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added player arrow to me fixes #76
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8f2cf11e38
commit
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5 changed files with 92 additions and 3 deletions
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@ -1,9 +1,10 @@
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define([
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"Game/Client/Player",
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"Game/Config/Settings"
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter"
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],
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function (Parent, Settings) {
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function (Parent, Settings, Nc) {
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function Me(id, physicsEngine, user) {
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Parent.call(this, id, physicsEngine, user);
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@ -14,6 +15,9 @@ function (Parent, Settings) {
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y: 0
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}
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};
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this.arrowMesh = null;
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this.createAndAddArrow();
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}
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Me.prototype = Object.create(Parent.prototype);
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@ -61,6 +65,34 @@ function (Parent, Settings) {
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this.doll.body.SetLinearVelocity(options.lv);
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};
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Me.prototype.createAndAddArrow = function(visible) {
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var self = this;
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var position = this.getPosition();
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var options = {
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x: position.x * Settings.RATIO,
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y: position.y * Settings.RATIO,
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};
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var callback = function(arrowMesh) {
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self.arrowMesh = arrowMesh;
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}
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Nc.trigger(Nc.ns.client.view.playerArrow.createAndAdd, callback, options);
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};
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Me.prototype.render = function() {
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Parent.prototype.render.call(this);
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var position = this.getPosition();
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var options = {
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x: position.x * Settings.RATIO,
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y: position.y * Settings.RATIO,
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}
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Nc.trigger(Nc.ns.client.view.playerArrow.update, this.arrowMesh, options);
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};
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return Me;
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});
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})
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@ -28,6 +28,9 @@ function (DomController, Settings, Exception, Nc) {
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Nc.on(Nc.ns.client.view.playerInfo.update, this.onUpdatePlayerInfo, this),
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Nc.on(Nc.ns.client.view.playerInfo.remove, this.onRemovePlayerInfo, this),
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Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this),
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Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this),
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Nc.on(Nc.ns.client.game.zoomIn, this.onZoomIn, this),
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Nc.on(Nc.ns.client.game.zoomOut, this.onZoomOut, this),
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Nc.on(Nc.ns.client.game.zoomReset, this.onZoomReset, this),
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@ -169,6 +172,14 @@ function (DomController, Settings, Exception, Nc) {
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throw new Exception('Abstract Function onCreateAndAddPlayerInfo not overwritten');
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};
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AbstractView.prototype.onCreateAndAddPlayerArrow = function(options) {
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throw new Exception('Abstract Function onCreateAndAddPlayerArrow not overwritten');
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};
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AbstractView.prototype.onUpdatePlayerArrow = function(options) {
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throw new Exception('Abstract Function onUpdatePlayerArrow not overwritten');
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};
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AbstractView.prototype.onUpdatePlayerInfo = function(playerInfo, options) {
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throw new Exception('Abstract Function onUpdatePlayerInfo not overwritten');
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};
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@ -304,6 +304,47 @@ function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Ex
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this.container.removeChild(playerInfo);
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};
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PixiView.prototype.onCreateAndAddPlayerArrow = function(callback, options) {
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var arrow = new PIXI.Graphics();
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arrow.visible = false;
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this.container.addChild(arrow);
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var width = 12,
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height = 12;
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arrow.beginFill(0xffffff, 0.1);
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arrow.lineStyle(0, 0x000000);
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arrow.moveTo(0, 0);
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arrow.lineTo(width, 0);
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arrow.lineTo(width / 2, height);
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arrow.endFill();
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arrow.pivot = new PIXI.Point(width/2, height/2);
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arrow.visible = true;
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this.onUpdatePlayerArrow(arrow, options);
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callback(arrow);
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};
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PixiView.prototype.onUpdatePlayerArrow = function(arrow, options) {
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var offsetX = 0,
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offsetY = -60,
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x = offsetX + options.x,
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y = offsetY + options.y;
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var target = new PIXI.Point(x, y);
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arrow.position.x += (target.x -arrow.position.x) * Settings.ARROW_GLIDE / 1.5 / 100;
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arrow.position.y += (target.y -arrow.position.y) * Settings.ARROW_GLIDE / 100;
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var angle = -Math.atan2(arrow.position.x - x, arrow.position.y - options.y);
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angle += 0.785398163 * 4;
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arrow.rotation = angle;
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};
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PixiView.prototype.initLoader = function() {
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this.loader = new PIXI.Graphics();
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this.stage.addChild(this.loader);
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@ -29,6 +29,7 @@ define(function() {
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CAMERA_IS_ORTHOGRAPHIC: true,
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CAMERA_GLIDE: 12, // % of the way per frame
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VIEW_CONTROLLER: 0 ? 'Three' : 'Pixi',
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ARROW_GLIDE: 30, // % of the way per frame
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// GAME PLAY
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WALK_SPEED: 4,
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