working layers - still needs parallax support

This commit is contained in:
logsol 2014-08-31 17:50:55 +02:00
parent 222fd09f3f
commit a70ca6d8fb
8 changed files with 77 additions and 32 deletions

View file

@ -6,8 +6,8 @@ define([
function (Parent, Settings) {
function TiledLevel(uid, engine, gameObjects) {
Parent.call(this, uid, engine, gameObjects);
this.layerId = "background";
Parent.call(this, uid, engine, gameObjects);
}
TiledLevel.prototype = Object.create(Parent.prototype);