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restructuring repository
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parent
080a2e410c
commit
bcde1d3171
36 changed files with 2 additions and 2 deletions
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@ -1,167 +0,0 @@
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function Game()
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{
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this.Images = new Object();
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this.Buttons = new Object();
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this.images2Load = 0;
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this.imagesLoaded = 0;
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this.timer = null;
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this.self = this;
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this.mouseX = 0;
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this.mouseY = 0;
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this.click = false;
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this.wheel = 0;
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this.Init = function()
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{
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Debug('Init Game');
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ctx.strokeStyle = 'rgb(0, 0, 0)';
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ctx.strokeRect(0, 460, 640, 20);
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LoadImages();
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};
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this.StartGame = function()
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{
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window.clearInterval(this.aktiv);
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this.ClearScreen();
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this.ClearButtons();
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InitGame();
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Debug('Starting Game');
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function timerRelay()
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{
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RunningGame();
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}
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this.aktiv = window.setInterval(timerRelay, 1000 / gameFps);
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};
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this.StartMenu = function()
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{
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window.clearInterval(this.aktiv);
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this.ClearScreen();
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this.ClearButtons();
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InitMenu();
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Debug('Load menu');
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function timerRelay()
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{
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MainMenu();
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}
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this.aktiv = window.setInterval(timerRelay, 1000 / menuFps);
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};
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this.InitButton = function(name, x, y, width, height, callback)
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{
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Debug('Init Button ' + name);
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if(this.Buttons[name] != undefined)
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{
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console.error('Button ' + name + ' wurde doppelt belegt!');
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return false;
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}
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this.Buttons[name] = new Button(x, y, width, height, callback);
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};
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this.InitImage = function(name, url)
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{
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Debug('LoadImage: ' + name + ' - ' + url);
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if(this.Images[name] != undefined)
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{
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console.error('Image ' + name + ' wurde doppelt belegt!');
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return false;
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}
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this.images2Load++;
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this.Images[name] = new Image();
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this.Images[name].onload = function(){game.ImageLoaded();};
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this.Images[name].src = url;
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};
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this.MouseClick = function(mouseX, mouseY)
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{
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this.click = true;
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Debug('check buttons');
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for(i in this.Buttons)
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{
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if(mouseX > this.Buttons[i].x && mouseY > this.Buttons[i].y
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&& mouseX <= (this.Buttons[i].x + this.Buttons[i].width) && mouseY <= (this.Buttons[i].y + this.Buttons[i].height))
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{
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Debug('button ' + i + ' pressed');
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this.Buttons[i].Press();
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this.click = false;
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return;
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}
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}
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if(selection == create)
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{
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CreateLemming(mouseX - 13, mouseY - 3);
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this.click = false;
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return;
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}
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};
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this.MouseWheel = function(speed)
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{
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this.wheel = speed;
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};
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this.MouseMove = function(mouseX, mouseY)
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{
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this.mouseX = mouseX;
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this.mouseY = mouseY;
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var mouseOver = false;
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for(i in this.Buttons)
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{
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if(mouseX > this.Buttons[i].x && mouseY > this.Buttons[i].y
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&& mouseX <= (this.Buttons[i].x + this.Buttons[i].width) && mouseY <= (this.Buttons[i].y + this.Buttons[i].height))
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{
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mouseOver = true;
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}
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}
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if(mouseOver)
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{
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$('#game').css({cursor: 'pointer'});
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}
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else
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{
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$('#game').css({cursor: 'default'});
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}
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};
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this.ImageLoaded = function()
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{
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this.imagesLoaded++;
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Debug(this.imagesLoaded + ' von ' + this.images2Load + ' geladen');
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ctx.fillStyle = 'rgb(0, 150, 0)';
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ctx.fillRect(1, 461, 638 / this.images2Load * this.imagesLoaded, 18);
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if(this.images2Load == this.imagesLoaded)
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{
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game.ClearScreen();
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game.StartMenu();
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}
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};
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this.ClearButtons = function()
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{
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Debug('all Buttons cleared');
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this.Buttons = new Object();
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};
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this.ClearScreen = function()
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{
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ctx.clearRect(0, 0, 640, 480);
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};
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}
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