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https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
added ghost layer, fixed arrow
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parent
81ccdaa127
commit
c1a756050f
5 changed files with 89 additions and 50 deletions
73
app/Game/Client/View/Pixi/Layers/Ghost.js
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73
app/Game/Client/View/Pixi/Layers/Ghost.js
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@ -0,0 +1,73 @@
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define([
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"Game/Client/View/Pixi/Layer",
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"Lib/Vendor/Pixi",
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"Lib/Utilities/NotificationCenter",
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"Game/Config/Settings"
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],
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function (Parent, PIXI, Nc, Settings) {
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function Ghost() {
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Parent.call(this, "ghost", 0);
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this.ncTokens = [
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Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this),
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Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this)
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];
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}
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Ghost.prototype = Object.create(Parent.prototype);
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Ghost.prototype.onCreateAndAddPlayerArrow = function(callback, options) {
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var arrow = new PIXI.Graphics();
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arrow.visible = false;
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this.container.addChild(arrow);
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var width = 12,
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height = 12;
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arrow.beginFill(0xffffff, 0.1);
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arrow.lineStyle(0, 0x000000);
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arrow.moveTo(0, 0);
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arrow.lineTo(width, 0);
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arrow.lineTo(width / 2, height);
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arrow.endFill();
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arrow.pivot = new PIXI.Point(width/2, height/2);
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arrow.visible = true;
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this.onUpdatePlayerArrow(arrow, options);
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callback(arrow);
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};
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Ghost.prototype.onUpdatePlayerArrow = function(arrow, options) {
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var offsetX = 0,
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offsetY = -60,
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x = offsetX + options.x,
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y = offsetY + options.y;
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var target = new PIXI.Point(x, y);
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arrow.position.x += (target.x -arrow.position.x) * Settings.ARROW_GLIDE / 1.5 / 100;
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arrow.position.y += (target.y -arrow.position.y) * Settings.ARROW_GLIDE / 100;
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var angle = -Math.atan2(arrow.position.x - x, arrow.position.y - options.y);
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angle += 0.785398163 * 4;
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arrow.rotation = angle;
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};
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Ghost.prototype.destroy = function() {
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for (var i = 0; i < this.ncTokens.length; i++) {
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Nc.off(this.ncTokens[i]);
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};
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};
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return Ghost;
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});
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@ -7,26 +7,25 @@ define([
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"Lib/Utilities/Exception",
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"Game/Client/View/Pixi/GameStats",
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"Game/Client/View/LayerManager",
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"Game/Client/View/Pixi/Layers/Ghost"
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],
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function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager) {
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function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager, Ghost) {
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function PixiView () {
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Parent.call(this);
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this.layerManager = null;
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this.movableObjects = [];
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this.stage = null;
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this.container = null;
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this.infoContainer = null;
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this.infoFilters = [];
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this.infoBox = null;
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this.loader = null;
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this.init();
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this.pixi = PIXI;
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this.currentZoom = Settings.ZOOM_DEFAULT;
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this.init();
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PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST;
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}
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@ -59,6 +58,9 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
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this.gameStats = new GameStats(this.container);
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this.stage.addChild(this.gameStats.getInfoContainer());
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this.ghostLayer = new Ghost();
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this.layerManager.insert(this.ghostLayer, false);
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}
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PixiView.prototype.render = function () {
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@ -142,45 +144,7 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
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};
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PixiView.prototype.onCreateAndAddPlayerArrow = function(callback, options) {
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var arrow = new PIXI.Graphics();
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arrow.visible = false;
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this.container.addChild(arrow);
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var width = 12,
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height = 12;
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arrow.beginFill(0xffffff, 0.1);
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arrow.lineStyle(0, 0x000000);
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arrow.moveTo(0, 0);
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arrow.lineTo(width, 0);
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arrow.lineTo(width / 2, height);
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arrow.endFill();
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arrow.pivot = new PIXI.Point(width/2, height/2);
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arrow.visible = true;
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this.onUpdatePlayerArrow(arrow, options);
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callback(arrow);
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};
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PixiView.prototype.onUpdatePlayerArrow = function(arrow, options) {
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var offsetX = 0,
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offsetY = -60,
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x = offsetX + options.x,
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y = offsetY + options.y;
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var target = new PIXI.Point(x, y);
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arrow.position.x += (target.x -arrow.position.x) * Settings.ARROW_GLIDE / 1.5 / 100;
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arrow.position.y += (target.y -arrow.position.y) * Settings.ARROW_GLIDE / 100;
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var angle = -Math.atan2(arrow.position.x - x, arrow.position.y - options.y);
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angle += 0.785398163 * 4;
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arrow.rotation = angle;
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};
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PixiView.prototype.initLoader = function() {
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this.loader = new PIXI.Graphics();
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@ -238,6 +202,8 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
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PixiView.prototype.destroy = function() {
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this.layerManager.destroy();
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this.ghostLayer.destroy();
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for (var i = 0; i < this.stage.children.length; i++) {
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this.stage.removeChild(this.stage.children[i]);
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