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https://github.com/logsol/chuck.js.git
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fixed #53
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parent
695008afd8
commit
aa4535cb0c
10 changed files with 73 additions and 32 deletions
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@ -68,6 +68,25 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
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this.onWorldUpdate(options.worldUpdate);
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}
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if (options.runtimeItems) {
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for (var i = 0; i < options.runtimeItems.length; i++) {
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var itemDef = options.runtimeItems[i];
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var alreadyExists = false;
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for (var i = 0; i < this.gameObjects.animated.length; i++) {
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if(this.gameObjects.animated[i].uid == itemDef.uid) {
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alreadyExists = true;
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break;
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}
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};
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if(!alreadyExists) {
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var item = this.level.createItem(itemDef.uid, itemDef.options);
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this.onGameObjectAdd("animated", item);
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}
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};
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}
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this.createMe(options.userId);
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};
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@ -159,10 +159,6 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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this.setActionState("fall");
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}
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Doll.prototype.getPosition = function() {
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return this.body.GetPosition().Copy();
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};
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Doll.prototype.getHeadPosition = function() {
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var pos = this.body.GetPosition();
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return {
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@ -29,6 +29,10 @@ function (Box2D, Exception) {
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return this.body;
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};
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GameObject.prototype.getPosition = function() {
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return this.body.GetPosition().Copy();
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};
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return GameObject;
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});
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@ -345,8 +345,8 @@ function (Parent, Box2D, Settings, NotificationCenter) {
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body.SetAwake(true);
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var vector = new Box2D.Common.Math.b2Vec2(
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x * Settings.MAX_THROW_FORCE * limbDampingFactor,
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-y * Settings.MAX_THROW_FORCE * 1.5 *limbDampingFactor // 1.5 is to throw higher then far
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x * Settings.MAX_THROW_FORCE * limbDampingFactor / this.options.weight,
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-y * Settings.MAX_THROW_FORCE * limbDampingFactor / this.options.weight
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);
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body.SetLinearVelocity(vector);
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// body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x);
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@ -85,6 +85,21 @@ function (Parent, Box2D, Settings) {
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// FIXME: implement body flip if necessary
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};
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Skateboard.prototype.throw = function(x, y) {
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Parent.prototype.throw.call(this, x, y);
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for (var i = 0; i < this.wheels.length; i++) {
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var body = this.wheels[i];
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body.SetAwake(true);
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var vector = new Box2D.Common.Math.b2Vec2(
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x * Settings.MAX_THROW_FORCE / this.options.weight,
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-y * Settings.MAX_THROW_FORCE / this.options.weight
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);
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body.SetLinearVelocity(vector);
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}
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};
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Skateboard.prototype.destroy = function() {
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for (var i = 0; i < this.wheels.length; i++) {
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this.body.GetWorld().DestroyBody(this.wheels[i]);
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@ -67,7 +67,7 @@ define([
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var options = items[i];
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var uid = "item-" + i;
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var item = this.createItem(uid, options);
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this.gameObjects.animated.push(item);
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this.gameObjects.animated.push(item); // FIXME: use NotificationCenter
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};
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};
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@ -116,7 +116,6 @@ function (Doll, Settings, NotificationCenter, Exception, SpectatorDoll, RagDoll)
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var ragDoll = new RagDoll(this.physicsEngine, "ragDoll-" + this.id + "-" + ragDollId, options);
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ragDoll.setVelocities(this.doll.getVelocities());
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console.log(ragDoll.uid)
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this.isSpawned = false;
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@ -104,11 +104,17 @@
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}
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Channel.prototype.broadcastGameCommand = function (command, options) {
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this.broadcastControlCommand("gameCommand", ProtocolHelper.encodeCommand(command, options));
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for(var id in this.users) {
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this.users[id].sendGameCommand(command, options);
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}
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}
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Channel.prototype.broadcastGameCommandExcept = function (command, options, exceptUser) {
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this.broadcastControlCommandExcept("gameCommand", ProtocolHelper.encodeCommand(command, options), exceptUser);
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for(var id in this.users) {
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if (id != exceptUser.id) {
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this.users[id].sendGameCommand(command, options);
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}
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}
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}
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return Channel;
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@ -8,10 +8,11 @@ define([
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"Lib/Vendor/Box2D",
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"Game/Server/Player",
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"Game/Server/GameObjects/GameObject",
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"Game/Server/GameObjects/Doll"
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"Game/Server/GameObjects/Doll",
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"Game/Server/GameObjects/Items/RagDoll"
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],
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function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, NotificationCenter, Box2D, Player, GameObject, Doll) {
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function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, NotificationCenter, Box2D, Player, GameObject, Doll, RagDoll) {
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function GameController (channel) {
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@ -77,15 +78,13 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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// put it into
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self.gameObjects.animated.push(player);
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var message = {
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spawnPlayer: {
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id: player.id,
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x: spawnPoint.x,
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y: spawnPoint.y
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}
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var options = {
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id: player.id,
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x: spawnPoint.x,
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y: spawnPoint.y
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};
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NotificationCenter.trigger("broadcastControlCommand", "gameCommand", message);
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NotificationCenter.trigger("broadcastGameCommand", "spawnPlayer", options);
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}, respawnTime * 1000);
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};
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@ -103,7 +102,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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var update = this.getWorldUpdateObject(false);
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if(Object.getOwnPropertyNames(update).length > 0) {
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NotificationCenter.trigger("broadcastControlCommand", 'gameCommand', {worldUpdate:update});
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NotificationCenter.trigger("broadcastGameCommand", 'worldUpdate', update);
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}
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setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
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@ -143,7 +142,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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GameController.prototype.getSpawnedPlayersAndTheirPositions = function() {
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var spawnedPlayers = [];
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for(id in this.players) {
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for(var id in this.players) {
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var player = this.players[id];
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if(player.isSpawned) {
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@ -164,23 +163,21 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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return spawnedPlayers;
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};
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GameController.prototype.getAdditionalObjects = function() {
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GameController.prototype.getRuntimeItems = function() {
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var objects = []
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for (var i = 0; i < this.gameObjects.animated.length; i++) {
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if(this.gameObjects.animated[i] instanceof RagDoll) {
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var object = this.gameObjects.animated[i];
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var options = object.options;
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options.x = object.getPosition().x;
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options.y = object.getPosition().y;
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objects.push({
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uid: objects.uid,
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options: object.options,
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x: object.getPosition().x,
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y: object.getPosition().y
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uid: object.uid,
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options: object.options
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});
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}
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};
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var object = {
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// FIXME: finish it!
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}
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return objects;
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};
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@ -192,6 +189,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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var options = {
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spawnedPlayers: this.getSpawnedPlayersAndTheirPositions(),
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worldUpdate: this.getWorldUpdateObject(true),
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runtimeItems: this.getRuntimeItems(),
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userId: userId
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}
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@ -200,7 +198,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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GameController.prototype.onResetLevel = function(userId) {
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Parent.prototype.onResetLevel.call(this);
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NotificationCenter.trigger("broadcastControlCommand", "gameCommand", {resetLevel:true});
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NotificationCenter.trigger("broadcastGameCommand", "resetLevel", true);
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for (var key in this.players) {
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this.spawnPlayer(this.players[key]);
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}
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@ -12,6 +12,7 @@ function(Parent, NotificationCenter, ProtocolHelper, ProtocolParser) {
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this.channel = channel;
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this.player = null;
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this.isReady = false;
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var self = this;
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NotificationCenter.on('user/joined', function(user) { // FIXME: use sendToAllUsersExcept instead
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@ -51,6 +52,7 @@ function(Parent, NotificationCenter, ProtocolHelper, ProtocolParser) {
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if(command.hasOwnProperty("resetLevel")) {
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NotificationCenter.trigger("user/resetLevel", this.id);
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} else if(command.hasOwnProperty("clientReady")) {
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this.isReady = true;
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NotificationCenter.trigger("user/clientReady", this.id);
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} else {
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this.player.playerController.applyCommand(command);
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@ -69,8 +71,10 @@ function(Parent, NotificationCenter, ProtocolHelper, ProtocolParser) {
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};
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User.prototype.sendGameCommand = function(command, options) {
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var data = ProtocolHelper.encodeCommand(command, options);
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this.sendControlCommand("gameCommand", data);
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if(this.isReady) {
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var data = ProtocolHelper.encodeCommand(command, options);
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this.sendControlCommand("gameCommand", data);
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}
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};
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