implemented rube doll to appear when dying

This commit is contained in:
logsol 2015-04-28 14:57:22 +02:00
parent c4fcb2fabf
commit b3fbf34cf7
5 changed files with 99 additions and 14 deletions

View file

@ -4,10 +4,11 @@ define([
"Lib/Vendor/Box2D",
"Game/Config/Settings",
"Lib/Utilities/Assert",
"Lib/Utilities/NotificationCenter",
"json!Game/Asset/RubeDoll.json" // using requirejs json loader plugin
],
function (Parent, RubeLoader, Box2D, Settings, Assert, RubeDollJson) {
function (Parent, RubeLoader, Box2D, Settings, Assert, Nc, RubeDollJson) {
"use strict";
@ -45,6 +46,13 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, RubeDollJson) {
RubeDoll.prototype = Object.create(Parent.prototype);
RubeDoll.prototype.getFixtureDef = function() {
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
fixtureDef.shape = new Box2D.Collision.Shapes.b2CircleShape();
return fixtureDef;
};
RubeDoll.prototype.flip = function(direction) {
Parent.prototype.flip.call(this, direction);
// Extend
@ -61,6 +69,37 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, RubeDollJson) {
this.body.SetPosition(position);
};
RubeDoll.prototype.setVelocities = function(options) {
Assert.number(options.linearVelocity.x, options.linearVelocity.y);
Assert.number(options.angularVelocity);
this.body.SetLinearVelocity(options.linearVelocity);
this.body.SetAngularVelocity(options.angularVelocity);
for(var name in this.limbs) {
this.limbs[name].SetLinearVelocity(options.linearVelocity);
}
};
RubeDoll.prototype.getPosition = function() {
return this.body.GetPosition().Copy();
};
RubeDoll.prototype.getHeadPosition = function() {
return this.limbs.head.GetPosition().Copy();
};
RubeDoll.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.gameObject.remove, "animated", this);
var world = this.body.GetWorld();
for (var name in this.limbs) {
world.DestroyBody(this.limbs[name]);
}
Parent.prototype.destroy.call(this);
};
return RubeDoll;
});