fixed remote joint

This commit is contained in:
Jeena 2014-01-20 16:22:31 +01:00
parent 0665348ae2
commit b159bbb1cc
12 changed files with 143 additions and 29 deletions

View file

@ -33,10 +33,6 @@ define(function () {
if(options) this.player.lookAt(options.x, options.y);
}
PlayerController.prototype.handAction = function(options) {
if (options) this.player.handAction(options.x, options.y);
};
PlayerController.prototype.update = function () {
if(this._walkingDirectionStatus != 0) {
this.player.move(this._walkingDirectionStatus);

View file

@ -8,8 +8,9 @@ define([
function (Parent, Box2D, Settings, CollisionDetector, Item) {
function Doll (physicsEngine, uid) {
function Doll (physicsEngine, uid, player) {
this.player = player;
this.height = 43;
this.width = 9;
this.headHeight = 12;
@ -255,7 +256,14 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
}
};
Doll.prototype.grab = function(x, y) {
Doll.prototype.grab = function(item) {
this.holdingItem = item;
this.positionHoldingItem();
/*
var item = null;
if (this.lookDirection == -1) {
item = this.reachableItems.left.shift();
@ -272,6 +280,7 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
return item;
*/
};
Doll.prototype.positionHoldingItem = function() {
@ -312,7 +321,7 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
),
body.GetLocalCenter()
);
body.SetAngularVelocity(8 * x);
body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x); //
};
Doll.prototype.onFootSensorDetection = function(isColliding, fixture) {

View file

@ -12,6 +12,7 @@ function (Parent, Box2D, Settings) {
this.createFixture();
this.body.ResetMassData();
this.flipDirection = 1;
this.heldByPlayers = [];
}
Item.prototype = Object.create(Parent.prototype);
@ -67,6 +68,31 @@ function (Parent, Box2D, Settings) {
// FIXME: implement body flip if necessary
};
Item.prototype.isGrabbingAllowed = function(player) {
return this.heldByPlayers.length == 0;
};
Item.prototype.beingGrabbed = function(player) {
if(this.isGrabbingAllowed(player)) {
this.heldByPlayers.push(player);
return true;
}
return false;
};
Item.prototype.isReleasingAllowed = function(player) {
return true;
};
Item.prototype.beingReleased = function(player) {
if(this.isReleasingAllowed(player)) {
var pos = this.heldByPlayers.indexOf(player);
if(pos >= 0) {
this.heldByPlayers.splice(pos, 1);
}
}
};
return Item;

View file

@ -20,7 +20,7 @@ function (Doll, Settings) {
};
Player.prototype.spawn = function (x, y) {
this.doll = new Doll(this.physicsEngine, "doll-" + this.id);
this.doll = new Doll(this.physicsEngine, "doll-" + this.id, this);
this.doll.spawn(x, y);
this.isSpawned = true;
}
@ -52,17 +52,21 @@ function (Doll, Settings) {
if(this.doll) this.doll.lookAt(x, y);
}
Player.prototype.handAction = function(x, y) {
Player.prototype.handAction = function(x, y, isHolding, item) {
if (this.holdingItem) {
if (isHolding) {
// throw
this.doll.throw(this.holdingItem, x, y);
this.holdingItem = null;
if(item.isReleasingAllowed()) {
item.beingReleased(this);
this.doll.throw(item, x, y);
this.holdingItem = null;
}
} else {
// take
var item = this.doll.grab(x, y);
if(item) {
this.holdingItem = item;
if(item.isGrabbingAllowed()) {
item.beingGrabbed(this);
this.doll.grab(item);
this.holdingItem = item;
}
}
};