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removed collisionDetector for every player again, because box2d can only have one - userData solution instead
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parent
f07505bc20
commit
a59a258ad6
5 changed files with 21 additions and 18 deletions
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@ -6,8 +6,8 @@ define([
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function (Box2D, Settings, CollisionDetector) {
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function Doll (physicsEngine, id) {
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this.id = id;
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function Doll (physicsEngine, player) {
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this.player = player;
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this.physicsEngine = physicsEngine;
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this.body;
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this.legs;
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@ -24,7 +24,7 @@ function (Box2D, Settings, CollisionDetector) {
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bodyDef.fixedRotation = true;
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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bodyDef.userData = CollisionDetector.IDENTIFIER.PLAYER + '-' + this.id;
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bodyDef.userData = CollisionDetector.IDENTIFIER.PLAYER + '-' + this.player.id;
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this.body = world.CreateBody(bodyDef);
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@ -63,7 +63,12 @@ function (Box2D, Settings, CollisionDetector) {
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feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, 0 / Settings.RATIO));
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fixtureDef.shape = feetShape;
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fixtureDef.isSensor = true;
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fixtureDef.userData = CollisionDetector.IDENTIFIER.PLAYER_FOOT_SENSOR + '-' + this.id;
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fixtureDef.userData = {
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identifier: CollisionDetector.IDENTIFIER.PLAYER_FOOT_SENSOR,
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player: this.player
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}
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this.body.CreateFixture(fixtureDef);
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this.body.SetActive(false);
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