fixed problems with first world update

This commit is contained in:
jeena 2013-12-25 04:35:51 +01:00
parent 283a1ef48b
commit 93e8133c89
13 changed files with 353 additions and 166 deletions

View file

@ -1,11 +1,10 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/GameObject",
"Lib/Vendor/Box2D",
"Game/Config/Settings",
"Game/" + GLOBALS.context + "/Collision/Detector"
"Game/Config/Settings"
],
function (Parent, Box2D, Settings, CollisionDetector) {
function (Parent, Box2D, Settings) {
function Tile(physicsEngine, uid, options) {
this.options = options;
@ -37,7 +36,6 @@ function (Parent, Box2D, Settings, CollisionDetector) {
fixtureDef.friction = Settings.TILE_FRICTION;
fixtureDef.restitution = Settings.TILE_RESTITUTION;
fixtureDef.isSensor = false;
fixtureDef.userData = CollisionDetector.IDENTIFIER.TILE;
this.body.CreateFixture(fixtureDef);
}