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better handling of dangerousnes, etc. fixes #107
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4 changed files with 9 additions and 18 deletions
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@ -69,7 +69,10 @@ function (Parent, Item, Box2D, Nc, Assert) {
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// Max danger of knife: 3
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var dangerDamage = item.options.danger / 3;
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var damage = velocityDamage * (weightDamage * 180 + dangerDamage * 80);
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// + 0.5 and / 2: offsetting for lower velocity impact
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// * 300: tested imperically by throwing piano from deadly height
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// * 80: tested imperically by throwing knife fast
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var damage = (velocityDamage + 0.5) * (weightDamage * 300 + dangerDamage * 80) / 2;
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var callback = function() {
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self.player.addDamage(damage, item.lastMoved.player, item);
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