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improved punkbuster
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parent
e7052754c3
commit
a4120f6ff5
4 changed files with 19 additions and 5 deletions
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@ -53,11 +53,20 @@ function(Parent, Nc, Parser, Settings) {
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}
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}
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if(difference.x < Settings.PUNKBUSTER_DIFFERENCE_METERS
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if(difference.x < Settings.PUNKBUSTER_DIFFERENCE_METERS
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|| difference.y < Settings.PUNKBUSTER_DIFFERENCE_METERS) {
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&& difference.y < Settings.PUNKBUSTER_DIFFERENCE_METERS) {
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this.player.doll.updatePositionState(update);
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this.player.doll.updatePositionState(update);
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} else {
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} else {
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// HARD UPDATE FOR SELF
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// HARD UPDATE FOR SELF
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console.log(this.player.user.options.nickname + ' is cheating.')
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console.log(this.player.user.options.nickname + ' is cheating.')
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var body = this.player.doll.body;
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var options = {
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p: body.GetPosition(),
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lv: body.GetLinearVelocity()
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};
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Nc.trigger(Nc.ns.channel.to.client.user.gameCommand.send + this.player.id, 'positionStateReset', options);
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}
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}
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};
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};
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@ -18,14 +18,10 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) {
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self.sendControlCommand("joinSuccess", options);
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self.sendControlCommand("joinSuccess", options);
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});
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});
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Nc.on(Nc.ns.channel.events.controlCommand.user + this.id, function(message) {
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Nc.on(Nc.ns.channel.events.controlCommand.user + this.id, function(message) {
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ProtocolHelper.applyCommand(message.data, self);
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ProtocolHelper.applyCommand(message.data, self);
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});
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});
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Nc.on(Nc.ns.channel.to.client.user.gameCommand.send + this.id, function(command, options) {
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Nc.on(Nc.ns.channel.to.client.user.gameCommand.send + this.id, function(command, options) {
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self.sendGameCommand(command, options);
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self.sendGameCommand(command, options);
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});
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});
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@ -217,6 +217,10 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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player.kill(killedByPlayer, options.ragDollId);
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player.kill(killedByPlayer, options.ragDollId);
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};
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};
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GameController.prototype.onPositionStateReset = function(options) {
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this.me.resetPositionState(options);
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};
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GameController.prototype.onRemoveGameObject = function(options) {
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GameController.prototype.onRemoveGameObject = function(options) {
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var object = null;
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var object = null;
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for (var i = 0; i < this.gameObjects[options.type].length; i++) {
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for (var i = 0; i < this.gameObjects[options.type].length; i++) {
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@ -56,6 +56,11 @@ function (Parent, Settings) {
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return this.doll.isAnotherPlayerNearby();
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return this.doll.isAnotherPlayerNearby();
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};
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};
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Me.prototype.resetPositionState = function(options) {
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this.doll.body.SetPosition(options.p);
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this.doll.body.SetLinearVelocity(options.lv);
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};
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return Me;
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return Me;
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});
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});
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