fixed problems with first world update

This commit is contained in:
jeena 2013-12-25 04:35:51 +01:00
parent 283a1ef48b
commit 93e8133c89
13 changed files with 353 additions and 166 deletions

View file

@ -40,6 +40,7 @@
var user = new User(userId, this);
var joinedUsers = Object.keys(this.users);
var spawnedPlayers = this.gameController.getSpawnedPlayersAndTheirPositions();
var worldUpdate = this.gameController.getWorldUpdateObject(true);
this.users[user.id] = user;
@ -47,7 +48,9 @@
userId: user.id,
channelName: this.name,
joinedUsers: joinedUsers,
spawnedPlayers: spawnedPlayers
spawnedPlayers: spawnedPlayers,
worldUpdate: worldUpdate
};
NotificationCenter.trigger('user/' + user.id + "/joinSuccess", options);

View file

@ -71,12 +71,23 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
GameController.prototype.updateWorld = function () {
var update = this.getWorldUpdateObject(false);
if(Object.getOwnPropertyNames(update).length > 0) {
NotificationCenter.trigger("sendControlCommandToAllUsers", 'gameCommand', {worldUpdate:update});
}
setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
}
GameController.prototype.getWorldUpdateObject = function(getSleeping) {
getSleeping = getSleeping || false;
var update = {};
var isUpdateNeeded = false;
var body = this.physicsEngine.world.GetBodyList();
do {
if(body.IsAwake()) {
if(getSleeping || body.IsAwake()) {
var userData = body.GetUserData();
if (userData instanceof GameObject) {
@ -93,28 +104,12 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
update[gameObject.uid].as = gameObject.getActionState();
update[gameObject.uid].laxy = gameObject.lookAtXY;
}
isUpdateNeeded = true;
}
}
} while (body = body.GetNext());
if(isUpdateNeeded) {
NotificationCenter.trigger("sendControlCommandToAllUsers", 'gameCommand', {worldUpdate:update});
}
setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
}
GameController.prototype.getSpawnedPlayers = function() {
var spawnedPlayers = {};
for(player in this.players) {
if(player.isSpawned) {
spawnedPlayers[player.id] = player;
}
}
return spawnedPlayers;
return update;
};
GameController.prototype.getSpawnedPlayersAndTheirPositions = function() {
@ -130,11 +125,9 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
}
}
// FIXME: OR: use get Spawned Players and fetch them into a sort of transfer objects
// that contains only necessary data
return spawnedPlayers;
};
return GameController;
});

View file

@ -0,0 +1,9 @@
define([
"Game/Core/GameObjects/Item"
],
function(Parent) {
return Parent;
});