better handling of dangerousnes, etc. fixes #107

This commit is contained in:
Jeena 2015-04-02 22:49:43 +02:00
parent 46f14c22c6
commit aff23e8de0
4 changed files with 9 additions and 18 deletions

View file

@ -69,7 +69,10 @@ function (Parent, Item, Box2D, Nc, Assert) {
// Max danger of knife: 3
var dangerDamage = item.options.danger / 3;
var damage = velocityDamage * (weightDamage * 180 + dangerDamage * 80);
// + 0.5 and / 2: offsetting for lower velocity impact
// * 300: tested imperically by throwing piano from deadly height
// * 80: tested imperically by throwing knife fast
var damage = (velocityDamage + 0.5) * (weightDamage * 300 + dangerDamage * 80) / 2;
var callback = function() {
self.player.addDamage(damage, item.lastMoved.player, item);