mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
added player health action view
This commit is contained in:
parent
c3aee14f23
commit
aa6fdaa2df
8 changed files with 214 additions and 44 deletions
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@ -45,6 +45,10 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
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this.me.update();
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this.me.update();
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}
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}
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for (var key in this.players) {
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this.players[key].render();
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}
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for (var i = 0; i < this.gameObjects.animated.length; i++) {
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for (var i = 0; i < this.gameObjects.animated.length; i++) {
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this.gameObjects.animated[i].render();
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this.gameObjects.animated[i].render();
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}
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}
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@ -130,7 +134,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
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GameController.prototype.onUpdateStats = function(options) {
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GameController.prototype.onUpdateStats = function(options) {
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var player = this.players[options.playerId];
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var player = this.players[options.playerId];
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player.stats = options.stats;
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player.setStats(options.stats);
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// FIXME: move to canvas later
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// FIXME: move to canvas later
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if(player == this.me) {
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if(player == this.me) {
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@ -138,9 +142,10 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
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}
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}
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};
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};
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GameController.prototype.onPlayerKill = function(playerId) {
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GameController.prototype.onPlayerKill = function(options) {
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var player = this.players[options.playerId];
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var player = this.players[options.playerId];
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player.kill();
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var killedByPlayer = this.players[options.killedByPlayerId];
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player.kill(killedByPlayer);
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};
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};
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GameController.prototype.loadLevel = function (path) {
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GameController.prototype.loadLevel = function (path) {
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@ -31,7 +31,6 @@ function (Parent, CoreItem, Settings, NotificationCenter) {
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+ this.characterName + '/';
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+ this.characterName + '/';
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var callback = function(mesh) {
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var callback = function(mesh) {
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console.log(name, self.baseMeshName)
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if(name == self.baseMeshName) {
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if(name == self.baseMeshName) {
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self.mesh = mesh;
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self.mesh = mesh;
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} else {
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} else {
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@ -1,9 +1,108 @@
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define([
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define([
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"Game/Core/Player"
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"Game/Core/Player",
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"Lib/Utilities/NotificationCenter",
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"Game/Config/Settings"
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],
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],
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function(Parent) {
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function (Parent, NotificationCenter, Settings) {
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return Parent;
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function Player(id, physicsEngine) {
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Parent.call(this, id, physicsEngine);
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this.playerInfoView = null;
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this.playerInfoViewVisibleTimeout = null;
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this.playerInfoViewVisible = false;
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this.initHealthBar();
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}
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Player.prototype = Object.create(Parent.prototype);
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});
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Player.prototype.setStats = function(stats) {
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var oldHealth = this.stats.health;
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this.stats = stats;
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if(oldHealth != this.stats.health) {
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this.onHealthChange();
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}
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}
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Player.prototype.initHealthBar = function() {
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var self = this;
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this.playerInfoViewVisible = false;
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var options = {
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x: 100,
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y: 100,
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healthFactor: this.stats.health / 100,
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visible: this.playerInfoViewVisible
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};
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var callback = function(playerInfoView) {
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self.playerInfoView = playerInfoView;
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}
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NotificationCenter.trigger("view/createAndAddPlayerInfo", callback, options);
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};
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Player.prototype.onHealthChange = function() {
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if(this.stats.health != 100) {
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this.setPlayerInfoVisible(true);
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}
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};
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Player.prototype.kill = function(killedByPlayer) {
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Parent.prototype.kill.call(this, killedByPlayer);
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};
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Player.prototype.spawn = function(x, y) {
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Parent.prototype.spawn.call(this, x, y);
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this.setPlayerInfoVisible(false);
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};
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Player.prototype.setPlayerInfoVisible = function(visible) {
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var self = this;
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this.playerInfoViewVisible = visible;
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if(this.playerInfoViewVisibleTimeout) clearTimeout(this.playerInfoViewVisibleTimeout);
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if(visible) {
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var position = this.getPosition();
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var options = {
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x: position.x * Settings.RATIO,
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y: position.y * Settings.RATIO,
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healthFactor: this.stats.health / 100,
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visible: this.playerInfoViewVisible
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};
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NotificationCenter.trigger("view/updatePlayerInfo", this.playerInfoView, options);
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this.playerInfoViewVisibleTimeout = setTimeout(function() {
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self.playerInfoViewVisible = false;
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NotificationCenter.trigger("view/updatePlayerInfo", self.playerInfoView, {visible: self.playerInfoViewVisible});
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}, Settings.HEALTH_DISPLAY_TIME * 1000);
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} else {
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NotificationCenter.trigger("view/updatePlayerInfo", this.playerInfoView, {visible: this.playerInfoViewVisible});
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}
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};
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Player.prototype.render = function() {
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if(this.playerInfoViewVisible) {
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var position = this.getPosition();
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var options = {
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healthFactor: this.stats.health / 100,
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x: position.x * Settings.RATIO,
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y: position.y * Settings.RATIO,
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}
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NotificationCenter.trigger("view/updatePlayerInfo", this.playerInfoView, options);
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}
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};
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Player.prototype.destroy = function() {
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Parent.prototype.destroy.call(this);
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NotificationCenter.trigger("view/removePlayerInfo", this.playerInfoView);
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};
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return Player;
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});
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@ -22,6 +22,10 @@ function (DomController, Settings, Exception, NotificationCenter) {
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NotificationCenter.on("view/toggleDebugMode", this.onToggleDebugMode, this);
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NotificationCenter.on("view/toggleDebugMode", this.onToggleDebugMode, this);
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NotificationCenter.on("view/toggleInfo", this.onToggleInfo, this);
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NotificationCenter.on("view/toggleInfo", this.onToggleInfo, this);
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NotificationCenter.on("view/createAndAddPlayerInfo", this.onCreateAndAddPlayerInfo, this);
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NotificationCenter.on("view/updatePlayerInfo", this.onUpdatePlayerInfo, this);
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NotificationCenter.on("view/removePlayerInfo", this.onRemovePlayerInfo, this);
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}
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}
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AbstractView.prototype.isWebGlEnabled = function () {
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AbstractView.prototype.isWebGlEnabled = function () {
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@ -131,5 +135,17 @@ function (DomController, Settings, Exception, NotificationCenter) {
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throw new Exception('Abstract Function showInfo not overwritten');
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throw new Exception('Abstract Function showInfo not overwritten');
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};
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};
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AbstractView.prototype.onCreateAndAddPlayerInfo = function(options) {
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throw new Exception('Abstract Function onCreateAndAddPlayerInfo not overwritten');
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};
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AbstractView.prototype.onUpdatePlayerInfo = function(playerInfo, options) {
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throw new Exception('Abstract Function onUpdatePlayerInfo not overwritten');
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};
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AbstractView.prototype.onRemovePlayerInfo = function(playerInfo) {
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throw new Exception('Abstract Function onRemovePlayerInfo not overwritten');
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};
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return AbstractView;
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return AbstractView;
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});
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});
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@ -43,33 +43,6 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
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this.setCanvas(this.renderer.view);
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this.setCanvas(this.renderer.view);
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}
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}
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PixiView.prototype.initCamera = function () {
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this.container = new PIXI.DisplayObjectContainer();
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this.stage.addChild(this.container);
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}
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PixiView.prototype.initInfo = function() {
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this.infoContainer = new PIXI.DisplayObjectContainer();
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this.stage.addChild(this.infoContainer);
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var blurFilter = new PIXI.BlurFilter();
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blurFilter.blurX = 12;
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blurFilter.blurY = 12;
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var grayFilter = new PIXI.GrayFilter();
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grayFilter.gray = 0.85;
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this.infoFilters = [blurFilter, grayFilter];
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this.infoText = new PIXI.Text("", {font: "normal 20px monospace", fill: "red", align: "center"});
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this.infoBox = new PIXI.Graphics();
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this.infoBox.alpha = 0.7;
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this.infoContainer.addChild(this.infoBox);
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this.infoContainer.addChild(this.infoText);
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this.infoContainer.visible = false;
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};
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PixiView.prototype.render = function () {
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PixiView.prototype.render = function () {
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if(this.me && this.me.isSpawned) {
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if(this.me && this.me.isSpawned) {
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var pos = this.calculateCameraPosition();
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var pos = this.calculateCameraPosition();
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@ -79,6 +52,8 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
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this.renderer.render(this.stage);
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this.renderer.render(this.stage);
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}
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}
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// Meshes
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PixiView.prototype.addMesh = function(mesh) {
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PixiView.prototype.addMesh = function(mesh) {
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this.container.addChild(mesh);
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this.container.addChild(mesh);
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};
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};
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@ -89,9 +64,7 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
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PixiView.prototype.createMesh = function (texturePath, callback, options) {
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PixiView.prototype.createMesh = function (texturePath, callback, options) {
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var texture = PIXI.Texture.fromImage(texturePath, true, PIXI.BaseTexture.SCALE_MODE.NEAREST);
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var texture = PIXI.Texture.fromImage(texturePath, false, PIXI.BaseTexture.SCALE_MODE.NEAREST);
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//texture.filter = PIXI.BaseTexture.FILTER.LINEAR;
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console.log(PIXI.BaseTexture);
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var mesh = new PIXI.Sprite(texture);
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var mesh = new PIXI.Sprite(texture);
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@ -132,6 +105,13 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
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if (options.pivot) mesh.pivot = new PIXI.Point(options.pivot.x, options.pivot.y);
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if (options.pivot) mesh.pivot = new PIXI.Point(options.pivot.x, options.pivot.y);
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}
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}
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// Camera
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PixiView.prototype.initCamera = function () {
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this.container = new PIXI.DisplayObjectContainer();
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this.stage.addChild(this.container);
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}
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PixiView.prototype.calculateCameraPosition = function() {
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PixiView.prototype.calculateCameraPosition = function() {
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var zoom = this.container.scale.x;
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var zoom = this.container.scale.x;
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@ -170,6 +150,29 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
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}
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}
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};
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};
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// Info Overlay
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PixiView.prototype.initInfo = function() {
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this.infoContainer = new PIXI.DisplayObjectContainer();
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this.stage.addChild(this.infoContainer);
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var blurFilter = new PIXI.BlurFilter();
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blurFilter.blurX = 12;
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blurFilter.blurY = 12;
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var grayFilter = new PIXI.GrayFilter();
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grayFilter.gray = 0.85;
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this.infoFilters = [blurFilter, grayFilter];
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this.infoText = new PIXI.Text("", {font: "normal 20px monospace", fill: "red", align: "center"});
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this.infoBox = new PIXI.Graphics();
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this.infoBox.alpha = 0.7;
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this.infoContainer.addChild(this.infoBox);
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this.infoContainer.addChild(this.infoText);
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this.infoContainer.visible = false;
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};
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PixiView.prototype.toggleInfo = function(show, string) {
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PixiView.prototype.toggleInfo = function(show, string) {
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if(show) {
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if(show) {
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this.infoText.setText(string);
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this.infoText.setText(string);
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@ -200,5 +203,47 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
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}
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}
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};
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};
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// Player Info
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PixiView.prototype.onCreateAndAddPlayerInfo = function(callback, options) {
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var playerInfo = new PIXI.Graphics();
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this.container.addChild(playerInfo);
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this.onUpdatePlayerInfo(playerInfo, options);
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callback(playerInfo);
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};
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PixiView.prototype.onUpdatePlayerInfo = function(playerInfo, options) {
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var width = 14,
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height = 2,
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borderWidth = 1,
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offsetX = -8,
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offsetY = -52;
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if(typeof options.healthFactor != 'undefined') {
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playerInfo.clear();
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playerInfo.beginFill(0x000000);
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playerInfo.lineStyle(borderWidth, 0x000000);
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playerInfo.drawRect(0, 0, width, height);
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playerInfo.endFill();
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if(options.healthFactor > 0) {
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playerInfo.beginFill(0x00FF00);
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playerInfo.lineStyle(0, 0x000000);
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playerInfo.drawRect(borderWidth, borderWidth, width * options.healthFactor, height);
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playerInfo.endFill();
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}
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}
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if (options.x && options.y) playerInfo.position = new PIXI.Point(offsetX + options.x, offsetY + options.y);
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if (options.visible === true || options.visible === false) playerInfo.visible = options.visible;
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};
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PixiView.prototype.onRemovePlayerInfo = function(playerInfo) {
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this.container.removeChild(playerInfo);
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};
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return PixiView;
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return PixiView;
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});
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});
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@ -35,7 +35,8 @@ define(function() {
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MAX_THROW_FORCE: 18,
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MAX_THROW_FORCE: 18,
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MAX_THROW_ANGULAR_VELOCITY: 0,
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MAX_THROW_ANGULAR_VELOCITY: 0,
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MAX_RUNNING_WEIGHT: 9,
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MAX_RUNNING_WEIGHT: 9,
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RESPAWN_TIME: 0.5,
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RESPAWN_TIME: 3,
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HEALTH_DISPLAY_TIME: 2,
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// restitution: bouncyness, friction: rubbing, density: mass
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// restitution: bouncyness, friction: rubbing, density: mass
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TILE_FRICTION: 0.99,
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TILE_FRICTION: 0.99,
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@ -79,7 +79,7 @@ function (Doll, Settings, NotificationCenter) {
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this.holdingItem = null;
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this.holdingItem = null;
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};
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};
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Player.prototype.kill = function(killedBy) {
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Player.prototype.kill = function(killedByPlayer) {
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if(!this.isSpawned) return false;
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if(!this.isSpawned) return false;
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// FIXME: do something better then just respawn in GameController
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// FIXME: do something better then just respawn in GameController
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@ -58,10 +58,12 @@ function (Parent, NotificationCenter) {
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Player.prototype.addDamage = function(damage, enemy) {
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Player.prototype.addDamage = function(damage, enemy) {
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this.stats.health -= damage;
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this.stats.health -= damage;
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if(this.stats.health < 0) this.stats.health = 0;
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if(this.stats.health <= 0) {
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if(this.stats.health <= 0) {
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enemy.score();
|
enemy.score();
|
||||||
this.kill();
|
this.kill(enemy);
|
||||||
} else {
|
} else {
|
||||||
this.broadcastStats();
|
this.broadcastStats();
|
||||||
}
|
}
|
||||||
|
|
@ -73,11 +75,14 @@ function (Parent, NotificationCenter) {
|
||||||
this.broadcastStats();
|
this.broadcastStats();
|
||||||
};
|
};
|
||||||
|
|
||||||
Player.prototype.kill = function() {
|
Player.prototype.kill = function(killedByPlayer) {
|
||||||
Parent.prototype.kill.call(this);
|
Parent.prototype.kill.call(this, killedByPlayer);
|
||||||
this.stats.deaths++;
|
this.stats.deaths++;
|
||||||
this.broadcastStats();
|
this.broadcastStats();
|
||||||
NotificationCenter.trigger("broadcastGameCommand", "playerKill", this.id);
|
NotificationCenter.trigger("broadcastGameCommand", "playerKill", {
|
||||||
|
playerId: this.id,
|
||||||
|
killedByPlayerId: killedByPlayer.id
|
||||||
|
});
|
||||||
};
|
};
|
||||||
|
|
||||||
Player.prototype.score = function() {
|
Player.prototype.score = function() {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue