mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
preliminary spawning of other players
This commit is contained in:
parent
c4c48ab821
commit
a10a7a7319
3 changed files with 30 additions and 20 deletions
|
|
@ -58,16 +58,15 @@ function (ProtocolHelper, GameController, User, NotificationCenter) {
|
|||
var user = new User(options.userId);
|
||||
this.gameController.meJoined(user);
|
||||
|
||||
console.log("Joined " + options.channelName);
|
||||
console.log("Joined ", options);
|
||||
|
||||
|
||||
/*
|
||||
if (options.userIds && options.userIds.length > 0) {
|
||||
for(var i = 0; i < options.userIds.length; i++) {
|
||||
this.gameController.userJoined(options.userIds[i])
|
||||
// -> replace with decent command
|
||||
if (options.others && options.others.length > 0) {
|
||||
for(var i = 0; i < options.others.length; i++) {
|
||||
var user = {id: options.others[i]};
|
||||
this.gameController.userJoined(user);
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
Networker.prototype.sendCommand = function (command, options) {
|
||||
|
|
@ -75,6 +74,10 @@ function (ProtocolHelper, GameController, User, NotificationCenter) {
|
|||
this.socketLink.send(message);
|
||||
}
|
||||
|
||||
Networker.prototype.sendGameCommand = function(command, options) {
|
||||
var message = ProtocolHelper.encodeCommand(command, options);
|
||||
this.sendCommand('gameCommand', message);
|
||||
}
|
||||
|
||||
Networker.prototype.onMessage = function (message) {
|
||||
var self = this;
|
||||
|
|
@ -86,16 +89,16 @@ function (ProtocolHelper, GameController, User, NotificationCenter) {
|
|||
}
|
||||
|
||||
Networker.prototype.onUserJoined = function (userId) {
|
||||
//this.gameController.userJoined(userId); -> replace with game command
|
||||
// -> replace with game command
|
||||
var user = {id: userId};
|
||||
this.gameController.userJoined(user);
|
||||
console.log("User " + userId + " joined");
|
||||
}
|
||||
/*
|
||||
Networker.prototype.sendGameCommand = function (command, options) {
|
||||
this.sendCommand('gameCommand', ProtocolHelper.assemble(command, options));
|
||||
}
|
||||
*/
|
||||
|
||||
Networker.prototype.onUserLeft = function (userId) {
|
||||
//this.gameController.userLeft(userId); -> replace with game command
|
||||
// -> replace with game command
|
||||
var user = {id: userId};
|
||||
this.gameController.userLeft(user);
|
||||
console.log("User " + userId + " left");
|
||||
}
|
||||
|
||||
|
|
@ -125,11 +128,6 @@ function (ProtocolHelper, GameController, User, NotificationCenter) {
|
|||
}
|
||||
}
|
||||
|
||||
Networker.prototype.sendGameCommand = function(command, options) {
|
||||
var message = ProtocolHelper.encodeCommand(command, options);
|
||||
this.sendCommand('gameCommand', message);
|
||||
};
|
||||
|
||||
return Networker;
|
||||
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue