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working layers - still needs parallax support
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8 changed files with 77 additions and 32 deletions
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@ -6,8 +6,8 @@ define([
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function (Parent, Settings) {
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function TiledLevel(uid, engine, gameObjects) {
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Parent.call(this, uid, engine, gameObjects);
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this.layerId = "background";
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Parent.call(this, uid, engine, gameObjects);
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}
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TiledLevel.prototype = Object.create(Parent.prototype);
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