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https://github.com/logsol/chuck.js.git
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fixed skateboard and mesh positioning
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parent
7220e3b388
commit
bdab2a5760
9 changed files with 83 additions and 45 deletions
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@ -138,7 +138,7 @@ function (Parent, Settings, NotificationCenter, Exception) {
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this.headMesh,
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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y: this.body.GetPosition().y * Settings.RATIO - 31
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y: this.body.GetPosition().y * Settings.RATIO - this.height + this.headHeight
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}
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)
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}
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@ -31,8 +31,7 @@ function (Parent, Settings, NotificationCenter) {
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callback,
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{
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width: Settings.TILE_SIZE,
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height: Settings.TILE_SIZE,
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pivot: "mb"
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height: Settings.TILE_SIZE
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}
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);
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};
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@ -47,8 +46,8 @@ function (Parent, Settings, NotificationCenter) {
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NotificationCenter.trigger("view/updateMesh",
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this.mesh,
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{
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x: this.options.x * Settings.TILE_SIZE,
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y: this.options.y * Settings.TILE_SIZE,
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x: this.body.GetPosition().x * Settings.RATIO - Settings.TILE_SIZE / 2,
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y: this.body.GetPosition().y * Settings.RATIO - Settings.TILE_SIZE / 2
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}
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);
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}
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@ -89,12 +89,18 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
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if (options.height) mesh.height = options.height;
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if (options.visible === true || options.visible === false) mesh.visible = options.visible;
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if (options.pivot) {
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switch(options.pivot.length) {
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default:
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mesh.pivot.x = mesh.width / 2;
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mesh.pivot.y = mesh.height;
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break;
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if(options.pivot.length) {
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switch(options.pivot) {
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case "lb":
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mesh.pivot.x = mesh.width / 2;
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mesh.pivot.y = mesh.height / 2;
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break;
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default:
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mesh.pivot.x = mesh.width / 2;
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mesh.pivot.y = mesh.height;
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break;
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}
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}
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};
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}
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@ -105,16 +111,11 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
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}
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PixiView.prototype.calculateCameraPosition = function() {
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var reference = this.me.getPosition();
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var pos = {};
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pos.x = -reference.x;
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pos.y = reference.y;
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var zoom = this.container.scale.x;
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pos.x = pos.x * Settings.RATIO * zoom;
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pos.y = -(pos.y * Settings.RATIO) * zoom;
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var pos = this.me.getHeadPosition();
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pos.x *= -Settings.RATIO * zoom;
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pos.y *= -Settings.RATIO * zoom;
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pos.x -= this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4;
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pos.y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4;
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