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NC refactoring
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commit
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24 changed files with 69 additions and 69 deletions
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@ -40,7 +40,7 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
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this.doll = new Doll(this.physicsEngine, "doll-" + this.id, this);
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this.doll.spawn(x, y);
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this.isSpawned = true;
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Nc.trigger("game/object/add", 'animated', this.doll);
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Nc.trigger(Nc.ns.core.game.gameObject.add, 'animated', this.doll);
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}
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Player.prototype.getPosition = function () {
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@ -120,7 +120,7 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
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this.isSpawned = false;
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Nc.trigger("game/object/remove", 'animated', this.doll);
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Nc.trigger(Nc.ns.core.game.gameObject.remove, 'animated', this.doll);
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this.doll.destroy();
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this.doll = null;
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