added player arrow to me fixes #76

This commit is contained in:
logsol 2014-07-18 17:34:17 +02:00
parent 8f2cf11e38
commit a58beb58d1
5 changed files with 92 additions and 3 deletions

View file

@ -28,6 +28,9 @@ function (DomController, Settings, Exception, Nc) {
Nc.on(Nc.ns.client.view.playerInfo.update, this.onUpdatePlayerInfo, this),
Nc.on(Nc.ns.client.view.playerInfo.remove, this.onRemovePlayerInfo, this),
Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this),
Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this),
Nc.on(Nc.ns.client.game.zoomIn, this.onZoomIn, this),
Nc.on(Nc.ns.client.game.zoomOut, this.onZoomOut, this),
Nc.on(Nc.ns.client.game.zoomReset, this.onZoomReset, this),
@ -169,6 +172,14 @@ function (DomController, Settings, Exception, Nc) {
throw new Exception('Abstract Function onCreateAndAddPlayerInfo not overwritten');
};
AbstractView.prototype.onCreateAndAddPlayerArrow = function(options) {
throw new Exception('Abstract Function onCreateAndAddPlayerArrow not overwritten');
};
AbstractView.prototype.onUpdatePlayerArrow = function(options) {
throw new Exception('Abstract Function onUpdatePlayerArrow not overwritten');
};
AbstractView.prototype.onUpdatePlayerInfo = function(playerInfo, options) {
throw new Exception('Abstract Function onUpdatePlayerInfo not overwritten');
};

View file

@ -304,6 +304,47 @@ function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Ex
this.container.removeChild(playerInfo);
};
PixiView.prototype.onCreateAndAddPlayerArrow = function(callback, options) {
var arrow = new PIXI.Graphics();
arrow.visible = false;
this.container.addChild(arrow);
var width = 12,
height = 12;
arrow.beginFill(0xffffff, 0.1);
arrow.lineStyle(0, 0x000000);
arrow.moveTo(0, 0);
arrow.lineTo(width, 0);
arrow.lineTo(width / 2, height);
arrow.endFill();
arrow.pivot = new PIXI.Point(width/2, height/2);
arrow.visible = true;
this.onUpdatePlayerArrow(arrow, options);
callback(arrow);
};
PixiView.prototype.onUpdatePlayerArrow = function(arrow, options) {
var offsetX = 0,
offsetY = -60,
x = offsetX + options.x,
y = offsetY + options.y;
var target = new PIXI.Point(x, y);
arrow.position.x += (target.x -arrow.position.x) * Settings.ARROW_GLIDE / 1.5 / 100;
arrow.position.y += (target.y -arrow.position.y) * Settings.ARROW_GLIDE / 100;
var angle = -Math.atan2(arrow.position.x - x, arrow.position.y - options.y);
angle += 0.785398163 * 4;
arrow.rotation = angle;
};
PixiView.prototype.initLoader = function() {
this.loader = new PIXI.Graphics();
this.stage.addChild(this.loader);