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NC refactoring
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parent
28f71f49e1
commit
96bf9bffbd
24 changed files with 69 additions and 69 deletions
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@ -35,12 +35,12 @@ function (Parent, Settings, Nc, Exception) {
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if(!state) throw new Exception("action state is undefined");
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if(this.animatedMeshes[this.actionState]) {
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Nc.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: false });
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Nc.trigger(Nc.ns.client.view.mesh.update, this.animatedMeshes[this.actionState], { visible: false });
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}
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Parent.prototype.setActionState.call(this, state);
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Nc.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: true });
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Nc.trigger(Nc.ns.client.view.mesh.update, this.animatedMeshes[this.actionState], { visible: true });
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}
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Doll.prototype.createMesh = function() {
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@ -74,7 +74,7 @@ function (Parent, Settings, Nc, Exception) {
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var callback = function(mesh) {
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self.animatedMeshes[key] = mesh;
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Nc.trigger("view/addMesh", mesh);
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Nc.trigger(Nc.ns.client.view.mesh.add, mesh);
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};
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Nc.trigger("view/createAnimatedMesh", texturePaths, callback, {
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@ -93,7 +93,7 @@ function (Parent, Settings, Nc, Exception) {
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var texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/head.png";
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var callback = function (mesh) {
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self.headMesh = mesh;
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Nc.trigger("view/addMesh", mesh);
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Nc.trigger(Nc.ns.client.view.mesh.add, mesh);
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}
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Nc.trigger("view/createMesh", texturePath, callback, {
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pivot: {
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@ -113,7 +113,7 @@ function (Parent, Settings, Nc, Exception) {
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if(oldLookDirection != this.lookDirection) {
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for(var key in this.animatedMeshes) {
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Nc.trigger("view/updateMesh",
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Nc.trigger(Nc.ns.client.view.mesh.update,
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this.animatedMeshes[key],
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{
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xScale: this.lookDirection
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@ -124,7 +124,7 @@ function (Parent, Settings, Nc, Exception) {
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var angle = Math.atan2(this.lookAtXY.x, this.lookAtXY.y) / 2 - 0.7855 * this.lookDirection; // 0.7855 = 45°
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Nc.trigger("view/updateMesh",
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Nc.trigger(Nc.ns.client.view.mesh.update,
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this.headMesh,
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{
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xScale: this.lookDirection,
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@ -136,17 +136,17 @@ function (Parent, Settings, Nc, Exception) {
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Doll.prototype.destroy = function () {
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for (var key in this.animatedMeshes) {
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Nc.trigger("view/removeMesh", this.animatedMeshes[key]);
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Nc.trigger(Nc.ns.client.view.mesh.remove, this.animatedMeshes[key]);
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}
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Nc.trigger("view/removeMesh", this.headMesh);
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Nc.trigger(Nc.ns.client.view.mesh.remove, this.headMesh);
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Parent.prototype.destroy.call(this);
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}
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Doll.prototype.render = function() {
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if(this.actionState) {
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Nc.trigger("view/updateMesh",
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Nc.trigger(Nc.ns.client.view.mesh.update,
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this.animatedMeshes[this.actionState],
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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@ -155,7 +155,7 @@ function (Parent, Settings, Nc, Exception) {
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}
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);
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Nc.trigger("view/updateMesh",
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Nc.trigger(Nc.ns.client.view.mesh.update,
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this.headMesh,
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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