
joinedUsers: joinedUsers,
|
||||
spawnedPlayers: spawnedPlayers
|
||||
spawnedPlayers: spawnedPlayers,
|
||||
worldUpdate: worldUpdate
|
||||
|
||||
};
|
||||
|
||||
NotificationCenter.trigger('user/' + user.id + "/joinSuccess", options);
|
||||
|
|
|
|||
|
|
@ -71,12 +71,23 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
|
||||
GameController.prototype.updateWorld = function () {
|
||||
|
||||
var update = this.getWorldUpdateObject(false);
|
||||
|
||||
if(Object.getOwnPropertyNames(update).length > 0) {
|
||||
NotificationCenter.trigger("sendControlCommandToAllUsers", 'gameCommand', {worldUpdate:update});
|
||||
}
|
||||
|
||||
setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
|
||||
}
|
||||
|
||||
GameController.prototype.getWorldUpdateObject = function(getSleeping) {
|
||||
getSleeping = getSleeping || false;
|
||||
|
||||
var update = {};
|
||||
var isUpdateNeeded = false;
|
||||
|
||||
var body = this.physicsEngine.world.GetBodyList();
|
||||
do {
|
||||
if(body.IsAwake()) {
|
||||
if(getSleeping || body.IsAwake()) {
|
||||
var userData = body.GetUserData();
|
||||
|
||||
if (userData instanceof GameObject) {
|
||||
|
|
@ -93,28 +104,12 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
update[gameObject.uid].as = gameObject.getActionState();
|
||||
update[gameObject.uid].laxy = gameObject.lookAtXY;
|
||||
}
|
||||
|
||||
isUpdateNeeded = true;
|
||||
}
|
||||
}
|
||||
|
||||
} while (body = body.GetNext());
|
||||
|
||||
if(isUpdateNeeded) {
|
||||
NotificationCenter.trigger("sendControlCommandToAllUsers", 'gameCommand', {worldUpdate:update});
|
||||
}
|
||||
|
||||
setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
|
||||
}
|
||||
|
||||
GameController.prototype.getSpawnedPlayers = function() {
|
||||
var spawnedPlayers = {};
|
||||
for(player in this.players) {
|
||||
if(player.isSpawned) {
|
||||
spawnedPlayers[player.id] = player;
|
||||
}
|
||||
}
|
||||
return spawnedPlayers;
|
||||
return update;
|
||||
};
|
||||
|
||||
GameController.prototype.getSpawnedPlayersAndTheirPositions = function() {
|
||||
|
|
@ -130,11 +125,9 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
}
|
||||
}
|
||||
|
||||
// FIXME: OR: use get Spawned Players and fetch them into a sort of transfer objects
|
||||
// that contains only necessary data
|
||||
|
||||
return spawnedPlayers;
|
||||
};
|
||||
|
||||
|
||||
return GameController;
|
||||
});
|
||||
|
|
|
|||
9
app/Game/Server/GameObjects/Item.js
Normal file
9
app/Game/Server/GameObjects/Item.js
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
define([
|
||||
"Game/Core/GameObjects/Item"
|
||||
],
|
||||
|
||||
function(Parent) {
|
||||
|
||||
return Parent;
|
||||
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue