mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
some more renaming
This commit is contained in:
parent
9de3147406
commit
bd45f538c7
34 changed files with 0 additions and 0 deletions
40
app/Game/Client/Collision/Detector.js
Normal file
40
app/Game/Client/Collision/Detector.js
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@ -0,0 +1,40 @@
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define(["Vendor/Box2D", "Chuck/Constants"], function(Box2D, Constants) {
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function Detector(me) {
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this.me = me;
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this.listener = new Box2D.Dynamics.b2ContactListener();
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this.listener.chuckDetector = this;
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this.listener.BeginContact = this.BeginContact;
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this.listener.PostSolve = this.PostSolve;
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this.listener.EndContact = this.EndContact;
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}
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Detector.prototype.getListener = function() {
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return this.listener;
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}
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Detector.prototype.handleStand = function(point, isColliding) {
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if (point.GetFixtureA().GetUserData() == Constants.COLLISION_IDENTIFIER_FOOTSENSOR
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|| point.GetFixtureB().GetUserData() == Constants.COLLISION_IDENTIFIER_FOOTSENSOR) {
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this.me.onFootSensorDetection(isColliding);
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}
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}
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/** Extension **/
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Detector.prototype.BeginContact = function(point) {
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this.chuckDetector.handleStand(point, true);
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}
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Detector.prototype.PostSolve = function(point, impulse) {
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this.chuckDetector.handleStand(point, true);
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}
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Detector.prototype.EndContact = function(point) {
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this.chuckDetector.handleStand(point, false);
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}
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return Detector;
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});
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61
app/Game/Client/Control/Key.js
Executable file
61
app/Game/Client/Control/Key.js
Executable file
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@ -0,0 +1,61 @@
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define(function(){
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function Key () {
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this._active = false;
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this._activityUpdateStatus = false;
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this._activityUpdateNeeded = false;
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this._keyDownFunction = null;
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this._keyUpFunction = null;
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this._keyFrameFunction = null;
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}
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Key.prototype.setActivityUpdateStatus = function(active) {
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this._activityUpdateStatus = active;
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}
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Key.prototype.getActivityUpdateStatus = function() {
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return this._activityUpdateStatus;
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}
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Key.prototype.setActivityUpdateNeeded = function(need) {
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this._activityUpdateNeeded = need;
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}
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Key.prototype.getActivityUpdateNeeded = function() {
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return this._activityUpdateNeeded;
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}
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Key.prototype.setActive = function(active) {
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this._active = active;
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}
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Key.prototype.getActive = function() {
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return this._active;
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}
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Key.prototype.setKeyDownFunction = function(f) {
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this._keyDownFunction = f;
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}
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Key.prototype.getKeyDownFunction = function() {
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return this._keyDownFunction;
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}
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Key.prototype.setKeyUpFunction = function(f) {
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this._keyUpFunction = f;
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}
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Key.prototype.getKeyUpFunction = function() {
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return this._keyUpFunction;
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}
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Key.prototype.setKeyFrameFunction = function(f) {
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this._keyFrameFunction = f;
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}
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Key.prototype.getKeyFrameFunction = function() {
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return this._keyFrameFunction;
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}
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return Key;
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});
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94
app/Game/Client/Control/KeyboardController.js
Executable file
94
app/Game/Client/Control/KeyboardController.js
Executable file
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define(["Chuck/Control/InputController", "Chuck/Control/KeyboardInput"], function(InputController, KeyboardInput){
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function InputControlUnit(me, clientProcessor) {
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this.clientProcessor = clientProcessor;
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this.inputController = new InputController(me);
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this.keyboardInput = new KeyboardInput(this);
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var keys = {
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w:87,
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a:65,
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s:83,
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d:68,
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up: 38,
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left: 37,
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down: 40,
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right: 39
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}
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this.init(keys);
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}
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InputControlUnit.prototype.init = function(keys) {
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this.keyboardInput.registerKey(keys.a, 'moveLeft', 'stop', 'moveLeft');
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this.keyboardInput.registerKey(keys.left, 'moveLeft', 'stop', 'moveLeft');
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this.keyboardInput.registerKey(keys.d, 'moveRight', 'stop', 'moveRight');
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this.keyboardInput.registerKey(keys.right, 'moveRight', 'stop', 'moveRight');
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this.keyboardInput.registerKey(keys.w, 'jump', 'jumped', 'jumping');
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this.keyboardInput.registerKey(keys.up, 'jump', 'jumped', 'jumping');
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this.keyboardInput.registerKey(keys.s, 'duck', 'standUp', 'duck');
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this.keyboardInput.registerKey(keys.down, 'duck', 'standUp', 'duck');
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this.keyboardInput.registerKey(keys.s, 'activateShift', 'activateShift', 'deactivateShift');
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this.keyboardInput.registerKey(keys.down, 'activateShift', 'activateShift', 'deactivateShift');
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}
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InputControlUnit.prototype.moveLeft = function() {
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this.inputController.moveLeft();
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this.clientProcessor.sendGameCommand('moveLeft');
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}
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InputControlUnit.prototype.moveRight = function() {
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this.inputController.moveRight();
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this.clientProcessor.sendGameCommand('moveRight');
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}
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InputControlUnit.prototype.stop = function() {
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this.inputController.stop();
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this.clientProcessor.sendGameCommand('stop');
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}
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InputControlUnit.prototype.jump = function() {
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this.inputController.jump();
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this.clientProcessor.sendGameCommand('jump');
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}
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InputControlUnit.prototype.jumped = function() {
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this.inputController.jumped();
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}
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InputControlUnit.prototype.jumping = function() {
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this.inputController.jumping();
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}
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InputControlUnit.prototype.duck = function() {
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this.inputController.duck();
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this.clientProcessor.sendGameCommand('duck');
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}
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InputControlUnit.prototype.standUp = function() {
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this.inputController.standUp();
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}
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InputControlUnit.prototype.activateShift = function() {
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this.inputController.activateShift();
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this.clientProcessor.sendGameCommand('activateShift');
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}
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InputControlUnit.prototype.deactivateShift = function() {
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this.inputController.deactivateShift();
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}
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InputControlUnit.prototype.update = function() {
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this.keyboardInput.update();
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}
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return InputControlUnit;
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});
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78
app/Game/Client/Control/KeyboardInput.js
Executable file
78
app/Game/Client/Control/KeyboardInput.js
Executable file
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define(["Chuck/Control/Key"], function(Key){
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function KeyboardInput (inputControlUnit) {
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this._registry = {};
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this._inputControlUnit = inputControlUnit;
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this.init();
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}
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KeyboardInput.prototype.init = function() {
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// Using window is ok here because it only runs in the browser
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window.onkeydown = this._onKeyDown.bind(this);
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window.onkeyup = this._onKeyUp.bind(this);
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}
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KeyboardInput.prototype.registerKey = function(keyCode, onKeyDown, onKeyUp, onKeyFrame) {
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var key = new Key();
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key.setKeyDownFunction(onKeyDown);
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key.setKeyUpFunction(onKeyUp);
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key.setKeyFrameFunction(onKeyFrame);
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this._registry[keyCode] = key;
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}
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KeyboardInput.prototype._getKeyByKeyCode = function(keyCode) {
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return this._registry[keyCode];
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}
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KeyboardInput.prototype._onKeyDown = function(e) {
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var key = this._getKeyByKeyCode(e.keyCode);
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if (key && key.getActive() == false) {
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key.setActivityUpdateStatus(true);
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key.setActivityUpdateNeeded(true);
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}
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}
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KeyboardInput.prototype._onKeyUp = function(e) {
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var key = this._getKeyByKeyCode(e.keyCode);
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if (key != null) {
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key.setActivityUpdateStatus(false);
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key.setActivityUpdateNeeded(true);
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}
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}
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KeyboardInput.prototype.update = function() {
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var callback = null;
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var self = this;
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for (var keyCode in this._registry) {
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var key = this._registry[keyCode];
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if (key.getActivityUpdateNeeded()) {
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if (key.getActivityUpdateStatus() == true) {
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callback = key.getKeyDownFunction();
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key.setActive(true);
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} else {
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callback = key.getKeyUpFunction();
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key.setActive(false);
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}
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key.setActivityUpdateNeeded(false);
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}
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if (callback) {
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self._inputControlUnit[callback]();
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} else {
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if (key.getActive()) {
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callback = key.getKeyFrameFunction();
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if (callback) {
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self._inputControlUnit[callback]();
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}
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}
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}
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callback = null;
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}
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}
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return KeyboardInput;
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});
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102
app/Game/Client/GameController.js
Executable file
102
app/Game/Client/GameController.js
Executable file
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var requires = [
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"Chuck/View/ViewController",
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"Chuck/Physics/Engine",
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"Chuck/Player",
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"Chuck/Control/InputControlUnit",
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"Chuck/Settings",
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"Vendor/Box2D",
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"Chuck/Loader/Level",
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"RequestAnimationFrame"
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];
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define(requires,
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function(ViewController, PhysicsEngine, Player, InputControlUnit, Settings, Box2D, Level, requestAnimFrame) {
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function ClientProcessor (clientGame) {
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this.clientGame = clientGame;
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this.init();
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};
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ClientProcessor.prototype.init = function() {
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this.viewController = new ViewController();
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this.physicsEngine = new PhysicsEngine();
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this.update();
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}
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ClientProcessor.prototype.loadLevel = function(path) {
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if (this.level) {
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this.level.unload();
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}
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this.level = new Level(path, this.physicsEngine);
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this.level.loadLevelInToEngine();
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}
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ClientProcessor.prototype.getPhysicsEngine = function() {
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return this.physicsEngine;
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}
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ClientProcessor.prototype.getMe = function() {
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return this.me;
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}
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ClientProcessor.prototype.update = function() {
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requestAnimFrame(this.update.bind(this));
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this.physicsEngine.update();
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this.viewController.update();
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if(this.me) {
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this.inputControlUnit.update();
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this.me.update();
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}
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}
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ClientProcessor.prototype.destruct = function() {
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}
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ClientProcessor.prototype.spawnNewPlayerWithId = function(id) {
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var player = new Player(this.physicsEngine, id, null);
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player.spawn(100, 0);
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this.physicsEngine.setCollisionDetector(player);
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return player;
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}
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ClientProcessor.prototype.spawnMeWithId = function(id) {
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this.me = this.spawnNewPlayerWithId(id);
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this.inputControlUnit = new InputControlUnit(this.me, this);
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}
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ClientProcessor.prototype.sendGameCommand = function(command, options) {
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this.clientGame.sendGameCommand(command, options);
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}
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ClientProcessor.prototype.processGameCommand = function(command, options) {
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if (command == "worldUpdate") {
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var body = this.physicsEngine.world.GetBodyList();
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do {
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var userData = body.GetUserData();
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if(userData && options[userData]) {
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var update = options[userData];
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//console.log('position difference:', (body.GetPosition().y - update.p.y) * 30, body.GetLinearVelocity().y);
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body.SetAwake(true);
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body.SetPosition(update.p);
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body.SetAngle(update.a);
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body.SetLinearVelocity(update.lv);
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body.SetAngularVelocity(update.av);
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}
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} while (body = body.GetNext());
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}
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}
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return ClientProcessor;
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});
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104
app/Game/Client/Networker.js
Normal file
104
app/Game/Client/Networker.js
Normal file
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@ -0,0 +1,104 @@
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define(["Protocol/Helper", "Chuck/ClientGame"], function(ProtocolHelper, ClientGame) {
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function Networker(socketLink) {
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this.socketLink = socketLink;
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this.clientGame = null;
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this.init();
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}
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Networker.prototype.init = function() {
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var self = this;
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this.socketLink.on('connect', function() {
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self.onConnect();
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});
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this.socketLink.on('message', function(message) {
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self.onMessage(message);
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});
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this.socketLink.on('disconnect', function() {
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self.onDisconnect();
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});
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}
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Networker.prototype.onConnect = function() {
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this.join('dungeon');
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}
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Networker.prototype.onMessage = function(message) {
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var self = this;
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ProtocolHelper.runCommands(message, function(command, options) {
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self.processControlCommand(command, options);
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});
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}
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Networker.prototype.onDisconnect = function() {
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this.clientGame.destruct();
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this.clientGame = null;
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}
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Networker.prototype.join = function(channelName){
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this.sendCommand('join', channelName);
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}
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Networker.prototype.sendCommand = function(command, options) {
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var message = ProtocolHelper.encodeCommand(command, options);
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this.socketLink.send(message);
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}
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|
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Networker.prototype.onJoinSuccess = function(options) {
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this.clientGame = new ClientGame(this, options.id);
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this.clientGame.loadLevel("default.json")
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console.log("Joined " + options.channelName);
|
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|
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if (options.userIds && options.userIds.length > 0) {
|
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for(var i = 0; i < options.userIds.length; i++) {
|
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this.clientGame.userJoined(options.userIds[i])
|
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}
|
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}
|
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}
|
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|
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Networker.prototype.onUserJoined = function(userId) {
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this.clientGame.userJoined(userId);
|
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console.log("User " + userId + " joined");
|
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}
|
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|
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Networker.prototype.sendGameCommand = function(command, options) {
|
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this.sendCommand('gameCommand', ProtocolHelper.assemble(command, options));
|
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}
|
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|
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Networker.prototype.onUserLeft = function(userId) {
|
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this.clientGame.userLeft(userId);
|
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}
|
||||
|
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Networker.prototype.processControlCommand = function(command, options) {
|
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switch(command) {
|
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case 'joinSuccess':
|
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this.onJoinSuccess(options);
|
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break;
|
||||
|
||||
case 'gameCommand':
|
||||
for(var gameCommand in options) {
|
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this.clientGame.processGameCommand(gameCommand, options[gameCommand]);
|
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}
|
||||
break;
|
||||
|
||||
case 'userJoined':
|
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this.onUserJoined(options);
|
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break;
|
||||
|
||||
case 'userLeft':
|
||||
this.onUserLeft(options);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return Networker;
|
||||
|
||||
});
|
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50
app/Game/Client/View/CameraController.js
Executable file
50
app/Game/Client/View/CameraController.js
Executable file
|
|
@ -0,0 +1,50 @@
|
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define(['Vendor/Three', 'Chuck/Settings'], function(Three, Settings) {
|
||||
|
||||
function CameraController(isOrthographic) {
|
||||
|
||||
isOrthographic = typeof isOrthographic == 'undefined'
|
||||
? true
|
||||
: isOrthographic;
|
||||
|
||||
|
||||
if(isOrthographic) {
|
||||
|
||||
this.camera = new Three.OrthographicCamera(
|
||||
-Settings.STAGE_WIDTH/2,
|
||||
Settings.STAGE_WIDTH/2,
|
||||
Settings.STAGE_HEIGHT/2,
|
||||
-Settings.STAGE_HEIGHT/2,
|
||||
-2000,
|
||||
1000
|
||||
);
|
||||
|
||||
} else {
|
||||
|
||||
this.camera = new Three.PerspectiveCamera(
|
||||
45,
|
||||
Settings.STAGE_WIDTH / Settings.STAGE_HEIGHT,
|
||||
-2000,
|
||||
1000
|
||||
);
|
||||
}
|
||||
|
||||
this.camera.position.z = 481;
|
||||
}
|
||||
|
||||
CameraController.prototype.getCamera = function(){
|
||||
return this.camera;
|
||||
}
|
||||
|
||||
CameraController.prototype.setPosition = function(x, y){
|
||||
this.camera.position.x = x;
|
||||
this.camera.position.y = y;
|
||||
}
|
||||
|
||||
|
||||
CameraController.prototype.setZoom = function(z){
|
||||
this.camera.position.z = z;
|
||||
}
|
||||
|
||||
return CameraController;
|
||||
|
||||
});
|
||||
53
app/Game/Client/View/DomController.js
Executable file
53
app/Game/Client/View/DomController.js
Executable file
|
|
@ -0,0 +1,53 @@
|
|||
define(['Chuck/Settings'], function(Settings) {
|
||||
|
||||
var Dom = {
|
||||
canvas: null,
|
||||
debugCanvas: null
|
||||
};
|
||||
|
||||
Dom.getCanvasContainer = function(){
|
||||
var container = document.getElementById(Settings.CANVAS_DOM_ID);
|
||||
|
||||
if(container) {
|
||||
return container;
|
||||
} else {
|
||||
throw 'Canvas Container missing: #' + Settings.CANVAS_DOM_ID;
|
||||
}
|
||||
}
|
||||
|
||||
Dom.getCanvas = function(){
|
||||
return Dom.canvas;
|
||||
}
|
||||
|
||||
Dom.setCanvas = function(canvas){
|
||||
|
||||
var container = Dom.getCanvasContainer();
|
||||
if(Dom.canvas){
|
||||
container.removeChild(Dom.canvas);
|
||||
}
|
||||
|
||||
Dom.canvas = canvas;
|
||||
container.appendChild(canvas);
|
||||
}
|
||||
|
||||
Dom.getDebugCanvas = function(){
|
||||
return Dom.debugCanvas;
|
||||
}
|
||||
|
||||
Dom.createDebugCanvas = function(){
|
||||
|
||||
var container = Dom.getCanvasContainer();
|
||||
if(Dom.debugCanvas){
|
||||
container.removeChild(Dom.debugCanvas);
|
||||
}
|
||||
|
||||
var canvas = document.createElement('canvas');
|
||||
canvas.width = Settings.STAGE_WIDTH;
|
||||
canvas.height = Settings.STAGE_HEIGHT;
|
||||
Dom.debugCanvas = canvas;
|
||||
container.appendChild(canvas);
|
||||
}
|
||||
|
||||
return Dom;
|
||||
|
||||
});
|
||||
106
app/Game/Client/View/ViewController.js
Executable file
106
app/Game/Client/View/ViewController.js
Executable file
|
|
@ -0,0 +1,106 @@
|
|||
define(["Client/Dom", "Vendor/Three", "Chuck/Settings", "Chuck/View/CameraController"], function(Dom, Three, Settings, CameraController){
|
||||
|
||||
function ViewController(){
|
||||
|
||||
this.mesh = null;
|
||||
this.scene = null;
|
||||
this.renderer = null;
|
||||
this.cameraController = new CameraController();
|
||||
|
||||
this.init();
|
||||
}
|
||||
|
||||
function isWebGlEnabled () {
|
||||
try {
|
||||
return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' );
|
||||
} catch(e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ViewController.prototype.init = function(){
|
||||
|
||||
var self = this;
|
||||
|
||||
var rendererOptions = {
|
||||
antialias: true,
|
||||
preserveDrawingBuffer: true
|
||||
};
|
||||
|
||||
if(isWebGlEnabled()) {
|
||||
this.renderer = new Three.WebGLRenderer(rendererOptions);
|
||||
} else {
|
||||
this.renderer = new Three.CanvasRenderer(rendererOptions);
|
||||
}
|
||||
|
||||
this.renderer.setClearColorHex(0x333333, 1);
|
||||
this.renderer.setSize(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
|
||||
|
||||
Dom.setCanvas(this.renderer.domElement);
|
||||
|
||||
if(Settings.DEBUG_MODE){
|
||||
Dom.createDebugCanvas();
|
||||
}
|
||||
|
||||
this.scene = new Three.Scene();
|
||||
this.scene.add(this.cameraController.getCamera());
|
||||
|
||||
|
||||
var ambientLight = new Three.AmbientLight(0xffffff);
|
||||
this.scene.add(ambientLight);
|
||||
|
||||
var directionalLight = new Three.DirectionalLight(0xffffff);
|
||||
directionalLight.position.set(1, 0, 10).normalize();
|
||||
this.scene.add(directionalLight);
|
||||
|
||||
|
||||
this.createMesh(100, 100, 100, 100, 'static/img/100.png', function(mesh){
|
||||
self.mesh = mesh;
|
||||
self.scene.add(mesh);
|
||||
});
|
||||
/*
|
||||
this.createMesh(50, 50, 200, 100, 'static/img/100.png', function(mesh){
|
||||
self.scene.add(mesh);
|
||||
});
|
||||
*/
|
||||
|
||||
//this.animate(this);
|
||||
}
|
||||
|
||||
ViewController.prototype.update = function() {
|
||||
|
||||
if(this.mesh) {
|
||||
this.mesh.rotation.z += .01;
|
||||
this.mesh.position.z += 1;
|
||||
this.mesh.position.x += .4;
|
||||
this.mesh.position.y += .4;
|
||||
}
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
ViewController.prototype.render = function() {
|
||||
|
||||
this.renderer.render(this.scene, this.cameraController.getCamera());
|
||||
}
|
||||
|
||||
ViewController.prototype.createMesh = function(width, height, x, y, imgPath, callback) {
|
||||
var textureImg = new Image();
|
||||
textureImg.onload = function(){
|
||||
var material = new Three.MeshLambertMaterial({
|
||||
map: Three.ImageUtils.loadTexture(imgPath)
|
||||
});
|
||||
|
||||
var mesh = new Three.Mesh(new Three.PlaneGeometry(width, height), material);
|
||||
mesh.overdraw = true;/*
|
||||
mesh.position.z = 0;
|
||||
mesh.position.x = x;
|
||||
mesh.position.y = y;
|
||||
*/
|
||||
callback(mesh);
|
||||
};
|
||||
textureImg.src = imgPath;
|
||||
}
|
||||
|
||||
return ViewController;
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue