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loading graphic layers works with right order
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commit
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6 changed files with 132 additions and 33 deletions
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@ -65,6 +65,15 @@ define([
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this.spawnPoints = points;
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};
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Level.prototype.setupLayer = function(options, behind, referenceId) {
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// will be extended (so far only in client)
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}
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Level.prototype.createContainer = function(options) {
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// nothing to do here yet, in the future perhaps synchronize day/night graphics
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};
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Level.prototype.getRandomSpawnPoint = function() {
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if(!this.spawnPoints) {
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return {
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