mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
fixed skateboard and mesh positioning
This commit is contained in:
parent
7220e3b388
commit
bdab2a5760
9 changed files with 83 additions and 45 deletions
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@ -138,7 +138,7 @@ function (Parent, Settings, NotificationCenter, Exception) {
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this.headMesh,
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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y: this.body.GetPosition().y * Settings.RATIO - 31
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y: this.body.GetPosition().y * Settings.RATIO - this.height + this.headHeight
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}
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)
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}
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@ -31,8 +31,7 @@ function (Parent, Settings, NotificationCenter) {
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callback,
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{
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width: Settings.TILE_SIZE,
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height: Settings.TILE_SIZE,
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pivot: "mb"
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height: Settings.TILE_SIZE
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}
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);
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};
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@ -47,8 +46,8 @@ function (Parent, Settings, NotificationCenter) {
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NotificationCenter.trigger("view/updateMesh",
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this.mesh,
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{
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x: this.options.x * Settings.TILE_SIZE,
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y: this.options.y * Settings.TILE_SIZE,
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x: this.body.GetPosition().x * Settings.RATIO - Settings.TILE_SIZE / 2,
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y: this.body.GetPosition().y * Settings.RATIO - Settings.TILE_SIZE / 2
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}
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);
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}
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@ -89,12 +89,18 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
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if (options.height) mesh.height = options.height;
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if (options.visible === true || options.visible === false) mesh.visible = options.visible;
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if (options.pivot) {
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switch(options.pivot.length) {
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default:
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mesh.pivot.x = mesh.width / 2;
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mesh.pivot.y = mesh.height;
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break;
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if(options.pivot.length) {
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switch(options.pivot) {
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case "lb":
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mesh.pivot.x = mesh.width / 2;
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mesh.pivot.y = mesh.height / 2;
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break;
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default:
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mesh.pivot.x = mesh.width / 2;
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mesh.pivot.y = mesh.height;
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break;
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}
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}
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};
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}
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@ -105,16 +111,11 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
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}
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PixiView.prototype.calculateCameraPosition = function() {
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var reference = this.me.getPosition();
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var pos = {};
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pos.x = -reference.x;
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pos.y = reference.y;
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var zoom = this.container.scale.x;
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pos.x = pos.x * Settings.RATIO * zoom;
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pos.y = -(pos.y * Settings.RATIO) * zoom;
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var pos = this.me.getHeadPosition();
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pos.x *= -Settings.RATIO * zoom;
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pos.y *= -Settings.RATIO * zoom;
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pos.x -= this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4;
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pos.y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4;
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@ -17,7 +17,7 @@ define({
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GRAPHICS_SUBPATH_TILES: 'Tiles/',
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RATIO: 21, //35
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TILE_SIZE: 15, //15
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TILE_SIZE: 65, //15, 25 is original picture
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CAMERA_IS_ORTHOGRAPHIC: true,
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VIEW_CONTROLLER: 0 ? 'Three' : 'Pixi',
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@ -47,8 +47,6 @@ define({
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IS_BROWSER_ENVIRONMENT: typeof window !== 'undefined',
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USE_WEGBL: true,
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DEBUG_MODE: 1,
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// NETWORKING
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WORLD_UPDATE_BROADCAST_INTERVAL: 70,
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NETWORK_LOG_INCOMING: false,
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@ -10,6 +10,11 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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function Doll (physicsEngine, uid) {
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this.height = 43;
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this.width = 9;
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this.headHeight = 12;
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this.reachDistance = 20;
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Parent.call(this, physicsEngine, uid);
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this.standing = false;
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@ -33,8 +38,8 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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Doll.prototype.getBodyDef = function() {
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var bodyDef = new Box2D.Dynamics.b2BodyDef();
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bodyDef.position.x = 220 / Settings.RATIO;
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bodyDef.position.y = 0 / Settings.RATIO;
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bodyDef.position.x = 0;
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bodyDef.position.y = 0;
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bodyDef.fixedRotation = true;
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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@ -50,21 +55,25 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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fixtureDef.restitution = Settings.PLAYER_RESTITUTION;
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var headShape = new Box2D.Collision.Shapes.b2CircleShape();
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headShape.SetRadius(5 / Settings.RATIO);
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headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -35 / Settings.RATIO));
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headShape.SetRadius(this.width / 2 / Settings.RATIO);
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headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, -(this.height - (this.width / 2)) / Settings.RATIO));
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fixtureDef.shape = headShape;
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fixtureDef.isSensor = false;
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this.body.CreateFixture(fixtureDef);
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var bodyShape = new Box2D.Collision.Shapes.b2PolygonShape();
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bodyShape.SetAsOrientedBox(5 / Settings.RATIO, 16 / Settings.RATIO, new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -19 / Settings.RATIO));
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bodyShape.SetAsOrientedBox(
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this.width / 2 / Settings.RATIO,
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(this.height - this.width) / 2 / Settings.RATIO,
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new Box2D.Common.Math.b2Vec2(0, -this.height / 2 / Settings.RATIO)
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);
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fixtureDef.shape = bodyShape;
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fixtureDef.isSensor = false;
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this.body.CreateFixture(fixtureDef);
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var legsShape = new Box2D.Collision.Shapes.b2CircleShape();
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legsShape.SetRadius(5 / Settings.RATIO);
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legsShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -3 / Settings.RATIO));
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legsShape.SetRadius(this.width / 2 / Settings.RATIO);
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legsShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, -this.width / 2 / Settings.RATIO));
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fixtureDef.shape = legsShape;
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fixtureDef.friction = Settings.PLAYER_FRICTION;
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fixtureDef.isSensor = false;
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@ -74,8 +83,8 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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fixtureDef.density = 0;
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var feetShape = new Box2D.Collision.Shapes.b2CircleShape();
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feetShape.SetRadius(4 / Settings.RATIO);
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feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, 2 / Settings.RATIO));
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feetShape.SetRadius((this.width - 1) / 2 / Settings.RATIO); // the -1 one prevents collisions with walls
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feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, 2 / Settings.RATIO)); // 2 is offset into ground
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fixtureDef.shape = feetShape;
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fixtureDef.isSensor = true;
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@ -86,7 +95,14 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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this.body.CreateFixture(fixtureDef);
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var grabSensorLeftShape = new Box2D.Collision.Shapes.b2PolygonShape();
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grabSensorLeftShape.SetAsOrientedBox(10 / Settings.RATIO, 20 / Settings.RATIO, new Box2D.Common.Math.b2Vec2(-10 / Settings.RATIO, -10 / Settings.RATIO));
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grabSensorLeftShape.SetAsOrientedBox(
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this.reachDistance / 2 / Settings.RATIO,
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((this.height / 2) + this.reachDistance / 4) / Settings.RATIO,
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new Box2D.Common.Math.b2Vec2(
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-this.reachDistance / 2 / Settings.RATIO,
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-this.height / 2 / Settings.RATIO
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)
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);
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fixtureDef.shape = grabSensorLeftShape;
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fixtureDef.isSensor = true;
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fixtureDef.userData = {
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@ -97,7 +113,14 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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this.body.CreateFixture(fixtureDef);
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var grabSensorRightShape = new Box2D.Collision.Shapes.b2PolygonShape();
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grabSensorRightShape.SetAsOrientedBox(10 / Settings.RATIO, 20 / Settings.RATIO, new Box2D.Common.Math.b2Vec2(10 / Settings.RATIO, -10 / Settings.RATIO));
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grabSensorRightShape.SetAsOrientedBox(
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this.reachDistance / 2 / Settings.RATIO,
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((this.height / 2) + this.reachDistance / 4) / Settings.RATIO,
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new Box2D.Common.Math.b2Vec2(
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this.reachDistance / 2 / Settings.RATIO,
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-this.height / 2 / Settings.RATIO
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)
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);
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fixtureDef.shape = grabSensorRightShape;
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fixtureDef.isSensor = true;
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@ -129,7 +152,19 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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}
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Doll.prototype.getPosition = function() {
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return this.body.GetPosition();
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var pos = this.body.GetPosition();
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return {
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x: pos.x,
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y: pos.y
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};
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};
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Doll.prototype.getHeadPosition = function() {
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var pos = this.body.GetPosition();
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return {
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x: pos.x,
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y: pos.y - (this.height - this.headHeight / 2) / Settings.RATIO
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};
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};
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Doll.prototype.setFriction = function (friction) {
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@ -249,11 +284,10 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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var p = this.body.GetPosition();
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this.holdingItem.body.SetPosition(new Box2D.Common.Math.b2Vec2(
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p.x + ((this.holdingItem.options.width / Settings.RATIO / 2 + 5 / Settings.RATIO) * this.lookDirection),
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p.y - 1
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p.x + ((this.holdingItem.options.width / Settings.RATIO / 2 + this.width / 2 / Settings.RATIO) * this.lookDirection),
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p.y - 1 // 1m in the air
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));
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this.holdingItem.flip(this.lookDirection);
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//this.holdingItem.body.SetAngle(Math.PI * 2 / 180 * 20 * -this.lookDirection);
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this.holdingItem.body.SetAngle((this.holdingItem.options.grabAngle || 0) * this.lookDirection);
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var jointDef = new Box2D.Dynamics.Joints.b2WeldJointDef();
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@ -13,11 +13,11 @@ function (Parent, Box2D, Settings) {
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this.wheels = [
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this.addWheel(
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options.x + 8,
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options.y + 1.5
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options.y - 1.5
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),
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this.addWheel(
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options.x - 8,
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options.y + 1.5
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options.y - 1.5
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)
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];
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}
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@ -26,13 +26,13 @@ function (Parent, Box2D, Settings) {
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Skateboard.prototype.createFixture = function () {
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var itemShape = new Box2D.Collision.Shapes.b2PolygonShape();
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var deckShape = new Box2D.Collision.Shapes.b2PolygonShape();
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var w = this.options.width / Settings.RATIO;
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var h = 1.5 / Settings.RATIO;
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itemShape.SetAsOrientedBox(w / 2, h / 2, new Box2D.Common.Math.b2Vec2(0, -(1.5 / Settings.RATIO)));
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deckShape.SetAsOrientedBox(w / 2, h / 2, new Box2D.Common.Math.b2Vec2(0, -(4.5 / Settings.RATIO)));
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var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
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fixtureDef.shape = itemShape;
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fixtureDef.shape = deckShape;
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var offset = 4,
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factor = 80;
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@ -43,7 +43,6 @@ define([
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for (var i = 0; i < tiles.length; i++) {
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var options = tiles[i];
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options.m = this.tileAtPositionExists(options.x, options.y - 1) ? "Soil" : "GrassSoil";
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this.gameObjects.fixed.push(new Tile(this.engine, "tile-" + i, options));
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}
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}
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@ -118,7 +117,7 @@ define([
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// o o o
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// o o o
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this.levelObject = {
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this.levelObject = this.levelObject || {
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/*
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Material densities (g/cm^3):
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@ -277,6 +276,7 @@ microwave: 3.744
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*/
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[
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{s:1, x:0, y:0, r:0},
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{s:1, x:1, y:1, r:0},
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{s:1, x:3, y:18},
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{s:1, x:37, y:27},
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@ -30,6 +30,12 @@ function (Doll, Settings) {
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return this.doll.getPosition();
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}
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Player.prototype.getHeadPosition = function () {
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if(!this.doll) return false;
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return this.doll.getHeadPosition();
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}
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Player.prototype.move = function (direction) {
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this.doll.move(direction);
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}
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BIN
static/img/Animation/WithArms/ChuckAnimations0001.png
Executable file → Normal file
BIN
static/img/Animation/WithArms/ChuckAnimations0001.png
Executable file → Normal file
Binary file not shown.
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Before Width: | Height: | Size: 721 B After Width: | Height: | Size: 749 B |
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