mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
added ghost layer, fixed arrow
This commit is contained in:
parent
81ccdaa127
commit
c1a756050f
5 changed files with 89 additions and 50 deletions
|
|
@ -21,9 +21,6 @@ function (Abstract, DomController, Settings, Exception, Nc) {
|
|||
Nc.on(Nc.ns.client.view.playerInfo.update, this.onUpdatePlayerInfo, this),
|
||||
Nc.on(Nc.ns.client.view.playerInfo.remove, this.onRemovePlayerInfo, this),
|
||||
|
||||
Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this),
|
||||
Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this),
|
||||
|
||||
Nc.on(Nc.ns.client.game.zoomIn, this.onZoomIn, this),
|
||||
Nc.on(Nc.ns.client.game.zoomOut, this.onZoomOut, this),
|
||||
Nc.on(Nc.ns.client.game.zoomReset, this.onZoomReset, this),
|
||||
|
|
@ -41,8 +38,6 @@ function (Abstract, DomController, Settings, Exception, Nc) {
|
|||
Abstract.prototype.addMethod.call(AbstractView, 'onZoomReset');
|
||||
Abstract.prototype.addMethod.call(AbstractView, 'toggleInfo', ['show', 'string']);
|
||||
Abstract.prototype.addMethod.call(AbstractView, 'onCreateAndAddPlayerInfo', ['options']);
|
||||
Abstract.prototype.addMethod.call(AbstractView, 'onCreateAndAddPlayerArrow', ['options']);
|
||||
Abstract.prototype.addMethod.call(AbstractView, 'onUpdatePlayerArrow', ['options']);
|
||||
Abstract.prototype.addMethod.call(AbstractView, 'onUpdatePlayerInfo', ['mesh', 'options']);
|
||||
Abstract.prototype.addMethod.call(AbstractView, 'onRemovePlayerInfo', ['mesh']);
|
||||
Abstract.prototype.addMethod.call(AbstractView, 'onUpdateLoader', ['progress']);
|
||||
|
|
|
|||
|
|
@ -35,7 +35,11 @@ function (Nc, Exception, Layer) {
|
|||
* or in the foreground (behind=false/null)
|
||||
*/
|
||||
LayerManager.prototype.createAndInsert = function(id, parallaxSpeed, behind, referenceId) {
|
||||
var layer = new Layer(id, parallaxSpeed);
|
||||
this.insert(layer, behind, referenceId);
|
||||
};
|
||||
|
||||
LayerManager.prototype.insert = function(newlayer, behind, referenceId) {
|
||||
var referenceIndex = -1;
|
||||
behind = !!behind;
|
||||
|
||||
|
|
@ -55,10 +59,9 @@ function (Nc, Exception, Layer) {
|
|||
referenceIndex = behind ? 0 : this.container.children.length;
|
||||
}
|
||||
|
||||
var layer = new Layer(id, parallaxSpeed);
|
||||
var layerIndex = behind ? referenceIndex : referenceIndex + 1;
|
||||
|
||||
this.layers.splice(layerIndex, 0, layer);
|
||||
this.layers.splice(layerIndex, 0, newlayer);
|
||||
|
||||
this.rearrangeLayers();
|
||||
};
|
||||
|
|
|
|||
73
app/Game/Client/View/Pixi/Layers/Ghost.js
Normal file
73
app/Game/Client/View/Pixi/Layers/Ghost.js
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
define([
|
||||
"Game/Client/View/Pixi/Layer",
|
||||
"Lib/Vendor/Pixi",
|
||||
"Lib/Utilities/NotificationCenter",
|
||||
"Game/Config/Settings"
|
||||
],
|
||||
|
||||
function (Parent, PIXI, Nc, Settings) {
|
||||
|
||||
function Ghost() {
|
||||
Parent.call(this, "ghost", 0);
|
||||
|
||||
this.ncTokens = [
|
||||
Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this),
|
||||
Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this)
|
||||
];
|
||||
|
||||
}
|
||||
|
||||
Ghost.prototype = Object.create(Parent.prototype);
|
||||
|
||||
Ghost.prototype.onCreateAndAddPlayerArrow = function(callback, options) {
|
||||
|
||||
var arrow = new PIXI.Graphics();
|
||||
arrow.visible = false;
|
||||
this.container.addChild(arrow);
|
||||
|
||||
var width = 12,
|
||||
height = 12;
|
||||
|
||||
arrow.beginFill(0xffffff, 0.1);
|
||||
arrow.lineStyle(0, 0x000000);
|
||||
arrow.moveTo(0, 0);
|
||||
arrow.lineTo(width, 0);
|
||||
arrow.lineTo(width / 2, height);
|
||||
arrow.endFill();
|
||||
arrow.pivot = new PIXI.Point(width/2, height/2);
|
||||
arrow.visible = true;
|
||||
|
||||
this.onUpdatePlayerArrow(arrow, options);
|
||||
|
||||
callback(arrow);
|
||||
};
|
||||
|
||||
Ghost.prototype.onUpdatePlayerArrow = function(arrow, options) {
|
||||
|
||||
var offsetX = 0,
|
||||
offsetY = -60,
|
||||
x = offsetX + options.x,
|
||||
y = offsetY + options.y;
|
||||
|
||||
var target = new PIXI.Point(x, y);
|
||||
|
||||
arrow.position.x += (target.x -arrow.position.x) * Settings.ARROW_GLIDE / 1.5 / 100;
|
||||
arrow.position.y += (target.y -arrow.position.y) * Settings.ARROW_GLIDE / 100;
|
||||
|
||||
var angle = -Math.atan2(arrow.position.x - x, arrow.position.y - options.y);
|
||||
angle += 0.785398163 * 4;
|
||||
|
||||
arrow.rotation = angle;
|
||||
};
|
||||
|
||||
|
||||
|
||||
Ghost.prototype.destroy = function() {
|
||||
for (var i = 0; i < this.ncTokens.length; i++) {
|
||||
Nc.off(this.ncTokens[i]);
|
||||
};
|
||||
};
|
||||
|
||||
return Ghost;
|
||||
|
||||
});
|
||||
|
|
@ -7,26 +7,25 @@ define([
|
|||
"Lib/Utilities/Exception",
|
||||
"Game/Client/View/Pixi/GameStats",
|
||||
"Game/Client/View/LayerManager",
|
||||
"Game/Client/View/Pixi/Layers/Ghost"
|
||||
],
|
||||
|
||||
function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager) {
|
||||
function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager, Ghost) {
|
||||
|
||||
function PixiView () {
|
||||
|
||||
Parent.call(this);
|
||||
|
||||
this.layerManager = null;
|
||||
this.movableObjects = [];
|
||||
this.stage = null;
|
||||
this.container = null;
|
||||
this.infoContainer = null;
|
||||
this.infoFilters = [];
|
||||
this.infoBox = null;
|
||||
this.loader = null;
|
||||
this.init();
|
||||
this.pixi = PIXI;
|
||||
this.currentZoom = Settings.ZOOM_DEFAULT;
|
||||
|
||||
this.init();
|
||||
|
||||
PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST;
|
||||
}
|
||||
|
||||
|
|
@ -59,6 +58,9 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
|
|||
|
||||
this.gameStats = new GameStats(this.container);
|
||||
this.stage.addChild(this.gameStats.getInfoContainer());
|
||||
|
||||
this.ghostLayer = new Ghost();
|
||||
this.layerManager.insert(this.ghostLayer, false);
|
||||
}
|
||||
|
||||
PixiView.prototype.render = function () {
|
||||
|
|
@ -142,45 +144,7 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
|
|||
};
|
||||
|
||||
|
||||
PixiView.prototype.onCreateAndAddPlayerArrow = function(callback, options) {
|
||||
var arrow = new PIXI.Graphics();
|
||||
arrow.visible = false;
|
||||
this.container.addChild(arrow);
|
||||
|
||||
var width = 12,
|
||||
height = 12;
|
||||
|
||||
arrow.beginFill(0xffffff, 0.1);
|
||||
arrow.lineStyle(0, 0x000000);
|
||||
arrow.moveTo(0, 0);
|
||||
arrow.lineTo(width, 0);
|
||||
arrow.lineTo(width / 2, height);
|
||||
arrow.endFill();
|
||||
arrow.pivot = new PIXI.Point(width/2, height/2);
|
||||
arrow.visible = true;
|
||||
|
||||
this.onUpdatePlayerArrow(arrow, options);
|
||||
|
||||
callback(arrow);
|
||||
};
|
||||
|
||||
PixiView.prototype.onUpdatePlayerArrow = function(arrow, options) {
|
||||
|
||||
var offsetX = 0,
|
||||
offsetY = -60,
|
||||
x = offsetX + options.x,
|
||||
y = offsetY + options.y;
|
||||
|
||||
var target = new PIXI.Point(x, y);
|
||||
|
||||
arrow.position.x += (target.x -arrow.position.x) * Settings.ARROW_GLIDE / 1.5 / 100;
|
||||
arrow.position.y += (target.y -arrow.position.y) * Settings.ARROW_GLIDE / 100;
|
||||
|
||||
var angle = -Math.atan2(arrow.position.x - x, arrow.position.y - options.y);
|
||||
angle += 0.785398163 * 4;
|
||||
|
||||
arrow.rotation = angle;
|
||||
};
|
||||
|
||||
PixiView.prototype.initLoader = function() {
|
||||
this.loader = new PIXI.Graphics();
|
||||
|
|
@ -238,6 +202,8 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
|
|||
PixiView.prototype.destroy = function() {
|
||||
|
||||
this.layerManager.destroy();
|
||||
|
||||
this.ghostLayer.destroy();
|
||||
|
||||
for (var i = 0; i < this.stage.children.length; i++) {
|
||||
this.stage.removeChild(this.stage.children[i]);
|
||||
|
|
|
|||
|
|
@ -72,6 +72,7 @@ define([
|
|||
continue;
|
||||
}
|
||||
|
||||
// Setting up spawnpoints and then all layers behind it
|
||||
this.setupLayer(layerOptions, true, lastLayerId);
|
||||
|
||||
if(this.layerMapping[layerOptions.name]) {
|
||||
|
|
@ -100,6 +101,7 @@ define([
|
|||
continue;
|
||||
}
|
||||
|
||||
// Setting up all layers before
|
||||
this.setupLayer(layerOptions, false, lastLayerId);
|
||||
|
||||
if(this.layerMapping[layerOptions.name]) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue