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fixed #53
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parent
695008afd8
commit
aa4535cb0c
10 changed files with 73 additions and 32 deletions
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@ -8,10 +8,11 @@ define([
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"Lib/Vendor/Box2D",
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"Game/Server/Player",
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"Game/Server/GameObjects/GameObject",
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"Game/Server/GameObjects/Doll"
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"Game/Server/GameObjects/Doll",
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"Game/Server/GameObjects/Items/RagDoll"
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],
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function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, NotificationCenter, Box2D, Player, GameObject, Doll) {
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function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, NotificationCenter, Box2D, Player, GameObject, Doll, RagDoll) {
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function GameController (channel) {
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@ -77,15 +78,13 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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// put it into
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self.gameObjects.animated.push(player);
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var message = {
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spawnPlayer: {
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id: player.id,
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x: spawnPoint.x,
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y: spawnPoint.y
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}
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var options = {
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id: player.id,
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x: spawnPoint.x,
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y: spawnPoint.y
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};
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NotificationCenter.trigger("broadcastControlCommand", "gameCommand", message);
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NotificationCenter.trigger("broadcastGameCommand", "spawnPlayer", options);
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}, respawnTime * 1000);
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};
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@ -103,7 +102,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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var update = this.getWorldUpdateObject(false);
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if(Object.getOwnPropertyNames(update).length > 0) {
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NotificationCenter.trigger("broadcastControlCommand", 'gameCommand', {worldUpdate:update});
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NotificationCenter.trigger("broadcastGameCommand", 'worldUpdate', update);
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}
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setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
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@ -143,7 +142,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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GameController.prototype.getSpawnedPlayersAndTheirPositions = function() {
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var spawnedPlayers = [];
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for(id in this.players) {
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for(var id in this.players) {
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var player = this.players[id];
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if(player.isSpawned) {
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@ -164,23 +163,21 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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return spawnedPlayers;
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};
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GameController.prototype.getAdditionalObjects = function() {
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GameController.prototype.getRuntimeItems = function() {
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var objects = []
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for (var i = 0; i < this.gameObjects.animated.length; i++) {
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if(this.gameObjects.animated[i] instanceof RagDoll) {
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var object = this.gameObjects.animated[i];
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var options = object.options;
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options.x = object.getPosition().x;
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options.y = object.getPosition().y;
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objects.push({
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uid: objects.uid,
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options: object.options,
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x: object.getPosition().x,
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y: object.getPosition().y
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uid: object.uid,
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options: object.options
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});
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}
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};
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var object = {
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// FIXME: finish it!
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}
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return objects;
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};
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@ -192,6 +189,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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var options = {
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spawnedPlayers: this.getSpawnedPlayersAndTheirPositions(),
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worldUpdate: this.getWorldUpdateObject(true),
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runtimeItems: this.getRuntimeItems(),
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userId: userId
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}
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@ -200,7 +198,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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GameController.prototype.onResetLevel = function(userId) {
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Parent.prototype.onResetLevel.call(this);
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NotificationCenter.trigger("broadcastControlCommand", "gameCommand", {resetLevel:true});
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NotificationCenter.trigger("broadcastGameCommand", "resetLevel", true);
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for (var key in this.players) {
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this.spawnPlayer(this.players[key]);
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}
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