implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151

This commit is contained in:
logsol 2015-04-29 00:04:17 +02:00
parent 0da744f5fd
commit a5f45ffef6
12 changed files with 483 additions and 389 deletions

View file

@ -95,6 +95,14 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, Nc) {
this.container.removeChild(mesh);
};
Layer.prototype.swapMeshIndexes = function(meshA, meshB) {
var indexA = this.container.getChildIndex(meshA);
var indexB = this.container.getChildIndex(meshB);
this.container.setChildIndex(meshA, indexB);
this.container.setChildIndex(meshB, indexA);
};
Layer.prototype.createMesh = function (texturePath, callback, options) {
var texture = (options && options.fromFrame)