working layers - still needs parallax support

This commit is contained in:
logsol 2014-08-31 17:50:55 +02:00
parent 222fd09f3f
commit a70ca6d8fb
8 changed files with 77 additions and 32 deletions

View file

@ -2,7 +2,6 @@ define([
"Game/Client/View/Abstract/View",
"Game/Client/View/DomController",
"Lib/Vendor/Pixi",
"Game/Client/View/Pixi/ColorRangeReplaceFilter",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Exception",
@ -10,14 +9,7 @@ define([
"Game/Client/View/LayerManager",
],
function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Exception, GameStats, LayerManager) {
var AVAILABLE_MESH_FILTERS = {
"blur": PIXI.BlurFilter,
"desaturate": PIXI.GrayFilter,
"pixelate": PIXI.PixelateFilter,
"colorRangeReplace": ColorRangeReplaceFilter,
};
function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager) {
function PixiView () {
@ -56,9 +48,10 @@ function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Ex
this.stage = new PIXI.Stage(0x333333);
this.layerManager = new LayerManager(this.stage);
this.initCamera();
this.layerManager = new LayerManager(this.container);
this.initLoader();
this.initCanvas(this.renderer.view);