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implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151
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12 changed files with 483 additions and 389 deletions
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@ -40,7 +40,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
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this.holdingJoint = null;
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this.holdingItem = null;
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this.ragDoll = {head: null, body: null};
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this.ragDoll = {head: null, body: null}; // FIXME: wtf is this? can we remove it?
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this.createFixtures();
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this.body.SetActive(false);
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