fixed remote joint

This commit is contained in:
Jeena 2014-01-20 16:22:31 +01:00
parent 0665348ae2
commit b159bbb1cc
12 changed files with 143 additions and 29 deletions

View file

@ -8,8 +8,9 @@ define([
function (Parent, Box2D, Settings, CollisionDetector, Item) {
function Doll (physicsEngine, uid) {
function Doll (physicsEngine, uid, player) {
this.player = player;
this.height = 43;
this.width = 9;
this.headHeight = 12;
@ -255,7 +256,14 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
}
};
Doll.prototype.grab = function(x, y) {
Doll.prototype.grab = function(item) {
this.holdingItem = item;
this.positionHoldingItem();
/*
var item = null;
if (this.lookDirection == -1) {
item = this.reachableItems.left.shift();
@ -272,6 +280,7 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
return item;
*/
};
Doll.prototype.positionHoldingItem = function() {
@ -312,7 +321,7 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
),
body.GetLocalCenter()
);
body.SetAngularVelocity(8 * x);
body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x); //
};
Doll.prototype.onFootSensorDetection = function(isColliding, fixture) {