mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
NC refactoring
This commit is contained in:
parent
28f71f49e1
commit
96bf9bffbd
24 changed files with 69 additions and 69 deletions
|
|
@ -14,8 +14,8 @@ function (Parent, KeyboardInput, MouseInput, Nc) {
|
|||
this.keyboardInput = new KeyboardInput(this);
|
||||
this.xyInput = new MouseInput(this);
|
||||
|
||||
Nc.on("input/onXyChange", this.setXY, this);
|
||||
Nc.on("input/onHandActionRequest", this.handActionRequest, this);
|
||||
Nc.on(Nc.ns.client.input.xy.change, this.setXY, this);
|
||||
Nc.on(Nc.ns.client.input.handAction.request, this.handActionRequest, this);
|
||||
|
||||
var keys = {
|
||||
w:87,
|
||||
|
|
@ -64,33 +64,33 @@ function (Parent, KeyboardInput, MouseInput, Nc) {
|
|||
|
||||
PlayerController.prototype.moveLeft = function () {
|
||||
Parent.prototype.moveLeft.call(this);
|
||||
Nc.trigger('sendGameCommand', 'moveLeft');
|
||||
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveLeft');
|
||||
}
|
||||
|
||||
PlayerController.prototype.moveRight = function () {
|
||||
Parent.prototype.moveRight.call(this);
|
||||
Nc.trigger('sendGameCommand', 'moveRight');
|
||||
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveRight');
|
||||
}
|
||||
|
||||
PlayerController.prototype.stop = function () {
|
||||
Parent.prototype.stop.call(this);
|
||||
Nc.trigger('sendGameCommand', 'stop');
|
||||
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'stop');
|
||||
}
|
||||
|
||||
PlayerController.prototype.jump = function () {
|
||||
Parent.prototype.jump.call(this);
|
||||
Nc.trigger('sendGameCommand', 'jump');
|
||||
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jump');
|
||||
}
|
||||
|
||||
PlayerController.prototype.jumpStop = function () {
|
||||
Parent.prototype.jumpStop.call(this);
|
||||
Nc.trigger('sendGameCommand', 'jumpStop');
|
||||
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jumpStop');
|
||||
}
|
||||
|
||||
PlayerController.prototype.setXY = function(x, y) {
|
||||
var options = {x:x, y:y};
|
||||
Parent.prototype.lookAt.call(this, options);
|
||||
Nc.trigger('sendGameCommand', 'lookAt', options);
|
||||
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'lookAt', options);
|
||||
};
|
||||
|
||||
PlayerController.prototype.handActionLeft = function() {
|
||||
|
|
@ -102,20 +102,20 @@ function (Parent, KeyboardInput, MouseInput, Nc) {
|
|||
};
|
||||
|
||||
PlayerController.prototype.suicide = function() {
|
||||
Nc.trigger("sendGameCommand", "suicide");
|
||||
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "suicide");
|
||||
};
|
||||
|
||||
PlayerController.prototype.handActionRequest = function(x, y) {
|
||||
var options = {x:x, y:y};
|
||||
Nc.trigger("sendGameCommand", "handActionRequest", options);
|
||||
Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "handActionRequest", options);
|
||||
};
|
||||
|
||||
PlayerController.prototype.showInfo = function() {
|
||||
Nc.trigger("game/toggleInfo", true);
|
||||
Nc.trigger(Nc.ns.client.view.gameInfo.toggle, true);
|
||||
};
|
||||
|
||||
PlayerController.prototype.hideInfo = function() {
|
||||
Nc.trigger("game/toggleInfo", false);
|
||||
Nc.trigger(Nc.ns.client.view.gameInfo.toggle, false);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue